Contents
Open game

JSLC and Conquer

Intel

Space lasers. Tunnel networks. Penguins with territorial ambitions. Build an economy, field a combined force, and remember that the supply convoy also gets a vote.

3 factions 168 unit entries 85 structures 12 mechanics

Counts include reference designs and scenario entities, not just buildable units.

Values
This game, not real equipment
Standard entries
Faction-adjusted values
Expanded entries
Local balance formulas from the roster
Range, speed, altitude
Game-world units
Dimensions
Metres. Published and representative sizes are marked.
Cards
Fitted to identify, not to scale
Tags
A platform name or tag adds no unlisted ability

Open game Find a unit

Getting started

Your first skirmish

Single player: Choose a faction and theatre, then locate your HQ, starting troops, builder, and nearby resource patches.

Economy: Assign a worker to a nearby resource patch. Keep its return route short, and leave credits for production instead of spending everything on one purchase.

Production: Use an SCV for JSLC or Penguins, or a Resource Harvester for AoI. Build the faction's power structure, finish its ground production structure, and check any further requirements before expanding.

Recon: Send a small force ahead. Mark the enemy HQ and the safest approach; against AoI, look for surviving core Tunnel Nodes too.

Defense: Leave a guard near your HQ and workers. Add defenses where attacks actually arrive, and retain a mobile force that can answer a raid elsewhere.

First attack: Bring enough troops to cover one another and concentrate on a useful target. Replenish losses, check your economy, and pursue the remaining command structures rather than every retreating unit.

Start a campaign map

Open Match and choose Single player. Select Campaign Mission 1 and read the adaptation notice.

Start the mission adaptation. Intel shows the current objectives. Restart preserves the selected mission.

This mission uses procedural Gaza terrain and adapted forces. Painted mission terrain and specialist abilities remain unavailable.

The other authored missions below are reference briefings. They cannot start in this release.

Desktop controls

Left-click selects; drag a box to select a group. Shift adds to selection.

Right-click attacks an enemy or issues attack-move. Middle-drag pans; the wheel zooms.

M selects Move. A selects Attack. S stops selected units. Escape cancels targeting or closes the active drawer.

P assigns Patrol. E assigns Escort. R assigns Repair. Select an eligible unit and then its destination or target.

B opens Build. I opens Intel. O opens Match. Space pauses a local match.

Phone and tablet controls

Use Select, Move, Attack and Pan modes before a single-finger gesture.

Use two fingers to pan and pinch to zoom. Those gestures do not issue unit orders.

Keep a selection, choose Move or Attack, then tap the destination. Use Stop to cancel orders.

Open a drawer for Build, Powers, Radar, Intel or Match. Close the drawer to reclaim the battlefield.

Tilt is optional. Touch controls remain available when motion permission or sensors are unavailable.

Mechanics

Protect command. Break the opposition.

Destroy the enemy headquarters to win. An AoI side remains in the match while a completed core Tunnel Node survives; remove that network as well. In team matches, victory belongs to the last surviving team; each player still owns an independent base.

Build the chain before the force.

Completed prerequisites unlock construction. Losing a prerequisite can close that route again. Each production building advances one queued unit at a time.

Keep a route back to headquarters.

SCVs and harvesters carry up to 40 supply from finite patches to a completed own headquarters or expanded drop-off building. AoI harvesters also have an automatic collection loop. Keep the return route short and protected.

Read crossings before you move.

Ground forces need safe land routes. Ships need navigable water. Aircraft offer a route across separated islands. In local matches, ships and aircraft can carry land units; check the active mode for transport availability.

Separate an order from its result.

A target or destination is an order. A unit can still be approaching or blocked. Attack reach uses weapon range plus the target footprint; a large target is reachable before its center enters the printed range.

Keep allies clear of the blast.

Expanded artillery splash, mine explosions and strategic area attacks can damage your own forces and teammates inside the affected area. Keep spacing around the target. Automatic target selection remains hostile-only; shared team membership gives no blast immunity.

Give a continuing movement order.

P assigns a patrol around the chosen center and radius. E assigns an escort to a friendly unit; in team matches this can be a teammate’s unit. Units follow traversable routes and can engage nearby threats. Move, attack, stop or construction orders replace the assignment. A blocked route is still an order, not proof of movement.

Send the right unit to repair.

R first assigns selected repair specialists to a damaged or broken-down friendly vehicle or completed structure, including allied assets. If no specialist is selected, eligible tanks can begin their own limited crew repair. Other vehicles do not gain repair capability from this order. Paid structure repair remains a separate building action.

Let the tank crew make a field patch.

Eligible tanks need 8 seconds without damage or firing. After 3 seconds of preparation, the stationary crew restores up to 15% of maximum health at 2% per second. Starting at 65% health or above permits a 90% ceiling; 35% to below 65% permits 70%. Worse damage needs a specialist. Damage or a new move, attack or stop order interrupts work. Cooldown: 60 seconds from acceptance; no supply cost.

Launch the fleet you actually carry.

Aviation ships arrive with small included air groups; the USS Westmark (LHD-26) also carries two LCACs. Launch and recover those actual units. Optional Auto complement buys replacements for lost default craft when supply, research, queue and deck limits allow; aircraft still alive on a mission are not replaced. Large decks can also operate compatible alternatives such as Chinook. Fuel and routine sustainment are not simulated.

Know what a catalog choice deploys.

Expanded units and structures have their own catalog price, production time, role and combat values. Choose a compatible producer, complete prerequisites and keep enough supply available. Upgrades and support concepts without an action remain marked as reference designs.

A fictional strategy sandbox.

The three factions, orbital powers and Antarctic forces belong to this satirical game. Unit labels and balance numbers are game rules, not claims about real people, organizations or weapon performance.

Choose your faction

Jewish Space Laser Command

JSLC carries a naval plotting board into an orbital war. Armored engineers open the ground route, tracked columns hold it, and aircraft arrive with orders precise enough to include a notice period. Its expanded roster reaches from Marine Infantry, Lance Teams, and forward observers to heavy armor, carrier aviation, layered missile defenses, and the JSL Orbital Platform. The space laser is the headline; the column underneath still needs a way through.

Strengths

Build a secure foothold and advance with a mixed force. The core roster pays more for stronger damage and tougher units. Use that strength to hold a useful position, scout the next one, and bring air support or longer-range fire where the available unit's field behavior supports it.

Weaknesses

Losses cost more to replace, and a powerful column cannot guard every collection route at once. Keep a reserve and check defense entries for their actual targets; an impressive interceptor name does not make it an answer to every ground attack.

First plan

Put an SCV to work on a Fusion Plant, then finish Ground Command. Keep another worker gathering if one is available.

Native cost
×1.25
Native hp
×1.1
Native damage
×1.3
Native speed
×1
Native income
×1

AoI

AoI's battlefield is a collection of courtyards, workshops, dusty pickups, and routes an armored commander would rather ignore. Its expanded roster gives the irregular force a cast of specialists: Scrap Gunners, Tube Hunters, Cell Medics, Wire Cutters, a Wandering Engineer, recoilless buggies, scrap armor, and mobile mortars. Concealed blocks and tunnel clusters make the underground network part of its identity. Every patched panel tells the same story: keep moving, keep replacing, and make the opponent defend another place.

Strengths

Use the core roster's lower prices and higher speed to apply pressure on more than one approach. Scout with a small group, raid an exposed route, and reinforce a fight you can win. Preserve core Tunnel Nodes: they can keep AoI alive after its HQ is removed.

Weaknesses

Core units have less health, so cheap replacements can disappear quickly in a direct fight. Your Resource Harvester also builds structures; a construction assignment takes that worker away from collection. A surviving tunnel preserves your side, but it does not restore the lost HQ's resource deposit point.

First plan

Assign a Resource Harvester to a Generator Shed, then finish a Training Courtyard. Keep collection running with another worker when possible.

Native cost
×0.8
Native hp
×0.9
Native damage
×1.15
Native speed
×1.2
Native income
×1.1

Penguins

Antarctica has stopped requesting a seat at the table and started claiming the fish on it. Beneath the ice, the Penguin Atlantean Hegemony's lore joins an Ancient Outpost, ZPM energy, and crystal machinery to a deeply serious waddle. Its expanded roster identity spans Emperor Zealots, Atlantean Dragoon Walkers, Puddle Jumpers, and polar strategic powers. The names promise a civilization that treats a plasma flipper as ordinary equipment and the rest of the world as disputed fishing grounds.

Strengths

The current core roster favors affordable, durable bodies and stronger income, with less damage per hit. Keep production moving, bring enough units to sustain an engagement, and focus their fire. Use the expanded entries to choose specialist roles, with their listed field behavior guiding the attack.

Weaknesses

Lower damage per hit can give an opponent time to reinforce. A shield, warp, or ice theme in the lore does not by itself establish regeneration, teleportation, or terrain control in battle. Check the relevant unit or power before building your plan around that effect.

First plan

Use an Ice SCV to complete a Fish Reactor, then a Waddle Academy. Put an available worker on a nearby resource patch.

Native cost
×0.65
Native hp
×1.2
Native damage
×0.8
Native speed
×1.1
Native income
×1.3

Units, structures and abilities

Search every native type, catalog design, support power and upgrade. Expand an entry for its numbers and limits.

366 entries

JSLC Rifle Infantry reference artwork JSLC Rifle Infantry Line infantry · Jewish Space Laser Command Standard production

A low-cost frontline unit for numbers, escorts and early pressure.

One element of a combined force: its value depends on the units that protect it and the task it is given.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
125
Health
88
Damage / shot
10
Range
90
Speed
70
Reload
0.55 s
Training
1.5 s
Physical length
0.8 m · representative
Body width
0.65 m · representative
Physical height
1.8 m · representative

Prerequisites and production

  • Headquarters
  • Ground Command

Use it

  • Screen more expensive units with a dispersed line.
  • Close as a group; isolated infantry have little health.

Counter it

  • Longer-ranged fire before the squad can close.
  • Concentrated armor fire against isolated troops.

Native simulation · Reference artwork; it may differ from the in-game model. · Link to this entry

Merkava IV reference artwork Merkava IV Mobile firepower · Jewish Space Laser Command Standard production

A durable direct-fire unit that anchors a mixed force.

One element of a combined force: its value depends on the units that protect it and the task it is given.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
350
Health
242
Damage / shot
29
Range
120
Speed
55
Reload
0.9 s
Training
3.5 s
Crew repair / order
Up to 15% maximum HP
Crew repair rate
2% maximum HP/s
Crew preparation
3 s
Crew cooldown
60 s
Physical length
9 m · representative
Body width
3.8 m · representative
Physical height
2.7 m · representative

Prerequisites and production

  • Ground Command

Use it

  • Use infantry to cover the approach and concentrate vehicles on one target.
  • Withdraw damaged vehicles before the next volley.
  • R can start a limited crew repair after 8 seconds without damage or firing. Stop in cover; the crew cannot move or fight while working.
  • Health ceilings depend on starting damage: 90% for light damage, 70% for moderate damage. Below 35% health, bring a specialist. A separate mechanical breakdown still follows its own repair process.

Counter it

  • Rocket teams that maintain their longer reach.
  • Concentrated fire on a narrow approach.

Native simulation · Reference artwork; it may differ from the in-game model. · Link to this entry

F-35I Adir reference artwork F-35I Adir Air strike · Jewish Space Laser Command Standard production

A fast, expensive aircraft with a heavy single shot and a longer reload.

One element of a combined force: its value depends on the units that protect it and the task it is given.

Game stats

Supply
650
Health
187
Damage / shot
62
Range
165
Speed
105
Reload
1.35 s
Training
6 s
Physical length
15.7 m · published
Wingspan / outer width
10.7 m · published
Physical height
4.38 m · published
Gross mass reference
31.75 t · representative

Prerequisites and production

  • Ground Command

Use it

  • Use air routes to reach separated islands and exposed buildings.
  • Avoid sending aircraft into a defended target one at a time.

Counter it

  • Focused fire from defending units.
  • Loss of the producer needed to replace aircraft.

Native simulation · Reference artwork; it may differ from the in-game model. · Link to this entry

Hermes 900 Fast aerial pressure · Jewish Space Laser Command Standard production

The fastest standard chassis trades health for reach and mobility.

One element of a combined force: its value depends on the units that protect it and the task it is given.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
275
Health
105
Damage / shot
17
Range
145
Speed
125
Reload
0.7 s
Training
3.5 s
Physical length
8.3 m · representative
Wingspan / outer width
15 m · representative
Physical height
3.3 m · representative
Gross mass reference
1.5 t · representative

Prerequisites and production

  • Ground Command

Use it

  • Shift quickly between exposed targets.
  • Use its range; low health makes close exchanges costly.

Counter it

  • Iron Dome or Iron Beam coverage.
  • Several defenders firing together.

Native simulation · Link to this entry

INS Rimon (613) reference artwork INS Rimon (613) Naval anchor · Jewish Space Laser Command Standard production

A costly, high-health warship with more range than a light boat.

One element of a combined force: its value depends on the units that protect it and the task it is given.

Available only when the theatre has navigable water.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Ship height is a representative waterline-to-mast visual envelope.

The completed ship includes its default air group once. These small game complements are not real squadron totals. Launch and recover actual aircraft through the ship controls.

Auto complement starts off. Enable it to replace lost default aircraft and landing craft with paid production. It waits for supply, research, queue room and deck limits; surviving deployed aircraft still count and are not duplicated.

Compatible alternatives may join the ship even when they are not its normal air group. Deck controls check launch category, operating clearance, storage space, aircraft count and a local mass budget. These game limits are not certified deck ratings.

Fuel, consumables and routine aviation sustainment are not simulated. An aircraft that fits does not acquire a new weapon or mission system.

Game stats

Supply
813
Health
572
Damage / shot
55
Range
210
Speed
62
Reload
1.1 s
Training
8 s
Physical length
90 m · published
Outer beam / deck width
13 m · published
Height envelope
28 m · representative
Flight deck
Helicopter deck
Aircraft capacity
1
Included aircraft
1
Default air group
1 × MH-60R Seahawk
Deck mass budget
15 t · game limit

Prerequisites and production

  • Ground Command

Use it

  • Hold a sea approach while lighter forces maneuver.
  • Use its range against coastal targets; inland objectives need another route.

Counter it

  • Concentrated aircraft or shore fire.
  • Landlocked theatres, where this unit is not offered.

Native simulation · Reference artwork; it may differ from the in-game model. · Link to this entry

Armored D9 reference artwork Armored D9 Builder and supply worker · Jewish Space Laser Command Standard production

A construction and gathering worker whose value is the base it sustains.

One element of a combined force: its value depends on the units that protect it and the task it is given.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
325
Health
231
Damage / shot
5
Range
35
Speed
64
Reload
1.2 s
Training
4.5 s
Physical length
8.2 m · representative
Body width
4.5 m · representative
Physical height
4.2 m · representative

Prerequisites and production

  • Headquarters
  • Ground Command

Use it

  • Build the next prerequisite, then return to gathering.
  • Keep its route to headquarters behind a fighting screen.

Counter it

  • Raids on workers or their deposit route.
  • Loss of the headquarters needed to unload supply.

Native simulation · Reference artwork; it may differ from the in-game model. · Link to this entry

AoI Rifle Infantry reference artwork AoI Rifle Infantry Line infantry · AoI Standard production

A low-cost frontline unit for numbers, escorts and early pressure.

One element of a combined force: its value depends on the units that protect it and the task it is given.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
80
Health
72
Damage / shot
9
Range
90
Speed
84
Reload
0.55 s
Training
1.5 s
Physical length
0.8 m · representative
Body width
0.65 m · representative
Physical height
1.8 m · representative

Prerequisites and production

  • Headquarters
  • Training Courtyard
  • Tunnel Node

Use it

  • Screen more expensive units with a dispersed line.
  • Close as a group; isolated infantry have little health.

Counter it

  • Longer-ranged fire before the squad can close.
  • Concentrated armor fire against isolated troops.

Native simulation · Reference artwork; it may differ from the in-game model. · Link to this entry

Hilux Technical reference artwork Hilux Technical Mobile firepower · AoI Standard production

A durable direct-fire unit that anchors a mixed force.

One element of a combined force: its value depends on the units that protect it and the task it is given.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
224
Health
198
Damage / shot
25
Range
120
Speed
66
Reload
0.9 s
Training
3.5 s
Physical length
5.33 m · representative
Body width
1.85 m · representative
Physical height
2.6 m · representative

Prerequisites and production

  • Training Courtyard

Use it

  • Use infantry to cover the approach and concentrate vehicles on one target.
  • Withdraw damaged vehicles before the next volley.

Counter it

  • Rocket teams that maintain their longer reach.
  • Concentrated fire on a narrow approach.

Native simulation · Reference artwork; it may differ from the in-game model. · Link to this entry

Paraglider reference artwork Paraglider Light air raider · AoI Standard production

A quick, fragile aircraft whose short range demands a close approach.

One element of a combined force: its value depends on the units that protect it and the task it is given.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
192
Health
68
Damage / shot
12
Range
70
Speed
141.6
Reload
0.65 s
Training
3.8 s
Physical length
4 m · representative
Wingspan / outer width
11 m · representative
Physical height
5 m · representative
Gross mass reference
0.3 t · representative

Prerequisites and production

  • Training Courtyard
  • Tunnel Node

Use it

  • Look for gaps instead of concentrated defense.
  • Use another group to occupy the defenders first.

Counter it

  • Iron Beam coverage.
  • Long-range units firing before it closes.

Native simulation · Reference artwork; it may differ from the in-game model. · Link to this entry

Sayyad (FB-72) reference artwork Sayyad (FB-72) Coastal raider · AoI Standard production

A fast light craft for fights along a navigable coastline.

One element of a combined force: its value depends on the units that protect it and the task it is given.

Available only when the theatre has navigable water.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Ship height is a representative waterline-to-mast visual envelope.

Game stats

Supply
208
Health
131
Damage / shot
16
Range
105
Speed
110.4
Reload
0.7 s
Training
4.2 s
Physical length
20 m · representative
Outer beam / deck width
5 m · representative
Height envelope
6 m · representative

Prerequisites and production

  • Training Courtyard
  • Tunnel Node

Use it

  • Stay in water with a reachable coastal target.
  • Use local transport controls when the active mode supports them.

Counter it

  • Heavier naval fire.
  • Defenders covering the shore you must approach.

Native simulation · Reference artwork; it may differ from the in-game model. · Link to this entry

Attack Drone reference artwork Attack Drone Fast aerial pressure · AoI Standard production

The fastest standard chassis trades health for reach and mobility.

One element of a combined force: its value depends on the units that protect it and the task it is given.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
176
Health
86
Damage / shot
15
Range
145
Speed
150
Reload
0.7 s
Training
3.5 s
Physical length
5 m · representative
Wingspan / outer width
9 m · representative
Physical height
2 m · representative
Gross mass reference
1.5 t · representative

Prerequisites and production

  • Training Courtyard

Use it

  • Shift quickly between exposed targets.
  • Use its range; low health makes close exchanges costly.

Counter it

  • Iron Dome or Iron Beam coverage.
  • Several defenders firing together.

Native simulation · Reference artwork; it may differ from the in-game model. · Link to this entry

Rocket Team reference artwork Rocket Team Long-range support · AoI Standard production

A slow, lightly protected missile team with long reach and a heavy shot.

One element of a combined force: its value depends on the units that protect it and the task it is given.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
240
Health
77
Damage / shot
37
Range
190
Speed
57.6
Reload
1.35 s
Training
4.8 s
Physical length
0.8 m · representative
Body width
0.65 m · representative
Physical height
1.8 m · representative

Prerequisites and production

  • Training Courtyard

Use it

  • Place it behind a screen and let shorter-ranged enemies approach.
  • Move before an enemy closes; low health leaves little recovery time.

Counter it

  • Fast units closing the distance.
  • JSLC interceptor structures that engage rocket teams.

Native simulation · Reference artwork; it may differ from the in-game model. · Link to this entry

Resource Harvester reference artwork Resource Harvester Economy and construction · AoI Standard production

AoI’s builder and resource worker, with an automatic collection routine.

One element of a combined force: its value depends on the units that protect it and the task it is given.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
184
Health
162
Damage / shot
2
Range
35
Speed
69.6
Reload
1.2 s
Training
4 s
Physical length
8 m · representative
Body width
2.5 m · representative
Physical height
3.5 m · representative

Prerequisites and production

  • Headquarters
  • Training Courtyard

Use it

  • Assign construction when expanding the technology chain.
  • Protect its circuit; ordinary move orders can be replaced by automatic collection.

Counter it

  • Interception along its resource route.
  • Loss of the deposit headquarters.

Native simulation · Reference artwork; it may differ from the in-game model. · Link to this entry

Waddler reference artwork Waddler Line infantry · Penguins Standard production

A low-cost frontline unit for numbers, escorts and early pressure.

Antarctic command gives this battlefield role its own fictional equipment and character.

Size is an authored physical envelope for this fictional design.

Game stats

Supply
65
Health
96
Damage / shot
6
Range
90
Speed
77
Reload
0.55 s
Training
1.5 s
Physical length
0.7 m · fictional
Body width
0.6 m · fictional
Physical height
1.3 m · fictional

Prerequisites and production

  • Headquarters
  • Waddle Academy

Use it

  • Screen more expensive units with a dispersed line.
  • Close as a group; isolated infantry have little health.

Counter it

  • Longer-ranged fire before the squad can close.
  • Concentrated armor fire against isolated troops.

Native simulation · Reference artwork; it may differ from the in-game model. · Link to this entry

Sled Tank reference artwork Sled Tank Mobile firepower · Penguins Standard production

A durable direct-fire unit that anchors a mixed force.

Antarctic command gives this battlefield role its own fictional equipment and character.

Size is an authored physical envelope for this fictional design.

Game stats

Supply
182
Health
264
Damage / shot
18
Range
120
Speed
60.5
Reload
0.9 s
Training
3.5 s
Physical length
7 m · fictional
Body width
6 m · fictional
Physical height
5 m · fictional

Prerequisites and production

  • Waddle Academy

Use it

  • Use infantry to cover the approach and concentrate vehicles on one target.
  • Withdraw damaged vehicles before the next volley.

Counter it

  • Rocket teams that maintain their longer reach.
  • Concentrated fire on a narrow approach.

Native simulation · Reference artwork; it may differ from the in-game model. · Link to this entry

Flying Penguin reference artwork Flying Penguin Air strike · Penguins Standard production

A fast, expensive aircraft with a heavy single shot and a longer reload.

Antarctic command gives this battlefield role its own fictional equipment and character.

Size is an authored physical envelope for this fictional design.

Game stats

Supply
338
Health
204
Damage / shot
38
Range
165
Speed
115.5
Reload
1.35 s
Training
6 s
Physical length
16 m · fictional
Body width
12 m · fictional
Physical height
5 m · fictional

Prerequisites and production

  • Waddle Academy

Use it

  • Use air routes to reach separated islands and exposed buildings.
  • Avoid sending aircraft into a defended target one at a time.

Counter it

  • Focused fire from defending units.
  • Loss of the producer needed to replace aircraft.

Native simulation · Reference artwork; it may differ from the in-game model. · Link to this entry

Ice SCV reference artwork Ice SCV Builder and supply worker · Penguins Standard production

A construction and gathering worker whose value is the base it sustains.

Antarctic command gives this battlefield role its own fictional equipment and character.

Size is an authored physical envelope for this fictional design.

Game stats

Supply
169
Health
252
Damage / shot
3
Range
35
Speed
70.4
Reload
1.2 s
Training
4.5 s
Physical length
3 m · fictional
Body width
3 m · fictional
Physical height
2.5 m · fictional

Prerequisites and production

  • Headquarters
  • Waddle Academy

Use it

  • Build the next prerequisite, then return to gathering.
  • Keep its route to headquarters behind a fighting screen.

Counter it

  • Raids on workers or their deposit route.
  • Loss of the headquarters needed to unload supply.

Native simulation · Reference artwork; it may differ from the in-game model. · Link to this entry

Headquarters reference artwork Headquarters Command and economy · Jewish Space Laser Command Standard production

The command anchor, basic producer and deposit point for gathered supply.

A fixed foothold for a force that must protect its supply, command and fighting strength.

Starts on the map; not a normal tech-tree placement.

Game stats

Purpose
The command anchor, basic producer and deposit point for gathered supply.
Upgrades
None in this build
Health
2000
Power provided
50

Cost and construction time: starting structure; not a normal placement.

Prerequisites and production

  • Starting command structure

Use it

  • Keep a defensive screen between headquarters and the enemy.
  • Maintain short, protected gathering routes.

Counter it

  • A focused strike on command infrastructure.

Native simulation · Reference artwork; it may differ from the in-game model. · Link to this entry

Fusion Plant Power and progression · Jewish Space Laser Command Standard production

Provides 100 power and opens the next construction step.

A fixed foothold for a force that must protect its supply, command and fighting strength.

Game stats

Purpose
Provides 100 power and opens the next construction step.
Upgrades
None in this build
Health
600
Supply
450
Construction
8 s
Power provided
100

Prerequisites and production

  • SCV

Use it

  • Build it early to unlock the next structures.
  • Protect completed prerequisites; losing them can block expansion.

Counter it

  • Raids against power and prerequisites.

Native simulation · Link to this entry

Ground Command Army production · Jewish Space Laser Command Standard production

The main production hub for your faction’s available combat units.

A fixed foothold for a force that must protect its supply, command and fighting strength.

Game stats

Purpose
The main production hub for your faction’s available combat units.
Upgrades
None in this build
Health
900
Supply
650
Construction
12 s

Prerequisites and production

  • Fusion Plant

Use it

  • Keep its queue supplied while investing in the economy.
  • Several producers can work in parallel; one building advances one unit at a time.

Counter it

  • Pressure on the producer or the workers funding its queue.

Native simulation · Link to this entry

Supply Works reference artwork Supply Works Steady income · Jewish Space Laser Command Standard production

An operating supply installation adds 5.5 supply each second.

A fixed foothold for a force that must protect its supply, command and fighting strength.

Game stats

Purpose
An operating supply installation adds 5.5 supply each second.
Upgrades
None in this build
Health
680
Supply
700
Construction
14 s
Power demand
40
Supply / second
5.5

Prerequisites and production

  • Fusion Plant

Use it

  • Protect it long enough for recurring income to matter.
  • Account for its 40 power demand.

Counter it

  • An early raid before the investment repays itself.

Native simulation · Reference artwork; it may differ from the in-game model. · Link to this entry

Research Directorate Research and command · Jewish Space Laser Command Standard production

Adds command income and unlocks the JSLC interceptor branch.

A fixed foothold for a force that must protect its supply, command and fighting strength.

Game stats

Purpose
Adds command income and unlocks the JSLC interceptor branch.
Upgrades
None in this build
Health
620
Supply
1050
Construction
18 s
Power demand
40
Command / second
1.5

Prerequisites and production

  • Fusion Plant
  • Ground Command

Use it

  • Finish it before committing to the defense chain.
  • Protect it alongside the power plant.

Counter it

  • Raids that break the defense prerequisite chain.

Native simulation · Link to this entry

Iron Dome reference artwork Iron Dome Drone and rocket defense · Jewish Space Laser Command Standard production

Engages drones and rocket teams and helps stop short-range rocket strikes.

A fixed foothold for a force that must protect its supply, command and fighting strength.

Adds 58 percentage points against short-range rocket strikes and 18 against northern barrages.

Interception is a chance, not a guarantee. Combined chance is capped at 92%; these systems do not intercept notice or laser strikes.

Game stats

Purpose
Engages drones and rocket teams and helps stop short-range rocket strikes.
Upgrades
None in this build
Health
720
Supply
900
Construction
16 s
Power demand
30
Target radius
360
Damage / pulse
70
Defense cadence
0.65 s

Prerequisites and production

  • Research Directorate

Use it

  • Layer it with Iron Beam for different eligible unit types.
  • Keep a ground screen; this is not a general-purpose gun turret.

Counter it

  • Ground attackers outside its target set.
  • Air units other than its listed drone targets.

Native simulation · Reference artwork; it may differ from the in-game model. · Link to this entry

David's Sling reference artwork David's Sling Layered strike defense · Jewish Space Laser Command Standard production

A rocket-team defense that contributes to northern-barrage and long-range strike interception.

A fixed foothold for a force that must protect its supply, command and fighting strength.

Adds 55 percentage points against northern barrages and 14 against long-range ballistic strikes.

Interception is a chance, not a guarantee. Combined chance is capped at 92%; these systems do not intercept notice or laser strikes.

Game stats

Purpose
A rocket-team defense that contributes to northern-barrage and long-range strike interception.
Upgrades
None in this build
Health
760
Supply
1100
Construction
19 s
Power demand
40
Target radius
360
Damage / pulse
70
Defense cadence
0.65 s

Prerequisites and production

  • Research Directorate

Use it

  • Combine it with Arrow when long-range strikes are the concern.
  • Use mobile units against threats the interceptor does not engage.

Counter it

  • Ordinary ground units and aircraft outside its target set.

Native simulation · Reference artwork; it may differ from the in-game model. · Link to this entry

Iron Beam reference artwork Iron Beam Light-air defense · Jewish Space Laser Command Standard production

An energy defense that engages drones and paragliders.

A fixed foothold for a force that must protect its supply, command and fighting strength.

Adds 22 percentage points against short-range rocket strikes.

Interception is a chance, not a guarantee. Combined chance is capped at 92%; these systems do not intercept notice or laser strikes.

Game stats

Purpose
An energy defense that engages drones and paragliders.
Upgrades
None in this build
Health
650
Supply
1400
Construction
22 s
Power demand
40
Target radius
360
Damage / pulse
55
Defense cadence
0.65 s

Prerequisites and production

  • Iron Dome

Use it

  • Place it near assets threatened by light aircraft.
  • Keep Iron Dome standing for further construction.

Counter it

  • Ground forces and bomber units outside its target set.

Native simulation · Reference artwork; it may differ from the in-game model. · Link to this entry

Arrow Battery reference artwork Arrow Battery Long-range strike defense · Jewish Space Laser Command Standard production

The final JSLC interceptor branch, strongest against the game’s long-range ballistic strike.

A fixed foothold for a force that must protect its supply, command and fighting strength.

Adds 68 percentage points against long-range ballistic strikes.

Interception is a chance, not a guarantee. Combined chance is capped at 92%; these systems do not intercept notice or laser strikes.

Game stats

Purpose
The final JSLC interceptor branch, strongest against the game’s long-range ballistic strike.
Upgrades
None in this build
Health
800
Supply
1550
Construction
24 s
Power demand
50
Target radius
360
Damage / pulse
70
Defense cadence
0.65 s

Prerequisites and production

  • David's Sling

Use it

  • Build the Research Directorate and David’s Sling chain first.
  • Preserve a mixed defense; direct unit fire is limited to rocket teams.

Counter it

  • Direct assaults by units outside its rocket-team target set.

Native simulation · Reference artwork; it may differ from the in-game model. · Link to this entry

Headquarters Command and economy · AoI Standard production

The command anchor, basic producer and deposit point for gathered supply.

A fixed foothold for a force that must protect its supply, command and fighting strength.

Starts on the map; not a normal tech-tree placement.

Game stats

Purpose
The command anchor, basic producer and deposit point for gathered supply.
Upgrades
None in this build
Health
2000
Power provided
50

Cost and construction time: starting structure; not a normal placement.

Prerequisites and production

  • Starting command structure

Use it

  • Keep a defensive screen between headquarters and the enemy.
  • Maintain short, protected gathering routes.

Counter it

  • A focused strike on command infrastructure.

Native simulation · Link to this entry

Generator Shed Power and progression · AoI Standard production

Provides 100 power and opens the next construction step.

A fixed foothold for a force that must protect its supply, command and fighting strength.

Game stats

Purpose
Provides 100 power and opens the next construction step.
Upgrades
None in this build
Health
600
Supply
300
Construction
7 s
Power provided
100

Prerequisites and production

  • Resource Harvester

Use it

  • Build it early to unlock the next structures.
  • Protect completed prerequisites; losing them can block expansion.

Counter it

  • Raids against power and prerequisites.

Native simulation · Link to this entry

Training Courtyard Army production · AoI Standard production

The main production hub for your faction’s available combat units.

A fixed foothold for a force that must protect its supply, command and fighting strength.

Game stats

Purpose
The main production hub for your faction’s available combat units.
Upgrades
None in this build
Health
900
Supply
450
Construction
10 s

Prerequisites and production

  • Generator Shed

Use it

  • Keep its queue supplied while investing in the economy.
  • Several producers can work in parallel; one building advances one unit at a time.

Counter it

  • Pressure on the producer or the workers funding its queue.

Native simulation · Link to this entry

Resource Plot Resource site · AoI Standard production

A faction resource plot replenishes 120 stock after 14 seconds when empty.

A fixed foothold for a force that must protect its supply, command and fighting strength.

Game stats

Purpose
A faction resource plot replenishes 120 stock after 14 seconds when empty.
Upgrades
None in this build
Health
260
Supply
350
Construction
8 s

Prerequisites and production

  • Generator Shed

Use it

  • Keep access clear for collection.
  • Owned plots differ from finite neutral gathering patches.

Counter it

  • Interception of collecting workers.

Native simulation · Link to this entry

Covered Workshop reference artwork Covered Workshop Covered workshop · AoI Standard production

An AoI structure unlocked through the Resource Plot branch.

A fixed foothold for a force that must protect its supply, command and fighting strength.

Game stats

Purpose
An AoI structure unlocked through the Resource Plot branch.
Upgrades
None in this build
Health
210
Supply
500
Construction
11 s

Prerequisites and production

  • Resource Plot

Use it

  • Treat it as part of the faction’s structure roster.
  • Reserve supply for field units when no current plan needs it.

Counter it

  • Direct fire against its light structure health.

Native simulation · Reference artwork; it may differ from the in-game model. · Link to this entry

Concealed Block Urban infrastructure · AoI Standard production

An AoI concealed structure unlocked after the Training Courtyard.

A fixed foothold for a force that must protect its supply, command and fighting strength.

Game stats

Purpose
An AoI concealed structure unlocked after the Training Courtyard.
Upgrades
None in this build
Health
560
Supply
600
Construction
13 s

Prerequisites and production

  • Training Courtyard

Use it

  • Inspect the live map and tunnel view for local access.
  • Do not assume an unlisted income or weapon bonus.

Counter it

  • Sustained pressure on a lightly defended structure.

Native simulation · Link to this entry

Tunnel Node reference artwork Tunnel Node Network survival and production · AoI Standard production

An AoI network structure can keep the faction alive after headquarters falls.

A fixed foothold for a force that must protect its supply, command and fighting strength.

Game stats

Purpose
An AoI network structure can keep the faction alive after headquarters falls.
Upgrades
None in this build
Health
440
Supply
750
Construction
16 s

Prerequisites and production

  • Generator Shed
  • Training Courtyard

Use it

  • Preserve a route as insurance against headquarters loss.
  • Against AoI, search for surviving core Tunnel Nodes before assuming victory.

Counter it

  • Destroying remaining core tunnel structures.
  • Local underground scans and breach actions where available.

Native simulation · Reference artwork; it may differ from the in-game model. · Link to this entry

Headquarters reference artwork Headquarters Command and economy · Penguins Standard production

The command anchor, basic producer and deposit point for gathered supply.

Antarctic command gives this battlefield role its own fictional equipment and character.

Starts on the map; not a normal tech-tree placement.

Game stats

Purpose
The command anchor, basic producer and deposit point for gathered supply.
Upgrades
None in this build
Health
2000
Power provided
50

Cost and construction time: starting structure; not a normal placement.

Prerequisites and production

  • Starting command structure

Use it

  • Keep a defensive screen between headquarters and the enemy.
  • Maintain short, protected gathering routes.

Counter it

  • A focused strike on command infrastructure.

Native simulation · Reference artwork; it may differ from the in-game model. · Link to this entry

Fish Reactor reference artwork Fish Reactor Power and progression · Penguins Standard production

Provides 100 power and opens the next construction step.

Antarctic command gives this battlefield role its own fictional equipment and character.

Game stats

Purpose
Provides 100 power and opens the next construction step.
Upgrades
None in this build
Health
600
Supply
300
Construction
7 s
Power provided
100

Prerequisites and production

  • Ice SCV

Use it

  • Build it early to unlock the next structures.
  • Protect completed prerequisites; losing them can block expansion.

Counter it

  • Raids against power and prerequisites.

Native simulation · Reference artwork; it may differ from the in-game model. · Link to this entry

Waddle Academy Army production · Penguins Standard production

The main production hub for your faction’s available combat units.

Antarctic command gives this battlefield role its own fictional equipment and character.

Game stats

Purpose
The main production hub for your faction’s available combat units.
Upgrades
None in this build
Health
900
Supply
500
Construction
10 s

Prerequisites and production

  • Fish Reactor

Use it

  • Keep its queue supplied while investing in the economy.
  • Several producers can work in parallel; one building advances one unit at a time.

Counter it

  • Pressure on the producer or the workers funding its queue.

Native simulation · Link to this entry

Fish Depot Resource site · Penguins Standard production

A faction resource plot replenishes 120 stock after 14 seconds when empty.

Antarctic command gives this battlefield role its own fictional equipment and character.

Game stats

Purpose
A faction resource plot replenishes 120 stock after 14 seconds when empty.
Upgrades
None in this build
Health
260
Supply
400
Construction
9 s

Prerequisites and production

  • Fish Reactor

Use it

  • Keep access clear for collection.
  • Owned plots differ from finite neutral gathering patches.

Counter it

  • Interception of collecting workers.

Native simulation · Link to this entry

Armored Personnel Carrier Armored carrier reference · Shared scenario Scenario reference

A fast armored chassis with modest damage and short weapon range.

One element of a combined force: its value depends on the units that protect it and the task it is given.

Not in this launcher’s standard faction production lists. Stats shown are unscaled base values.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
320
Health
260
Damage / shot
12
Range
85
Speed
85
Reload
0.6 s
Training
3.5 s
Physical length
7 m · representative
Body width
2.8 m · representative
Physical height
2.6 m · representative

Prerequisites and production

  • Scenario placement or a compatible specialist mode

Use it

  • Its speed favors repositioning over long-range duels.
  • Check the scenario before planning around transport behavior.

Counter it

  • Longer-ranged heavy fire.

Native simulation · Link to this entry

Combat Dozer Heavy utility reference · Shared scenario Scenario reference

A heavily armored, slow chassis with very short weapon reach.

One element of a combined force: its value depends on the units that protect it and the task it is given.

Not in this launcher’s standard faction production lists. Stats shown are unscaled base values.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
350
Health
340
Damage / shot
6
Range
35
Speed
48
Reload
1 s
Training
4.5 s
Physical length
8.2 m · representative
Body width
4.5 m · representative
Physical height
4.2 m · representative

Prerequisites and production

  • Scenario placement or a compatible specialist mode

Use it

  • Its durability is much stronger than its weapon output.
  • Use the faction’s actual builder for standard construction.

Counter it

  • Ranged units staying outside its short reach.

Native simulation · Link to this entry

Mobile Anti-Air Air-defense chassis reference · Shared scenario Scenario reference

A fast-firing, long-range chassis defined in the shared unit table.

One element of a combined force: its value depends on the units that protect it and the task it is given.

Not in this launcher’s standard faction production lists. Stats shown are unscaled base values.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
340
Health
160
Damage / shot
24
Range
170
Speed
80
Reload
0.4 s
Training
4 s
Physical length
8 m · representative
Body width
3 m · representative
Physical height
4 m · representative

Prerequisites and production

  • Scenario placement or a compatible specialist mode

Use it

  • Compare its range and reload when a scenario offers it.
  • A unit name alone does not add special targeting or damage rules.

Counter it

  • Focused fire against its modest health.

Native simulation · Link to this entry

Heavy Howitzer Siege chassis reference · Shared scenario Scenario reference

The longest-ranged base chassis, with a large shot and slow reload.

One element of a combined force: its value depends on the units that protect it and the task it is given.

Not in this launcher’s standard faction production lists. Stats shown are unscaled base values.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
480
Health
140
Damage / shot
65
Range
300
Speed
42
Reload
2.2 s
Training
5.5 s
Physical length
10 m · representative
Body width
3.2 m · representative
Physical height
3.4 m · representative

Prerequisites and production

  • Scenario placement or a compatible specialist mode

Use it

  • Screen it so enemies cannot exploit its low health.
  • Move the screen forward first; do not let the gun lead.

Counter it

  • Fast attackers reaching the gun between shots.

Native simulation · Link to this entry

Civilian Civilian · Shared scenario Scenario reference

A neutral noncombatant with no weapon damage.

One element of a combined force: its value depends on the units that protect it and the task it is given.

Not in this launcher’s standard faction production lists. Stats shown are unscaled base values.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
0
Health
100
Damage / shot
0
Range
0
Speed
24
Reload
2 s
Training
0 s
Physical length
0.8 m · representative
Body width
0.65 m · representative
Physical height
1.8 m · representative

Prerequisites and production

  • Scenario placement or a compatible specialist mode

Use it

  • Keep combat away from civilian areas.
  • This is a scenario entity, not a production choice.

Counter it

Native simulation · Link to this entry

Peacekeeper Line infantry · Jewish Space Laser Command Expanded production

An affordable infantry body for the front line and nearby objectives.

The expeditionary roster emphasizes specialized equipment working together. Peacekeeper fills its line infantry position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
200
Training
6 s
Health
81
Armor reduction
0%
Domain
ground
Speed
70
Base damage
8
Range
90
Reload
0.55 s
Targets
ground, naval
Tier
1
Physical length
0.8 m · representative
Body width
0.65 m · representative
Physical height
1.8 m · representative

Prerequisites and production

  • Producer: Standard Barracks or Operator School

Use it

  • Move with supporting weapons and avoid arriving one at a time.

Counter it

  • Concentrated fire and attacks from beyond its range.

Release game source · Link to this entry

Marine Infantry reference artwork Marine Infantry Line infantry · Jewish Space Laser Command Expanded production

An affordable infantry body for the front line and nearby objectives.

The expeditionary roster emphasizes specialized equipment working together. Marine Infantry fills its line infantry position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
225
Training
7 s
Health
81
Armor reduction
0%
Domain
ground
Speed
70
Base damage
8
Range
90
Reload
0.55 s
Targets
ground, naval
Actions
capture
Tier
1
Physical length
0.8 m · representative
Body width
0.65 m · representative
Physical height
1.8 m · representative

Prerequisites and production

  • Producer: Standard Barracks or Operator School

Use it

  • Move with supporting weapons and avoid arriving one at a time.
  • Capture: approach a completed hostile building at no more than 25% health; it must have no loaded passengers.
  • Actions share one readiness timer: capture 20s. Using an action briefly reveals the unit.

Counter it

  • Concentrated fire and attacks from beyond its range.

Release game source · Reference artwork; it may differ from the in-game model. · Link to this entry

Breach Specialist Close assault · Jewish Space Laser Command Expanded production

A short-range attacker that trades safe reach for a heavier hit.

The expeditionary roster emphasizes specialized equipment working together. Breach Specialist fills its close assault position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
375
Training
9 s
Health
82
Armor reduction
0%
Domain
ground
Speed
70
Base damage
21
Range
65
Reload
0.55 s
Targets
ground, naval
Tier
1
Physical length
0.8 m · representative
Body width
0.65 m · representative
Physical height
1.8 m · representative

Prerequisites and production

  • Producer: Standard Barracks or Operator School

Use it

  • Approach behind a screen, then close on a vulnerable structure or unit.

Counter it

  • Keep distance and fire during its approach.

Release game source · Link to this entry

D9 Bulldozer reference artwork D9 Bulldozer Construction and support · Jewish Space Laser Command Expanded production

A worker that places and completes expanded structures. Automatically repairs your nearby equipment.

The armored D9 keeps the broad crawler tracks and heavy front blade of its real construction origin. Here it builds the command’s foothold.

Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.

R assigns this unit to repair friendly vehicles or completed structures, including allied assets and mechanical breakdowns at full health. Its automatic equipment-repair aura pauses during that assignment.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
325
Training
10 s
Health
215
Armor reduction
12%
Domain
ground
Speed
64
Weapon
Unarmed
Equipment repair
12 HP/s
Tier
1
Physical length
8.2 m · representative
Body width
4.5 m · representative
Physical height
4.2 m · representative

Prerequisites and production

  • Producer: Standard Headquarters or HQ Command or Motor Pool

Use it

  • Keep it alive until construction finishes and leave room around the foundation.

Counter it

  • Interrupt construction by threatening the assigned worker.

Release game source · Reference artwork; it may differ from the in-game model. · Link to this entry

Builder Drone reference artwork Builder Drone Construction and support · Jewish Space Laser Command Expanded production

A worker that places and completes expanded structures. Automatically repairs your nearby equipment.

The expeditionary roster emphasizes specialized equipment working together. Builder Drone fills its construction and support position.

Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.

R assigns this unit to repair friendly vehicles or completed structures, including allied assets and mechanical breakdowns at full health. Its automatic equipment-repair aura pauses during that assignment.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
300
Training
8 s
Health
214
Armor reduction
12%
Domain
ground
Speed
64
Weapon
Unarmed
Equipment repair
12 HP/s
Tier
1
Physical length
8 m · representative
Body width
2.5 m · representative
Physical height
3.5 m · representative

Prerequisites and production

  • Producer: Standard Headquarters or HQ Command or Motor Pool

Use it

  • Keep it alive until construction finishes and leave room around the foundation.

Counter it

  • Interrupt construction by threatening the assigned worker.

Release game source · Reference artwork; it may differ from the in-game model. · Link to this entry

Lance Team Anti-vehicle support · Jewish Space Laser Command Expanded production

A dedicated support weapon for engaging armored targets.

The expeditionary roster emphasizes specialized equipment working together. Lance Team fills its anti-vehicle support position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
425
Training
11 s
Health
98
Armor reduction
0%
Domain
ground
Speed
48
Base damage
37
Range
190
Reload
1.35 s
Targets
ground, naval
Tier
2
Physical length
0.8 m · representative
Body width
0.65 m · representative
Physical height
1.8 m · representative

Prerequisites and production

  • Producer: Standard Barracks or Operator School

Use it

  • Use a front line to buy time for repeated shots.

Counter it

  • Pressure the weapon before it can exploit its reach.

Release game source · Link to this entry

Field Medic Infantry medical support · Jewish Space Laser Command Expanded production

An unarmed support unit that restores your nearby infantry.

The expeditionary roster emphasizes specialized equipment working together. Field Medic fills its infantry medical support position.

Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
350
Training
10 s
Health
92
Armor reduction
0%
Domain
ground
Speed
70
Weapon
Unarmed
Infantry healing
8 HP/s
Tier
2
Physical length
0.8 m · representative
Body width
0.65 m · representative
Physical height
1.8 m · representative

Prerequisites and production

  • Producer: Standard Barracks or Operator School

Use it

  • Keep it close enough to help, behind the units taking fire.

Counter it

  • Separate it from its escort or focus the support unit.

Release game source · Link to this entry

Combat Engineer Field repair · Jewish Space Laser Command Expanded production

An unarmed service unit that automatically restores your nearby equipment.

The expeditionary roster emphasizes specialized equipment working together. Combat Engineer fills its field repair position.

Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.

R assigns this unit to repair friendly vehicles or completed structures, including allied assets and mechanical breakdowns at full health. Its automatic equipment-repair aura pauses during that assignment.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
325
Training
8 s
Health
215
Armor reduction
0%
Domain
ground
Speed
64
Weapon
Unarmed
Equipment repair
12 HP/s
Actions
capture
Tier
1
Physical length
0.8 m · representative
Body width
0.65 m · representative
Physical height
1.8 m · representative

Prerequisites and production

  • Producer: Standard Barracks or Operator School

Use it

  • Keep damaged vehicles within its service radius and protect it from direct fire.
  • Capture: approach a completed hostile building at no more than 25% health; it must have no loaded passengers.
  • Actions share one readiness timer: capture 20s. Using an action briefly reveals the unit.

Counter it

  • Cut it off from the units it supports.

Release game source · Link to this entry

Sayeret Sniper Long-range infantry · Jewish Space Laser Command Expanded production

A deliberate long-range shooter with a slower firing cycle.

The expeditionary roster emphasizes specialized equipment working together. Sayeret Sniper fills its long-range infantry position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
475
Training
12 s
Health
92
Armor reduction
0%
Domain
ground
Speed
70
Base damage
37
Range
260
Reload
1.8 s
Targets
ground, naval
Concealment
Revealed by detection or firing
Tier
2
Physical length
0.8 m · representative
Body width
0.65 m · representative
Physical height
1.8 m · representative

Prerequisites and production

  • Producer: Standard Barracks or Operator School

Use it

  • Keep a clear gap between the shooter and approaching enemies.

Counter it

  • Close during reload or attack from multiple directions.

Release game source · Link to this entry

Forward Observer Reconnaissance · Jewish Space Laser Command Expanded production

A mobile observer that helps expose concealed opposition.

The expeditionary roster emphasizes specialized equipment working together. Forward Observer fills its reconnaissance position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
500
Training
13 s
Health
121
Armor reduction
0%
Domain
ground
Speed
87.5
Base damage
17
Range
145
Reload
0.7 s
Targets
ground, naval
Surface detection
320
Concealment
Revealed by detection or firing
Tier
3
Physical length
0.8 m · representative
Body width
0.65 m · representative
Physical height
1.8 m · representative

Prerequisites and production

  • Producer: Standard Barracks or Operator School
  • A completed research facility

Use it

  • Probe before committing expensive units and use its detection radius.

Counter it

  • Intercept the scout before its main force arrives.

Release game source · Link to this entry

Ghost Operative reference artwork Ghost Operative Line infantry · Jewish Space Laser Command Expanded production

An affordable infantry body for the front line and nearby objectives.

The expeditionary roster emphasizes specialized equipment working together. Ghost Operative fills its line infantry position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1200
Training
25 s
Health
106
Armor reduction
0%
Domain
ground
Speed
70
Base damage
11
Range
90
Reload
0.55 s
Targets
ground, naval
Actions
demolish
Concealment
Revealed by detection or firing
Tier
3
Physical length
0.8 m · representative
Body width
0.65 m · representative
Physical height
1.8 m · representative

Prerequisites and production

  • Producer: Standard Barracks or Operator School
  • A completed research facility

Use it

  • Move with supporting weapons and avoid arriving one at a time.
  • Demolish: approach a visible surface target for a single enhanced hit.
  • Actions share one readiness timer: demolish 20s. Using an action briefly reveals the unit.

Counter it

  • Concentrated fire and attacks from beyond its range.

Release game source · Reference artwork; it may differ from the in-game model. · Link to this entry

Aegis Commando Special operations · Jewish Space Laser Command Expanded production

An expensive infantry specialist with a stronger attack and selected tactical actions.

The expeditionary roster emphasizes specialized equipment working together. Aegis Commando fills its special operations position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1500
Training
30 s
Health
117
Armor reduction
0%
Domain
ground
Speed
70
Base damage
35
Range
90
Reload
0.55 s
Targets
ground, naval
Actions
demolish
Concealment
Revealed by detection or firing
Tier
4
Physical length
0.8 m · representative
Body width
0.65 m · representative
Physical height
1.8 m · representative

Prerequisites and production

  • Producer: Standard Barracks or Operator School
  • A completed research facility

Use it

  • Use the listed abilities against exposed targets; preserve the unit between engagements.
  • Demolish: approach a visible surface target for a single enhanced hit.
  • Actions share one readiness timer: demolish 20s. Using an action briefly reveals the unit.

Counter it

  • Detection and concentrated fire punish an isolated specialist.

Release game source · Link to this entry

LCAC Shoal (LCAC-180) reference artwork LCAC Shoal (LCAC-180) Amphibious landing connector · Jewish Space Laser Command Expanded production

An unarmed air-cushion landing craft that carries actual ground units from its LHD across water and onto clear land.

The expeditionary roster emphasizes specialized equipment working together. LCAC Shoal (LCAC-180) fills its transport position.

Well-deck craft launch and recover only through the stern gate.

Ground cargo uses 6 payload points. One Merkava uses 8 points, a light vehicle 4, and a rifle infantry unit 1. These are game load limits, separate from aircraft deck space.

Transfer nearby ground units to the ship or its docked LCAC, launch the craft, then choose a clear beach. A beach-assault order follows a traversable route and unloads only when clear ground is available. Recover the surviving craft for reuse.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Ship height is a representative waterline-to-mast visual envelope.

Game stats

Supply
950
Training
20 s
Health
309
Armor reduction
12%
Domain
naval
Speed
85
Base damage
14
Range
85
Reload
0.6 s
Targets
ground, naval
Ground payload points
6
Tier
2
Physical length
20 m · representative
Outer beam / deck width
5 m · representative
Height envelope
6 m · representative

Prerequisites and production

  • Producer: Naval Complex Disko Bay
  • Navigable water beside the producer

Use it

  • Protect the beach approach before committing a loaded craft.
  • Use the same surviving craft for repeated trips.

Counter it

  • Enemy fire during launch or beach approach.
  • Blocked shore routes and crowded unloading ground.

Release game source · Reference artwork; it may differ from the in-game model. · Link to this entry

Skylance M-SHORAD Air defense · Jewish Space Laser Command Expanded production

A weapon assigned to air targets by the current game rules.

The expeditionary roster emphasizes specialized equipment working together. Skylance M-SHORAD fills its air defense position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1150
Training
24 s
Health
192
Armor reduction
12%
Domain
ground
Speed
80
Base damage
29
Range
170
Reload
0.4 s
Targets
air
Tier
2
Physical length
8 m · representative
Body width
3 m · representative
Physical height
4 m · representative

Prerequisites and production

  • Producer: Motor Pool

Use it

  • Cover valuable units and check the listed target domains before deploying.

Counter it

  • Attack from a domain it cannot engage or overwhelm its reload cycle.

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Nadhir (SB-70) reference artwork Nadhir (SB-70) Patrol craft · AoI Expanded production

A small combat boat that operates on navigable water.

The Network roster combines improvised equipment with dispersed support. Nadhir (SB-70) fills its patrol craft position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Ship height is a representative waterline-to-mast visual envelope.

Game stats

Supply
500
Training
12 s
Health
150
Armor reduction
12%
Domain
naval
Speed
124.2
Base damage
15
Range
105
Reload
0.7 s
Targets
ground, naval
Tier
1
Physical length
8 m · representative
Outer beam / deck width
2.8 m · representative
Height envelope
2.5 m · representative

Prerequisites and production

  • Producer: Service Gallery
  • Navigable water beside the producer

Use it

  • Use waterways to cover crossings and intercept exposed coastal units.

Counter it

  • Contest narrow water routes with surface-capable weapons.

Release game source · Reference artwork; it may differ from the in-game model. · Link to this entry

Survey Rover Reconnaissance · Jewish Space Laser Command Expanded production

A mobile observer that helps expose concealed opposition.

The expeditionary roster emphasizes specialized equipment working together. Survey Rover fills its reconnaissance position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
550
Training
14 s
Health
99
Armor reduction
12%
Domain
ground
Speed
87.5
Base damage
14
Range
145
Reload
0.7 s
Targets
ground, naval
Surface detection
320
Tier
1
Physical length
5 m · representative
Body width
2.1 m · representative
Physical height
2.3 m · representative

Prerequisites and production

  • Producer: Motor Pool

Use it

  • Probe before committing expensive units and use its detection radius.

Counter it

  • Intercept the scout before its main force arrives.

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Cargo Hauler Resource collection · Jewish Space Laser Command Expanded production

A worker that converts resource patches into spendable supply.

The expeditionary roster emphasizes specialized equipment working together. Cargo Hauler fills its resource collection position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1200
Training
22 s
Health
195
Armor reduction
12%
Domain
ground
Speed
58
Weapon
Unarmed
Tier
1
Physical length
8 m · representative
Body width
2.5 m · representative
Physical height
3.5 m · representative

Prerequisites and production

  • Producer: Standard Headquarters or HQ Command or Motor Pool

Use it

  • Keep a short, defended route to a completed drop-off point.

Counter it

  • Pressure the worker or its return route.

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Guardian Carrier Transport · Jewish Space Laser Command Expanded production

A carrier for nearby friendly ground troops, with capacity defined by its loadout.

The expeditionary roster emphasizes specialized equipment working together. Guardian Carrier fills its transport position.

Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
750
Training
18 s
Health
274
Armor reduction
12%
Domain
ground
Speed
85
Base damage
13
Range
85
Reload
0.6 s
Targets
ground, naval
Passenger capacity
6
Tier
1
Physical length
7 m · representative
Body width
2.8 m · representative
Physical height
2.6 m · representative

Prerequisites and production

  • Producer: Motor Pool

Use it

  • Load before crossing dangerous terrain and unload onto clear land.

Counter it

  • Destroying a loaded transport also loses its passengers.

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Jackal Gun Car Direct-fire vehicle · Jewish Space Laser Command Expanded production

A mobile combat vehicle for sustained pressure on surface targets.

The expeditionary roster emphasizes specialized equipment working together. Jackal Gun Car fills its direct-fire vehicle position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
700
Training
17 s
Health
231
Armor reduction
12%
Domain
ground
Speed
74.25
Base damage
23
Range
120
Reload
0.9 s
Targets
ground, naval
Tier
1
Physical length
5 m · representative
Body width
2.1 m · representative
Physical height
2.3 m · representative

Prerequisites and production

  • Producer: Motor Pool

Use it

  • Advance with scouts and support instead of driving beyond the rest of the force.

Counter it

  • Use the listed range and armor to choose a favorable engagement.

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Paladin Tank reference artwork Paladin Tank Direct-fire vehicle · Jewish Space Laser Command Expanded production

A mobile combat vehicle for sustained pressure on surface targets.

Paladin is this roster’s fictional main battle tank, not a claim that it represents the real M109 howitzer.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1100
Training
24 s
Health
264
Armor reduction
25%
Domain
ground
Speed
55
Base damage
26
Range
120
Reload
0.9 s
Targets
ground, naval
Tier
2
Crew repair / order
Up to 15% maximum HP
Crew repair rate
2% maximum HP/s
Crew preparation
3 s
Crew cooldown
60 s
Physical length
9 m · representative
Body width
3.6 m · representative
Physical height
2.8 m · representative

Prerequisites and production

  • Producer: Motor Pool

Use it

  • Advance with scouts and support instead of driving beyond the rest of the force.
  • R can start a limited crew repair after 8 seconds without damage or firing. Stop in cover; the crew cannot move or fight while working.
  • Health ceilings depend on starting damage: 90% for light damage, 70% for moderate damage. Below 35% health, bring a specialist. A separate mechanical breakdown still follows its own repair process.

Counter it

  • Use the listed range and armor to choose a favorable engagement.

Release game source · Reference artwork; it may differ from the in-game model. · Link to this entry

Skylance Platform Air defense · Jewish Space Laser Command Expanded production

A weapon assigned to air targets by the current game rules.

The expeditionary roster emphasizes specialized equipment working together. Skylance Platform fills its air defense position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1150
Training
24 s
Health
192
Armor reduction
12%
Domain
ground
Speed
80
Base damage
29
Range
170
Reload
0.4 s
Targets
air
Tier
2
Physical length
8 m · representative
Body width
3 m · representative
Physical height
4 m · representative

Prerequisites and production

  • Producer: Motor Pool

Use it

  • Cover valuable units and check the listed target domains before deploying.

Counter it

  • Attack from a domain it cannot engage or overwhelm its reload cycle.

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Mortar Sled Fire support · Jewish Space Laser Command Expanded production

A ranged support weapon with an impact area around its target.

The expeditionary roster emphasizes specialized equipment working together. Mortar Sled fills its fire support position.

Splash can hit your own units and allies inside the blast radius. Keep the assault screen away from the impact point.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1250
Training
26 s
Health
186
Armor reduction
12%
Domain
ground
Speed
42
Base damage
86
Range
300
Reload
2.2 s
Targets
ground, naval
Splash radius
38
Tier
3
Physical length
10 m · representative
Body width
3.2 m · representative
Physical height
3.4 m · representative

Prerequisites and production

  • Producer: Motor Pool
  • A completed research facility

Use it

  • Keep an escort and target groups rather than pursuing isolated scouts.

Counter it

  • Approach from an unguarded direction and force it away from the firing position.

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Atlas Recovery Rig Field repair · Jewish Space Laser Command Expanded production

An unarmed service unit that automatically restores your nearby equipment.

The expeditionary roster emphasizes specialized equipment working together. Atlas Recovery Rig fills its field repair position.

Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.

R assigns this unit to repair friendly vehicles or completed structures, including allied assets and mechanical breakdowns at full health. Its automatic equipment-repair aura pauses during that assignment.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1050
Training
23 s
Health
276
Armor reduction
12%
Domain
ground
Speed
64
Weapon
Unarmed
Equipment repair
12 HP/s
Tier
3
Physical length
8 m · representative
Body width
2.5 m · representative
Physical height
3.5 m · representative

Prerequisites and production

  • Producer: Motor Pool
  • A completed research facility

Use it

  • Keep damaged vehicles within its service radius and protect it from direct fire.

Counter it

  • Cut it off from the units it supports.

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Sentinel Siege Tank Direct-fire vehicle · Jewish Space Laser Command Expanded production

A mobile combat vehicle for sustained pressure on surface targets.

The expeditionary roster emphasizes specialized equipment working together. Sentinel Siege Tank fills its direct-fire vehicle position.

Point defense removes an incoming ordinary projectile within reach, then waits its interception cooldown. This readiness is separate from the attack timer; it is not a stored shield.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1800
Training
34 s
Health
540
Armor reduction
35%
Domain
ground
Speed
44
Base damage
33
Range
120
Reload
0.9 s
Targets
ground, naval
Tier
4
Crew repair / order
Up to 15% maximum HP
Crew repair rate
2% maximum HP/s
Crew preparation
3 s
Crew cooldown
60 s
Physical length
9 m · representative
Body width
3.6 m · representative
Physical height
2.8 m · representative

Prerequisites and production

  • Producer: Motor Pool
  • A completed research facility

Use it

  • Advance with scouts and support instead of driving beyond the rest of the force.
  • R can start a limited crew repair after 8 seconds without damage or firing. Stop in cover; the crew cannot move or fight while working.
  • Health ceilings depend on starting damage: 90% for light damage, 70% for moderate damage. Below 35% health, bring a specialist. A separate mechanical breakdown still follows its own repair process.

Counter it

  • Use the listed range and armor to choose a favorable engagement.

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Spectrum Command Van Command support · Jewish Space Laser Command Expanded production

An unarmed specialist whose value comes from its listed support and tactical actions.

The expeditionary roster emphasizes specialized equipment working together. Spectrum Command Van fills its command support position.

The command bonus affects nearby expanded weapons. Multiple providers do not stack this bonus.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1450
Training
30 s
Health
322
Armor reduction
12%
Domain
ground
Speed
55
Weapon
Unarmed
Actions
disable
Command support
+15% expanded weapon damage within 150
Tier
4
Physical length
7 m · representative
Body width
2.8 m · representative
Physical height
3 m · representative

Prerequisites and production

  • Producer: Motor Pool
  • A completed research facility

Use it

  • Use only the actions shown in its current loadout; keep a combat escort.
  • Disable: stop a visible hostile target within 180 for five seconds.
  • Actions share one readiness timer: disable 20s. Using an action briefly reveals the unit.

Counter it

  • Pressure the escort, then the support unit.

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Heavy Construction Rig Construction and support · Jewish Space Laser Command Expanded production

A worker that places and completes expanded structures.

The expeditionary roster emphasizes specialized equipment working together. Heavy Construction Rig fills its construction and support position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
850
Training
18 s
Health
248
Armor reduction
12%
Domain
ground
Speed
64
Weapon
Unarmed
Tier
2
Physical length
6 m · representative
Body width
2.5 m · representative
Physical height
3 m · representative

Prerequisites and production

  • Producer: Standard Headquarters or HQ Command or Motor Pool

Use it

  • Keep it alive until construction finishes and leave room around the foundation.

Counter it

  • Interrupt construction by threatening the assigned worker.

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M142 HIMARS Fire support · Jewish Space Laser Command Expanded production

A ranged support weapon with an impact area around its target.

The expeditionary roster emphasizes specialized equipment working together. M142 HIMARS fills its fire support position.

Splash can hit your own units and allies inside the blast radius. Keep the assault screen away from the impact point.

Deep-node interaction depends on the match’s underground connection; ordinary surface detection does not reveal every underground node.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1550
Training
28 s
Health
189
Armor reduction
12%
Domain
ground
Speed
42
Base damage
88
Range
300
Reload
2.2 s
Targets
ground, naval
Splash radius
38
Actions
deep strike
Tier
3
Physical length
10 m · representative
Body width
3.2 m · representative
Physical height
3.4 m · representative

Prerequisites and production

  • Producer: Motor Pool
  • A completed research facility

Use it

  • Keep an escort and target groups rather than pursuing isolated scouts.
  • Deep strike: attack a currently revealed underground structure within reach. Three successful penetrations can remove a full-health target; a drill must approach closely.
  • Actions share one readiness timer: deep strike 12s. Using an action briefly reveals the unit.

Counter it

  • Approach from an unguarded direction and force it away from the firing position.

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HEMTT M978 Fuel Servicing Tanker Direct-fire vehicle · Jewish Space Laser Command Expanded production

A mobile combat vehicle for sustained pressure on surface targets.

The expeditionary roster emphasizes specialized equipment working together. HEMTT M978 Fuel Servicing Tanker fills its direct-fire vehicle position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
850
Training
18 s
Health
233
Armor reduction
12%
Domain
ground
Speed
55
Base damage
23
Range
120
Reload
0.9 s
Targets
ground, naval
Tier
1
Physical length
7 m · representative
Body width
2.8 m · representative
Physical height
3 m · representative

Prerequisites and production

  • Producer: Motor Pool

Use it

  • Advance with scouts and support instead of driving beyond the rest of the force.

Counter it

  • Use the listed range and armor to choose a favorable engagement.

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Space Dreidel Satellite reference artwork Space Dreidel Satellite Orbital satellite · JCOM Expanded production

An aircraft that delivers attacks according to its listed target domains.

JCOM builds and deploys the Space Dreidel. The player orbital laser fires from this satellite.

Building or training this asset does not itself activate the separate strategic-power catalog.

Size is an authored physical envelope for this fictional design.

Game stats

Supply
2400
Training
43 s
Health
260
Armor reduction
0%
Domain
air
Speed
105
Altitude
250
Base damage
74
Range
165
Reload
1.35 s
Targets
ground, naval
Tier
4
Physical length
8 m · fictional
Wingspan / outer width
12 m · fictional
Physical height
6 m · fictional
Gross mass reference
35 t · representative

Prerequisites and production

  • Producer: Flight Wing
  • Requires the JSL Orbital Platform

Use it

  • JCOM deploys this satellite. The player fires the orbital laser from it.

Counter it

  • Protect likely targets with air defense.

Release game source · Reference artwork; it may differ from the in-game model. · Link to this entry

F-35 Adir reference artwork F-35 Adir Fighter · Jewish Space Laser Command Expanded production

An aircraft focused on aerial engagements; some loadouts also attack surface targets.

Adir is the Israeli F-35 identity: a compact stealth fighter with swept wings and two canted tails. This game gives it its own local combat balance.

Game stats

Supply
1350
Training
28 s
Health
207
Armor reduction
0%
Domain
air
Speed
105
Altitude
130
Base damage
58
Range
165
Reload
1.35 s
Targets
air, ground, naval
Tier
2
Physical length
15.7 m · published
Wingspan / outer width
10.7 m · published
Physical height
4.38 m · published
Gross mass reference
31.75 t · representative

Prerequisites and production

  • Producer: Flight Wing or Forward Dirt Airfield

Use it

  • Check target domains and remaining missiles before committing.

Counter it

  • Layer air defense and exploit limited ammunition where listed.

Release game source · Reference artwork; it may differ from the in-game model. · Link to this entry

A-10 Warthog CAS Strike aircraft · Jewish Space Laser Command Expanded production

An aircraft that delivers attacks according to its listed target domains.

The expeditionary roster emphasizes specialized equipment working together. A-10 Warthog CAS fills its strike aircraft position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1650
Training
28 s
Health
210
Armor reduction
0%
Domain
air
Speed
105
Altitude
130
Base damage
59
Range
165
Reload
1.35 s
Targets
ground, naval
Tier
2
Physical length
22 m · representative
Wingspan / outer width
18 m · representative
Physical height
6 m · representative
Gross mass reference
45 t · representative

Prerequisites and production

  • Producer: Flight Wing or Forward Dirt Airfield

Use it

  • Approach through gaps in air defense and leave room to return for rearming when needed.

Counter it

  • Protect likely targets with air defense.

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F-35A Lightning II CTOL Fighter · Jewish Space Laser Command Expanded production

An aircraft focused on aerial engagements; some loadouts also attack surface targets.

The expeditionary roster emphasizes specialized equipment working together. F-35A Lightning II CTOL fills its fighter position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1750
Training
32 s
Health
232
Armor reduction
0%
Domain
air
Speed
105
Altitude
130
Base damage
66
Range
165
Reload
1.35 s
Targets
air
Concealment
Revealed by detection or firing
Tier
3
Physical length
17 m · representative
Wingspan / outer width
12 m · representative
Physical height
4.8 m · representative
Gross mass reference
30 t · representative

Prerequisites and production

  • Producer: Flight Wing or Forward Dirt Airfield
  • A completed research facility

Use it

  • Check target domains and remaining missiles before committing.

Counter it

  • Layer air defense and exploit limited ammunition where listed.

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F-35B Lightning II STOVL Fighter · Jewish Space Laser Command Expanded production

An aircraft focused on aerial engagements; some loadouts also attack surface targets.

The expeditionary roster emphasizes specialized equipment working together. F-35B Lightning II STOVL fills its fighter position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1550
Training
26 s
Health
209
Armor reduction
0%
Domain
air
Speed
105
Altitude
130
Base damage
59
Range
165
Reload
1.35 s
Targets
air
Tier
2
Physical length
17 m · representative
Wingspan / outer width
12 m · representative
Physical height
4.8 m · representative
Gross mass reference
30 t · representative

Prerequisites and production

  • Producer: INS Adir (CVN-107) or USS Westmark (LHD-26) or Flight Wing or Forward Dirt Airfield

Use it

  • Check target domains and remaining missiles before committing.

Counter it

  • Layer air defense and exploit limited ammunition where listed.

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F-35C Lightning II CATOBAR Fighter · Jewish Space Laser Command Expanded production

An aircraft focused on aerial engagements; some loadouts also attack surface targets.

The expeditionary roster emphasizes specialized equipment working together. F-35C Lightning II CATOBAR fills its fighter position.

Deep-node interaction depends on the match’s underground connection; ordinary surface detection does not reveal every underground node.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1850
Training
34 s
Health
233
Armor reduction
0%
Domain
air
Speed
105
Altitude
130
Base damage
66
Range
165
Reload
1.35 s
Targets
air
Actions
deep strike
Tier
3
Physical length
17 m · representative
Wingspan / outer width
12 m · representative
Physical height
4.8 m · representative
Gross mass reference
30 t · representative

Prerequisites and production

  • Producer: INS Adir (CVN-107) or Flight Wing or Forward Dirt Airfield
  • A completed research facility

Use it

  • Check target domains and remaining missiles before committing.
  • Deep strike: attack a currently revealed underground structure within reach. Three successful penetrations can remove a full-health target; a drill must approach closely.
  • Actions share one readiness timer: deep strike 12s. Using an action briefly reveals the unit.

Counter it

  • Layer air defense and exploit limited ammunition where listed.

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F-16I Sufa Fighter · Jewish Space Laser Command Expanded production

An aircraft focused on aerial engagements; some loadouts also attack surface targets.

The expeditionary roster emphasizes specialized equipment working together. F-16I Sufa fills its fighter position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1450
Training
26 s
Health
208
Armor reduction
0%
Domain
air
Speed
105
Altitude
130
Base damage
59
Range
165
Reload
1.35 s
Targets
air, ground, naval
Tier
2
Physical length
17 m · representative
Wingspan / outer width
12 m · representative
Physical height
4.8 m · representative
Gross mass reference
30 t · representative

Prerequisites and production

  • Producer: Flight Wing or Forward Dirt Airfield

Use it

  • Check target domains and remaining missiles before committing.

Counter it

  • Layer air defense and exploit limited ammunition where listed.

Release game source · Link to this entry

F-15I Ra'am Strike aircraft · Jewish Space Laser Command Expanded production

An aircraft that delivers attacks according to its listed target domains.

The expeditionary roster emphasizes specialized equipment working together. F-15I Ra'am fills its strike aircraft position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1950
Training
34 s
Health
234
Armor reduction
0%
Domain
air
Speed
105
Altitude
130
Base damage
66
Range
165
Reload
1.35 s
Targets
ground, naval
Tier
3
Physical length
22 m · representative
Wingspan / outer width
18 m · representative
Physical height
6 m · representative
Gross mass reference
45 t · representative

Prerequisites and production

  • Producer: Flight Wing or Forward Dirt Airfield
  • A completed research facility

Use it

  • Approach through gaps in air defense and leave room to return for rearming when needed.

Counter it

  • Protect likely targets with air defense.

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B-1B Lancer Strike aircraft · Jewish Space Laser Command Expanded production

An aircraft that delivers attacks according to its listed target domains.

The expeditionary roster emphasizes specialized equipment working together. B-1B Lancer fills its strike aircraft position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
2250
Training
40 s
Health
259
Armor reduction
0%
Domain
air
Speed
105
Altitude
130
Base damage
73
Range
165
Reload
1.35 s
Targets
ground, naval
Tier
4
Physical length
22 m · representative
Wingspan / outer width
18 m · representative
Physical height
6 m · representative
Gross mass reference
45 t · representative

Prerequisites and production

  • Producer: Flight Wing or Forward Dirt Airfield
  • A completed research facility

Use it

  • Approach through gaps in air defense and leave room to return for rearming when needed.

Counter it

  • Protect likely targets with air defense.

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B-2 Spirit Stealth Bomber Strike aircraft · Jewish Space Laser Command Expanded production

An aircraft that delivers attacks according to its listed target domains.

The expeditionary roster emphasizes specialized equipment working together. B-2 Spirit Stealth Bomber fills its strike aircraft position.

Deep-node interaction depends on the match’s underground connection; ordinary surface detection does not reveal every underground node.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
2800
Training
50 s
Health
286
Armor reduction
0%
Domain
air
Speed
105
Altitude
130
Base damage
81
Range
165
Reload
1.35 s
Targets
ground, naval
Actions
deep strike
Concealment
Revealed by detection or firing
Tier
5
Physical length
22 m · representative
Wingspan / outer width
18 m · representative
Physical height
6 m · representative
Gross mass reference
45 t · representative

Prerequisites and production

  • Producer: Flight Wing or Forward Dirt Airfield
  • A completed research facility

Use it

  • Approach through gaps in air defense and leave room to return for rearming when needed.
  • Deep strike: attack a currently revealed underground structure within reach. Three successful penetrations can remove a full-health target; a drill must approach closely.
  • Actions share one readiness timer: deep strike 12s. Using an action briefly reveals the unit.

Counter it

  • Protect likely targets with air defense.

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B-52H Stratofortress Strike aircraft · Jewish Space Laser Command Expanded production

An aircraft that delivers attacks according to its listed target domains.

The expeditionary roster emphasizes specialized equipment working together. B-52H Stratofortress fills its strike aircraft position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
2100
Training
38 s
Health
257
Armor reduction
0%
Domain
air
Speed
105
Altitude
130
Base damage
72
Range
165
Reload
1.35 s
Targets
ground, naval
Tier
4
Physical length
22 m · representative
Wingspan / outer width
18 m · representative
Physical height
6 m · representative
Gross mass reference
45 t · representative

Prerequisites and production

  • Producer: Flight Wing or Forward Dirt Airfield
  • A completed research facility

Use it

  • Approach through gaps in air defense and leave room to return for rearming when needed.

Counter it

  • Protect likely targets with air defense.

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E-4B Nightwatch (NAOC) Strike aircraft · Jewish Space Laser Command Expanded production

An aircraft that delivers attacks according to its listed target domains.

The expeditionary roster emphasizes specialized equipment working together. E-4B Nightwatch (NAOC) fills its strike aircraft position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
2600
Training
45 s
Health
263
Armor reduction
0%
Domain
air
Speed
105
Altitude
130
Base damage
74
Range
165
Reload
1.35 s
Targets
ground, naval
Tier
4
Physical length
22 m · representative
Wingspan / outer width
18 m · representative
Physical height
6 m · representative
Gross mass reference
45 t · representative

Prerequisites and production

  • Producer: Flight Wing or Forward Dirt Airfield
  • A completed research facility

Use it

  • Approach through gaps in air defense and leave room to return for rearming when needed.

Counter it

  • Protect likely targets with air defense.

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AC-130J Ghostrider Gunship · Jewish Space Laser Command Expanded production

An armed aircraft for sustained pressure within its weapon range.

The expeditionary roster emphasizes specialized equipment working together. AC-130J Ghostrider fills its gunship position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off.

Game stats

Supply
1850
Training
35 s
Health
233
Armor reduction
0%
Domain
air
Speed
105
Altitude
130
Base damage
66
Range
165
Reload
1.35 s
Targets
ground, naval
Tier
3
Operating length
18 m · representative
Operating rotor width
15 m · representative
Physical height
4.8 m · representative
Gross mass reference
12 t · representative

Prerequisites and production

  • Producer: Flight Wing or Forward Dirt Airfield
  • A completed research facility

Use it

  • Support the ground advance without lingering inside concentrated air defense.

Counter it

  • Use weapons that can reach its altitude.

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AC-130U Spooky Gunship Gunship · Jewish Space Laser Command Expanded production

An armed aircraft for sustained pressure within its weapon range.

The expeditionary roster emphasizes specialized equipment working together. AC-130U Spooky Gunship fills its gunship position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off.

Game stats

Supply
1400
Training
35 s
Health
228
Armor reduction
0%
Domain
air
Speed
105
Altitude
130
Base damage
64
Range
165
Reload
1.35 s
Targets
ground, naval
Tier
3
Operating length
18 m · representative
Operating rotor width
15 m · representative
Physical height
4.8 m · representative
Gross mass reference
12 t · representative

Prerequisites and production

  • Producer: Flight Wing or Forward Dirt Airfield
  • A completed research facility

Use it

  • Support the ground advance without lingering inside concentrated air defense.

Counter it

  • Use weapons that can reach its altitude.

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AH-64E Apache Guardian Gunship · Jewish Space Laser Command Expanded production

An armed aircraft for sustained pressure within its weapon range.

The expeditionary roster emphasizes specialized equipment working together. AH-64E Apache Guardian fills its gunship position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off.

Game stats

Supply
1450
Training
28 s
Health
208
Armor reduction
0%
Domain
air
Speed
105
Altitude
65
Base damage
59
Range
165
Reload
1.35 s
Targets
ground, naval
Tier
2
Operating length
18 m · representative
Operating rotor width
15 m · representative
Physical height
4.8 m · representative
Gross mass reference
12 t · representative

Prerequisites and production

  • Producer: USS Westmark (LHD-26) or Flight Wing or Forward Dirt Airfield

Use it

  • Support the ground advance without lingering inside concentrated air defense.

Counter it

  • Use weapons that can reach its altitude.

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CH-47 Chinook Heavy Lifter Transport · Jewish Space Laser Command Expanded production

A carrier for nearby friendly ground troops, with capacity defined by its loadout.

The expeditionary roster emphasizes specialized equipment working together. CH-47 Chinook Heavy Lifter fills its transport position.

Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off.

Game stats

Supply
1400
Training
26 s
Health
317
Armor reduction
0%
Domain
air
Speed
85
Altitude
65
Weapon
Unarmed
Passenger capacity
6
Tier
2
Operating length
18 m · representative
Operating rotor width
15 m · representative
Physical height
4.8 m · representative
Gross mass reference
12 t · representative

Prerequisites and production

  • Producer: USS Westmark (LHD-26) or Flight Wing or Forward Dirt Airfield

Use it

  • Load before crossing dangerous terrain and unload onto clear land.

Counter it

  • Destroying a loaded transport also loses its passengers.

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MH-60 Seahawk Dual-Lift Team Transport · Jewish Space Laser Command Expanded production

A carrier for nearby friendly ground troops, with capacity defined by its loadout.

The expeditionary roster emphasizes specialized equipment working together. MH-60 Seahawk Dual-Lift Team fills its transport position.

Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off.

Ship height is a representative waterline-to-mast visual envelope.

Game stats

Supply
1600
Training
30 s
Health
321
Armor reduction
0%
Domain
air
Speed
85
Altitude
65
Weapon
Unarmed
Passenger capacity
6
Tier
2
Operating length
18 m · representative
Operating rotor width
15 m · representative
Height envelope
4.8 m · representative
Hull beam
3 m
Gross mass reference
12 t · representative

Prerequisites and production

  • Producer: INS Adir (CVN-107) or USS Westmark (LHD-26) or Flight Wing or Naval Complex Disko Bay or Forward Dirt Airfield

Use it

  • Load before crossing dangerous terrain and unload onto clear land.

Counter it

  • Destroying a loaded transport also loses its passengers.

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C-130 Hercules Logistics Airlifter Transport · Jewish Space Laser Command Expanded production

A carrier for nearby friendly ground troops, with capacity defined by its loadout.

The expeditionary roster emphasizes specialized equipment working together. C-130 Hercules Logistics Airlifter fills its transport position.

Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1500
Training
28 s
Health
319
Armor reduction
0%
Domain
air
Speed
85
Altitude
110
Weapon
Unarmed
Passenger capacity
6
Tier
2
Physical length
22 m · representative
Wingspan / outer width
18 m · representative
Physical height
6 m · representative
Gross mass reference
45 t · representative

Prerequisites and production

  • Producer: Flight Wing or Forward Dirt Airfield

Use it

  • Load before crossing dangerous terrain and unload onto clear land.

Counter it

  • Destroying a loaded transport also loses its passengers.

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C-5M Super Galaxy Strategic Airlifter Transport · Jewish Space Laser Command Expanded production

A carrier for nearby friendly ground troops, with capacity defined by its loadout.

The expeditionary roster emphasizes specialized equipment working together. C-5M Super Galaxy Strategic Airlifter fills its transport position.

Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
2600
Training
42 s
Health
402
Armor reduction
0%
Domain
air
Speed
85
Altitude
110
Weapon
Unarmed
Passenger capacity
6
Tier
4
Physical length
40 m · representative
Wingspan / outer width
38 m · representative
Physical height
12 m · representative
Gross mass reference
100 t · representative

Prerequisites and production

  • Producer: Flight Wing or Forward Dirt Airfield
  • A completed research facility

Use it

  • Load before crossing dangerous terrain and unload onto clear land.

Counter it

  • Destroying a loaded transport also loses its passengers.

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C-17 Globemaster III Tactical Airlifter Transport · Jewish Space Laser Command Expanded production

A carrier for nearby friendly ground troops, with capacity defined by its loadout.

The expeditionary roster emphasizes specialized equipment working together. C-17 Globemaster III Tactical Airlifter fills its transport position.

Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
2100
Training
36 s
Health
361
Armor reduction
0%
Domain
air
Speed
85
Altitude
110
Weapon
Unarmed
Passenger capacity
6
Tier
3
Physical length
40 m · representative
Wingspan / outer width
38 m · representative
Physical height
12 m · representative
Gross mass reference
100 t · representative

Prerequisites and production

  • Producer: Flight Wing or Forward Dirt Airfield
  • A completed research facility

Use it

  • Load before crossing dangerous terrain and unload onto clear land.

Counter it

  • Destroying a loaded transport also loses its passengers.

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KC-135 Stratotanker Refueling Tanker Strike aircraft · Jewish Space Laser Command Expanded production

An aircraft that delivers attacks according to its listed target domains.

The expeditionary roster emphasizes specialized equipment working together. KC-135 Stratotanker Refueling Tanker fills its strike aircraft position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1850
Training
32 s
Health
233
Armor reduction
0%
Domain
air
Speed
105
Altitude
130
Base damage
66
Range
165
Reload
1.35 s
Targets
ground, naval
Tier
3
Physical length
22 m · representative
Wingspan / outer width
18 m · representative
Physical height
6 m · representative
Gross mass reference
45 t · representative

Prerequisites and production

  • Producer: Flight Wing or Forward Dirt Airfield
  • A completed research facility

Use it

  • Approach through gaps in air defense and leave room to return for rearming when needed.

Counter it

  • Protect likely targets with air defense.

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KC-46A Pegasus Multi-Mission Tanker Strike aircraft · Jewish Space Laser Command Expanded production

An aircraft that delivers attacks according to its listed target domains.

The expeditionary roster emphasizes specialized equipment working together. KC-46A Pegasus Multi-Mission Tanker fills its strike aircraft position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
2300
Training
38 s
Health
259
Armor reduction
0%
Domain
air
Speed
105
Altitude
130
Base damage
73
Range
165
Reload
1.35 s
Targets
ground, naval
Tier
4
Physical length
22 m · representative
Wingspan / outer width
18 m · representative
Physical height
6 m · representative
Gross mass reference
45 t · representative

Prerequisites and production

  • Producer: Flight Wing or Forward Dirt Airfield
  • A completed research facility

Use it

  • Approach through gaps in air defense and leave room to return for rearming when needed.

Counter it

  • Protect likely targets with air defense.

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HH-60W Jolly Green II CSAR Gunship · Jewish Space Laser Command Expanded production

An armed aircraft for sustained pressure within its weapon range.

The expeditionary roster emphasizes specialized equipment working together. HH-60W Jolly Green II CSAR fills its gunship position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off.

Game stats

Supply
1200
Training
22 s
Health
205
Armor reduction
0%
Domain
air
Speed
105
Altitude
65
Base damage
58
Range
165
Reload
1.35 s
Targets
ground, naval
Tier
2
Operating length
18 m · representative
Operating rotor width
15 m · representative
Physical height
4.8 m · representative
Gross mass reference
12 t · representative

Prerequisites and production

  • Producer: USS Westmark (LHD-26) or Flight Wing or Forward Dirt Airfield

Use it

  • Support the ground advance without lingering inside concentrated air defense.

Counter it

  • Use weapons that can reach its altitude.

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F-35C Lightning II Fighter · Jewish Space Laser Command Expanded production

An aircraft focused on aerial engagements; some loadouts also attack surface targets.

The expeditionary roster emphasizes specialized equipment working together. F-35C Lightning II fills its fighter position.

Game stats

Supply
1550
Training
31 s
Health
230
Armor reduction
0%
Domain
air
Speed
105
Altitude
130
Base damage
65
Range
165
Reload
1.35 s
Targets
air, ground, naval
Tier
3
Physical length
15.7 m · published
Wingspan / outer width
13.1 m · published
Physical height
4.48 m · published
Folded storage
15.7 × 10 m · representative
Gross mass reference
31.75 t · representative

Prerequisites and production

  • Producer: INS Adir (CVN-107) or Flight Wing or Forward Dirt Airfield
  • A completed research facility

Use it

  • Check target domains and remaining missiles before committing.

Counter it

  • Layer air defense and exploit limited ammunition where listed.

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F-35B Lightning II Fighter · Jewish Space Laser Command Expanded production

An aircraft focused on aerial engagements; some loadouts also attack surface targets.

The expeditionary roster emphasizes specialized equipment working together. F-35B Lightning II fills its fighter position.

Game stats

Supply
1500
Training
30 s
Health
229
Armor reduction
0%
Domain
air
Speed
105
Altitude
130
Base damage
65
Range
165
Reload
1.35 s
Targets
air, ground, naval
Tier
3
Physical length
15.6 m · published
Wingspan / outer width
10.7 m · published
Physical height
4.36 m · published
Gross mass reference
27.22 t · representative

Prerequisites and production

  • Producer: USS Westmark (LHD-26) or Flight Wing or Forward Dirt Airfield
  • A completed research facility

Use it

  • Check target domains and remaining missiles before committing.

Counter it

  • Layer air defense and exploit limited ammunition where listed.

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F/A-18E Super Hornet Fighter · Jewish Space Laser Command Expanded production

An aircraft focused on aerial engagements; some loadouts also attack surface targets.

The expeditionary roster emphasizes specialized equipment working together. F/A-18E Super Hornet fills its fighter position.

Game stats

Supply
1350
Training
27 s
Health
227
Armor reduction
0%
Domain
air
Speed
105
Altitude
130
Base damage
64
Range
165
Reload
1.35 s
Targets
air, ground, naval
Tier
3
Physical length
18.5 m · published
Wingspan / outer width
13.68 m · published
Physical height
4.87 m · published
Folded storage
18.5 × 9.94 m · representative
Gross mass reference
29.94 t · published

Prerequisites and production

  • Producer: INS Adir (CVN-107) or Flight Wing or Forward Dirt Airfield
  • A completed research facility

Use it

  • Check target domains and remaining missiles before committing.

Counter it

  • Layer air defense and exploit limited ammunition where listed.

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F/A-18F Super Hornet Fighter · Jewish Space Laser Command Expanded production

An aircraft focused on aerial engagements; some loadouts also attack surface targets.

The expeditionary roster emphasizes specialized equipment working together. F/A-18F Super Hornet fills its fighter position.

Game stats

Supply
1400
Training
28 s
Health
228
Armor reduction
0%
Domain
air
Speed
105
Altitude
130
Base damage
64
Range
165
Reload
1.35 s
Targets
air, ground, naval
Tier
3
Physical length
18.5 m · published
Wingspan / outer width
13.68 m · published
Physical height
4.87 m · published
Folded storage
18.5 × 9.94 m · representative
Gross mass reference
29.94 t · published

Prerequisites and production

  • Producer: INS Adir (CVN-107) or Flight Wing or Forward Dirt Airfield
  • A completed research facility

Use it

  • Check target domains and remaining missiles before committing.

Counter it

  • Layer air defense and exploit limited ammunition where listed.

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EA-18G Growler Electronic support · Jewish Space Laser Command Expanded production

An unarmed carrier aircraft with detection and a targeted disable action.

The expeditionary roster emphasizes specialized equipment working together. EA-18G Growler fills its command support position.

Game stats

Supply
1700
Training
33 s
Health
326
Armor reduction
0%
Domain
air
Speed
55
Altitude
130
Weapon
Unarmed
Surface detection
320
Actions
disable
Tier
4
Physical length
18.5 m · published
Wingspan / outer width
13.68 m · published
Physical height
4.87 m · published
Folded storage
18.5 × 10.5 m · representative
Gross mass reference
30 t · representative

Prerequisites and production

  • Producer: INS Adir (CVN-107) or Flight Wing or Forward Dirt Airfield
  • A completed research facility

Use it

  • Use Disable against a visible hostile target within reach, then reposition while the action recovers.
  • Disable: stop a visible hostile target within 180 for five seconds.
  • Actions share one readiness timer: disable 20s. Using an action briefly reveals the unit.

Counter it

  • Direct combat against armed aircraft.

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E-2D Advanced Hawkeye Airborne detection · Jewish Space Laser Command Expanded production

An unarmed carrier aircraft that detects surface threats and concealed contacts.

The expeditionary roster emphasizes specialized equipment working together. E-2D Advanced Hawkeye fills its reconnaissance position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1650
Training
32 s
Health
129
Armor reduction
0%
Domain
air
Speed
125
Altitude
130
Weapon
Unarmed
Surface detection
320
Tier
3
Physical length
17.6 m · published
Wingspan / outer width
24.56 m · published
Physical height
5.6 m · representative
Folded storage
17.6 × 9 m · representative
Gross mass reference
27 t · representative

Prerequisites and production

  • Producer: INS Adir (CVN-107) or Flight Wing or Forward Dirt Airfield
  • A completed research facility

Use it

  • Keep it behind the combat air group and use its detection coverage.

Counter it

  • Interceptors reaching the unsupported aircraft.

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MH-60R Seahawk Maritime attack and detection · Jewish Space Laser Command Expanded production

A maritime helicopter whose weapon targets naval units; its sensors also detect surface contacts.

The expeditionary roster emphasizes specialized equipment working together. MH-60R Seahawk fills its gunship position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off.

Game stats

Supply
1300
Training
28 s
Health
227
Armor reduction
0%
Domain
air
Speed
105
Altitude
65
Base damage
64
Range
165
Reload
1.35 s
Targets
naval
Surface detection
320
Tier
3
Operating length
19.76 m · published
Operating rotor width
16.36 m · representative
Physical height
5.18 m · published
Folded storage
13 × 3.5 m · representative
Gross mass reference
10.66 t · published

Prerequisites and production

  • Producer: Sa'ar 6 Corvette or USS Amittai (DDG-248) or INS Adir (CVN-107) or USS Westmark (LHD-26) or Flight Wing or Forward Dirt Airfield
  • A completed research facility

Use it

  • Screen the fleet and approach naval targets with supporting fire.

Counter it

  • Hostile aircraft and concentrated ship defenses.

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MH-60S Seahawk Transport · Jewish Space Laser Command Expanded production

A carrier for nearby friendly ground troops, with capacity defined by its loadout.

The expeditionary roster emphasizes specialized equipment working together. MH-60S Seahawk fills its transport position.

Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off.

Game stats

Supply
1100
Training
24 s
Health
312
Armor reduction
0%
Domain
air
Speed
85
Altitude
65
Weapon
Unarmed
Passenger capacity
6
Tier
2
Operating length
19.76 m · published
Operating rotor width
16.36 m · representative
Physical height
5.18 m · published
Folded storage
13 × 3.5 m · representative
Gross mass reference
10.66 t · published

Prerequisites and production

  • Producer: Sa'ar 6 Corvette or USS Amittai (DDG-248) or INS Adir (CVN-107) or USS Westmark (LHD-26) or Flight Wing or Forward Dirt Airfield

Use it

  • Load before crossing dangerous terrain and unload onto clear land.

Counter it

  • Destroying a loaded transport also loses its passengers.

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CMV-22B Osprey Transport · Jewish Space Laser Command Expanded production

A carrier for nearby friendly ground troops, with capacity defined by its loadout.

The expeditionary roster emphasizes specialized equipment working together. CMV-22B Osprey fills its transport position.

Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off.

Game stats

Supply
1550
Training
31 s
Health
351
Armor reduction
0%
Domain
air
Speed
85
Altitude
65
Weapon
Unarmed
Passenger capacity
6
Tier
3
Operating length
17.5 m · representative
Operating rotor width
25.8 m · representative
Physical height
6.7 m · representative
Folded storage
19.2 × 6 m · representative
Gross mass reference
27.44 t · published

Prerequisites and production

  • Producer: INS Adir (CVN-107) or USS Westmark (LHD-26) or Flight Wing or Forward Dirt Airfield
  • A completed research facility

Use it

  • Load before crossing dangerous terrain and unload onto clear land.

Counter it

  • Destroying a loaded transport also loses its passengers.

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MV-22B Osprey Transport · Jewish Space Laser Command Expanded production

A carrier for nearby friendly ground troops, with capacity defined by its loadout.

The expeditionary roster emphasizes specialized equipment working together. MV-22B Osprey fills its transport position.

Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off.

Game stats

Supply
1450
Training
29 s
Health
349
Armor reduction
0%
Domain
air
Speed
85
Altitude
65
Weapon
Unarmed
Passenger capacity
6
Tier
3
Operating length
17.5 m · published
Operating rotor width
25.8 m · published
Physical height
6.7 m · published
Folded storage
19.2 × 5.8 m · published
Gross mass reference
27.44 t · published

Prerequisites and production

  • Producer: USS Westmark (LHD-26) or Flight Wing or Forward Dirt Airfield
  • A completed research facility

Use it

  • Load before crossing dangerous terrain and unload onto clear land.

Counter it

  • Destroying a loaded transport also loses its passengers.

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CH-47F Chinook Heavy rotorcraft transport · Jewish Space Laser Command Expanded production

A tandem-rotor transport that can operate as a compatible alternative from sufficiently large decks.

The expeditionary roster emphasizes specialized equipment working together. CH-47F Chinook fills its transport position.

Carries ground combat units; resource workers and loaded transports cannot embark. Unloading needs clear land within 140.

Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off.

Game stats

Supply
1600
Training
32 s
Health
352
Armor reduction
0%
Domain
air
Speed
85
Altitude
65
Weapon
Unarmed
Passenger capacity
12
Tier
3
Operating length
30.14 m · published
Operating rotor width
18.29 m · published
Physical height
5.68 m · published
Folded storage
16 × 4.2 m · representative
Gross mass reference
22.68 t · published

Prerequisites and production

  • Producer: USS Westmark (LHD-26) or Flight Wing or Forward Dirt Airfield
  • A completed research facility

Use it

  • Bring it near a compatible ship, recover it, then use the deck launch controls.
  • Treat it as an alternative to the conventional air group, not an included default aircraft.

Counter it

  • Small flight decks without sufficient operating clearance.
  • Enemy fire against a loaded transport.

Release game source · Link to this entry

CH-53K King Stallion Transport · Jewish Space Laser Command Expanded production

A carrier for nearby friendly ground troops, with capacity defined by its loadout.

The expeditionary roster emphasizes specialized equipment working together. CH-53K King Stallion fills its transport position.

Carries ground combat units; resource workers and loaded transports cannot embark. Unloading needs clear land within 140.

Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off.

Game stats

Supply
1750
Training
35 s
Health
355
Armor reduction
0%
Domain
air
Speed
85
Altitude
65
Weapon
Unarmed
Passenger capacity
12
Tier
3
Operating length
30.2 m · published
Operating rotor width
24.1 m · published
Physical height
8.6 m · published
Folded storage
19 × 5.5 m · representative
Gross mass reference
39.92 t · published

Prerequisites and production

  • Producer: USS Westmark (LHD-26) or Flight Wing or Forward Dirt Airfield
  • A completed research facility

Use it

  • Load before crossing dangerous terrain and unload onto clear land.

Counter it

  • Destroying a loaded transport also loses its passengers.

Release game source · Link to this entry

AH-1Z Viper Gunship · Jewish Space Laser Command Expanded production

An armed aircraft for sustained pressure within its weapon range.

The expeditionary roster emphasizes specialized equipment working together. AH-1Z Viper fills its gunship position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off.

Game stats

Supply
1450
Training
29 s
Health
228
Armor reduction
0%
Domain
air
Speed
105
Altitude
65
Base damage
64
Range
165
Reload
1.35 s
Targets
ground, naval
Tier
3
Operating length
17.75 m · published
Operating rotor width
14.88 m · representative
Physical height
4.37 m · published
Folded storage
14 × 3.5 m · representative
Gross mass reference
8.39 t · published

Prerequisites and production

  • Producer: USS Westmark (LHD-26) or Flight Wing or Forward Dirt Airfield
  • A completed research facility

Use it

  • Support the ground advance without lingering inside concentrated air defense.

Counter it

  • Use weapons that can reach its altitude.

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UH-1Y Venom Transport · Jewish Space Laser Command Expanded production

A carrier for nearby friendly ground troops, with capacity defined by its loadout.

The expeditionary roster emphasizes specialized equipment working together. UH-1Y Venom fills its transport position.

Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off.

Game stats

Supply
1050
Training
23 s
Health
311
Armor reduction
0%
Domain
air
Speed
85
Altitude
65
Weapon
Unarmed
Passenger capacity
6
Tier
2
Operating length
17.78 m · published
Operating rotor width
14.88 m · published
Physical height
4.5 m · published
Folded storage
14 × 3.5 m · representative
Gross mass reference
8.39 t · published

Prerequisites and production

  • Producer: USS Westmark (LHD-26) or Flight Wing or Forward Dirt Airfield

Use it

  • Load before crossing dangerous terrain and unload onto clear land.

Counter it

  • Destroying a loaded transport also loses its passengers.

Release game source · Link to this entry

Peregrine Strikecraft Strike aircraft · Jewish Space Laser Command Expanded production

An aircraft that delivers attacks according to its listed target domains.

The expeditionary roster emphasizes specialized equipment working together. Peregrine Strikecraft fills its strike aircraft position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1600
Training
32 s
Health
230
Armor reduction
0%
Domain
air
Speed
105
Altitude
130
Base damage
65
Range
165
Reload
1.35 s
Targets
ground, naval
Tier
3
Physical length
22 m · representative
Wingspan / outer width
18 m · representative
Physical height
6 m · representative
Gross mass reference
45 t · representative

Prerequisites and production

  • Producer: Flight Wing or Forward Dirt Airfield
  • A completed research facility

Use it

  • Approach through gaps in air defense and leave room to return for rearming when needed.

Counter it

  • Protect likely targets with air defense.

Release game source · Link to this entry

Albatross Liftcraft Transport · Jewish Space Laser Command Expanded production

A carrier for nearby friendly ground troops, with capacity defined by its loadout.

Albatross is the current authored liftcraft name. Its old asset identifier does not establish a V-22 model.

Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off.

Game stats

Supply
1150
Training
25 s
Health
313
Armor reduction
0%
Domain
air
Speed
85
Altitude
65
Weapon
Unarmed
Passenger capacity
6
Tier
2
Operating length
18 m · representative
Operating rotor width
15 m · representative
Physical height
4.8 m · representative
Gross mass reference
12 t · representative

Prerequisites and production

  • Producer: USS Westmark (LHD-26) or Flight Wing or Forward Dirt Airfield

Use it

  • Load before crossing dangerous terrain and unload onto clear land.

Counter it

  • Destroying a loaded transport also loses its passengers.

Release game source · Link to this entry

Warden Gunship Gunship · Jewish Space Laser Command Expanded production

An armed aircraft for sustained pressure within its weapon range.

The expeditionary roster emphasizes specialized equipment working together. Warden Gunship fills its gunship position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off.

Game stats

Supply
1750
Training
35 s
Health
232
Armor reduction
0%
Domain
air
Speed
105
Altitude
130
Base damage
66
Range
165
Reload
1.35 s
Targets
ground, naval
Tier
3
Operating length
18 m · representative
Operating rotor width
15 m · representative
Physical height
4.8 m · representative
Gross mass reference
12 t · representative

Prerequisites and production

  • Producer: Flight Wing or Forward Dirt Airfield
  • A completed research facility

Use it

  • Support the ground advance without lingering inside concentrated air defense.

Counter it

  • Use weapons that can reach its altitude.

Release game source · Link to this entry

Nightglass Drone Reconnaissance · Jewish Space Laser Command Expanded production

A mobile observer that helps expose concealed opposition.

The expeditionary roster emphasizes specialized equipment working together. Nightglass Drone fills its reconnaissance position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
900
Training
20 s
Health
124
Armor reduction
0%
Domain
air
Speed
125
Altitude
75
Weapon
Unarmed
Surface detection
320
Concealment
Revealed by detection or firing
Tier
3
Physical length
5 m · representative
Wingspan / outer width
9 m · representative
Physical height
2 m · representative
Gross mass reference
1.5 t · representative

Prerequisites and production

  • Producer: Flight Wing or Drone Foundry or Forward Dirt Airfield
  • A completed research facility

Use it

  • Probe before committing expensive units and use its detection radius.

Counter it

  • Intercept the scout before its main force arrives.

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Aurora Lifter Transport · Jewish Space Laser Command Expanded production

A carrier for nearby friendly ground troops, with capacity defined by its loadout.

The expeditionary roster emphasizes specialized equipment working together. Aurora Lifter fills its transport position.

Carries ground combat units; resource workers and loaded transports cannot embark. Unloading needs clear land within 140.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
2400
Training
44 s
Health
398
Armor reduction
0%
Domain
air
Speed
85
Altitude
110
Weapon
Unarmed
Passenger capacity
12
Tier
4
Physical length
40 m · representative
Wingspan / outer width
38 m · representative
Physical height
12 m · representative
Gross mass reference
100 t · representative

Prerequisites and production

  • Producer: Flight Wing or Forward Dirt Airfield
  • A completed research facility

Use it

  • Load before crossing dangerous terrain and unload onto clear land.

Counter it

  • Destroying a loaded transport also loses its passengers.

Release game source · Link to this entry

Hammerhead Bomber Strike aircraft · Jewish Space Laser Command Expanded production

An aircraft that delivers attacks according to its listed target domains.

The expeditionary roster emphasizes specialized equipment working together. Hammerhead Bomber fills its strike aircraft position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1850
Training
34 s
Health
233
Armor reduction
0%
Domain
air
Speed
105
Altitude
130
Base damage
66
Range
165
Reload
1.35 s
Targets
air, ground, naval
Actions
rearm
Air-to-air missiles
2
Tier
3
Physical length
22 m · representative
Wingspan / outer width
18 m · representative
Physical height
6 m · representative
Gross mass reference
45 t · representative

Prerequisites and production

  • Producer: Flight Wing or Forward Dirt Airfield
  • A completed research facility

Use it

  • Approach through gaps in air defense and leave room to return for rearming when needed.
  • Rearm: return within 140 of a compatible operational expanded producer to refill missiles.
  • Actions share one readiness timer: rearm 20s. Using an action briefly reveals the unit.

Counter it

  • Protect likely targets with air defense.

Release game source · Link to this entry

Shema Air-Superiority Fighter Fighter · Jewish Space Laser Command Expanded production

An aircraft focused on aerial engagements; some loadouts also attack surface targets.

The expeditionary roster emphasizes specialized equipment working together. Shema Air-Superiority Fighter fills its fighter position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
2100
Training
38 s
Health
257
Armor reduction
0%
Domain
air
Speed
105
Altitude
130
Base damage
72
Range
165
Reload
1.35 s
Targets
air
Actions
rearm
Air-to-air missiles
8
Tier
4
Physical length
17 m · representative
Wingspan / outer width
12 m · representative
Physical height
4.8 m · representative
Gross mass reference
30 t · representative

Prerequisites and production

  • Producer: Flight Wing or Forward Dirt Airfield
  • A completed research facility

Use it

  • Check target domains and remaining missiles before committing.
  • Rearm: return within 140 of a compatible operational expanded producer to refill missiles.
  • Actions share one readiness timer: rearm 20s. Using an action briefly reveals the unit.

Counter it

  • Layer air defense and exploit limited ammunition where listed.

Release game source · Link to this entry

Zion Raptor Strike aircraft · Jewish Space Laser Command Expanded production

An aircraft that delivers attacks according to its listed target domains.

A fictional Battlestar-themed strike craft, pairing an angular airframe with the roster’s unusual tactical systems.

Deep-node interaction depends on the match’s underground connection; ordinary surface detection does not reveal every underground node.

Research and a compatible producer authorize a finite Battlestar reserve: four Raptors and eight Vipers per owner. Queued launches reserve stock; the separate strategic-power button is not required.

Size is an authored physical envelope for this fictional design.

Game stats

Supply
2300
Training
42 s
Health
349
Armor reduction
0%
Domain
air
Speed
105
Altitude
90
Base damage
79
Range
165
Reload
1.35 s
Targets
ground, naval, air
Surface detection
320
Deep detection
320
Actions
warp, rearm, deep scan
Air-to-air missiles
2
Tier
5
Physical length
12 m · fictional
Wingspan / outer width
10 m · fictional
Physical height
4 m · fictional
Gross mass reference
35 t · representative

Prerequisites and production

  • Producer: Flight Wing or Forward Dirt Airfield
  • A completed research facility

Use it

  • Approach through gaps in air defense and leave room to return for rearming when needed.
  • Warp: choose an air destination within 600; movement and attack orders clear.
  • Rearm: return within 140 of a compatible operational expanded producer to refill missiles.
  • Deep scan: choose a point within 320; reveals underground structures in the scan area for 20 seconds. The onboard sensor also refreshes nearby contacts automatically.
  • Actions share one readiness timer: warp 30s, rearm 20s, deep scan 20s. Using an action briefly reveals the unit.

Counter it

  • Protect likely targets with air defense.

Release game source · Link to this entry

Zion Viper Fighter · Jewish Space Laser Command Expanded production

An aircraft focused on aerial engagements; some loadouts also attack surface targets.

A fictional Battlestar-themed interceptor whose forward cannon rewards lining up the attack.

Research and a compatible producer authorize a finite Battlestar reserve: four Raptors and eight Vipers per owner. Queued launches reserve stock; the separate strategic-power button is not required.

Size is an authored physical envelope for this fictional design.

Game stats

Supply
1900
Training
36 s
Health
439
Armor reduction
0%
Domain
air
Speed
105
Altitude
85
Base damage
78
Range
165
Reload
1.35 s
Targets
air, ground, naval
Forward firing arc
50°
Tier
5
Physical length
10 m · fictional
Wingspan / outer width
6 m · fictional
Physical height
3 m · fictional
Gross mass reference
35 t · representative

Prerequisites and production

  • Producer: Flight Wing or Forward Dirt Airfield
  • A completed research facility

Use it

  • Check target domains and remaining missiles before committing.

Counter it

  • Layer air defense and exploit limited ammunition where listed.

Release game source · Link to this entry

Strata Spear Strike aircraft · Jewish Space Laser Command Expanded production

An aircraft that delivers attacks according to its listed target domains.

The expeditionary roster emphasizes specialized equipment working together. Strata Spear fills its strike aircraft position.

Deep-node interaction depends on the match’s underground connection; ordinary surface detection does not reveal every underground node.

Size is an authored physical envelope for this fictional design.

Game stats

Supply
1950
Training
37 s
Health
255
Armor reduction
0%
Domain
air
Speed
105
Altitude
130
Base damage
72
Range
165
Reload
1.35 s
Targets
ground, naval
Actions
deep strike
Tier
4
Physical length
22 m · fictional
Wingspan / outer width
18 m · fictional
Physical height
6 m · fictional
Gross mass reference
35 t · representative

Prerequisites and production

  • Producer: INS Adir (CVN-107) or Flight Wing or Forward Dirt Airfield
  • A completed research facility

Use it

  • Approach through gaps in air defense and leave room to return for rearming when needed.
  • Deep strike: attack a currently revealed underground structure within reach. Three successful penetrations can remove a full-health target; a drill must approach closely.
  • Actions share one readiness timer: deep strike 12s. Using an action briefly reveals the unit.

Counter it

  • Protect likely targets with air defense.

Release game source · Link to this entry

INS Nahshol (910) reference artwork INS Nahshol (910) Patrol craft · Jewish Space Laser Command Expanded production

A small combat boat that operates on navigable water.

A compact Dvora-class patrol-boat identity: a sharp bow, small cabin and working deck rather than a miniature destroyer.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Ship height is a representative waterline-to-mast visual envelope.

Game stats

Supply
800
Training
15 s
Health
153
Armor reduction
12%
Domain
naval
Speed
92
Base damage
15
Range
105
Reload
0.7 s
Targets
ground, naval
Tier
1
Physical length
25 m · representative
Outer beam / deck width
5.5 m · representative
Height envelope
7 m · representative

Prerequisites and production

  • Producer: Naval Complex Disko Bay
  • Navigable water beside the producer

Use it

  • Use waterways to cover crossings and intercept exposed coastal units.

Counter it

  • Contest narrow water routes with surface-capable weapons.

Release game source · Reference artwork; it may differ from the in-game model. · Link to this entry

Sa'ar 6 Corvette reference artwork Sa'ar 6 Corvette Surface warship · Jewish Space Laser Command Expanded production

A larger naval combatant with the target coverage listed below. Produces aircraft.

The Sa’ar 6 identity brings a compact corvette hull and angular superstructure to the faction’s fictional fleet.

The completed ship includes its default air group once. These small game complements are not real squadron totals. Launch and recover actual aircraft through the ship controls.

Auto complement starts off. Enable it to replace lost default aircraft and landing craft with paid production. It waits for supply, research, queue room and deck limits; surviving deployed aircraft still count and are not duplicated.

Compatible alternatives may join the ship even when they are not its normal air group. Deck controls check launch category, operating clearance, storage space, aircraft count and a local mass budget. These game limits are not certified deck ratings.

Fuel, consumables and routine aviation sustainment are not simulated. An aircraft that fits does not acquire a new weapon or mission system.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Ship height is a representative waterline-to-mast visual envelope.

Game stats

Supply
1600
Training
32 s
Health
704
Armor reduction
12%
Domain
naval
Speed
62
Base damage
57
Range
210
Reload
1.1 s
Targets
air, ground, naval
Flight deck
Helicopter deck
Aircraft capacity
1
Included aircraft
1
Default air group
1 × MH-60R Seahawk
Deck mass budget
15 t · game limit
Tier
3
Physical length
90 m · published
Outer beam / deck width
13 m · published
Height envelope
28 m · representative

Prerequisites and production

  • Producer: Naval Complex Disko Bay
  • A completed research facility
  • Navigable water beside the producer

Use it

  • Secure water access and keep the ship in range of the battle it is supporting.

Counter it

  • Concentrate surface-capable fire rather than feeding units into its range.

Release game source · Reference artwork; it may differ from the in-game model. · Link to this entry

USS Amittai (DDG-248) Surface warship · Jewish Space Laser Command Expanded production

A larger naval combatant with the target coverage listed below. Produces aircraft.

A recognizable destroyer class with a long hull, forward gun and substantial deckhouse; no particular flight or ship is specified.

The completed ship includes its default air group once. These small game complements are not real squadron totals. Launch and recover actual aircraft through the ship controls.

Auto complement starts off. Enable it to replace lost default aircraft and landing craft with paid production. It waits for supply, research, queue room and deck limits; surviving deployed aircraft still count and are not duplicated.

Compatible alternatives may join the ship even when they are not its normal air group. Deck controls check launch category, operating clearance, storage space, aircraft count and a local mass budget. These game limits are not certified deck ratings.

Fuel, consumables and routine aviation sustainment are not simulated. An aircraft that fits does not acquire a new weapon or mission system.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Ship height is a representative waterline-to-mast visual envelope.

Game stats

Supply
2200
Training
41 s
Health
789
Armor reduction
12%
Domain
naval
Speed
62
Base damage
64
Range
210
Reload
1.1 s
Targets
ground, naval
Flight deck
Helicopter deck
Aircraft capacity
2
Included aircraft
2
Default air group
2 × MH-60R Seahawk
Deck mass budget
30 t · game limit
Tier
4
Physical length
155.29 m · published
Outer beam / deck width
18 m · published
Height envelope
45 m · representative

Prerequisites and production

  • Producer: Naval Complex Disko Bay
  • A completed research facility
  • Navigable water beside the producer

Use it

  • Secure water access and keep the ship in range of the battle it is supporting.

Counter it

  • Concentrate surface-capable fire rather than feeding units into its range.

Release game source · Link to this entry

USS Coelacanth (SSN-36) Concealed naval attacker · Jewish Space Laser Command Expanded production

A naval attacker with the game’s concealment behavior.

A Seawolf-class identity, represented by a low streamlined hull and sail. Its concealment and weapons follow the game rules.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

The submarine height includes hull and sail; only part of that envelope is visible above water.

Game stats

Supply
2400
Training
43 s
Health
796
Armor reduction
12%
Domain
naval
Speed
62
Base damage
64
Range
210
Reload
1.1 s
Targets
ground, naval
Concealment
Revealed by detection or firing
Tier
4
Physical length
107.6 m · published
Outer beam / deck width
12.2 m · published
Height envelope
15 m · representative

Prerequisites and production

  • Producer: Naval Complex Disko Bay
  • A completed research facility
  • Navigable water beside the producer

Use it

  • Use concealment to approach, then remember firing reveals the unit.

Counter it

  • Bring detection and weapons able to engage naval targets.

Release game source · Link to this entry

INS Adir (CVN-107) reference artwork INS Adir (CVN-107) Mobile aircraft production · Jewish Space Laser Command Expanded production

A naval production platform that trains compatible aircraft while operational. Produces aircraft.

INS Adir (CVN-107) is a fictional faction vessel built around the authored Ford-class carrier concept: a broad flight deck and starboard island.

The completed ship includes its default air group once. These small game complements are not real squadron totals. Launch and recover actual aircraft through the ship controls.

Auto complement starts off. Enable it to replace lost default aircraft and landing craft with paid production. It waits for supply, research, queue room and deck limits; surviving deployed aircraft still count and are not duplicated.

Compatible alternatives may join the ship even when they are not its normal air group. Deck controls check launch category, operating clearance, storage space, aircraft count and a local mass budget. These game limits are not certified deck ratings.

Fuel, consumables and routine aviation sustainment are not simulated. An aircraft that fits does not acquire a new weapon or mission system.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Ship height is a representative waterline-to-mast visual envelope.

Game stats

Supply
4200
Training
70 s
Health
926
Armor reduction
12%
Domain
naval
Speed
62
Weapon
Unarmed
Flight deck
CATOBAR
Aircraft capacity
16
Included aircraft
8
Default air group
1 × F-35C Lightning II; 1 × F/A-18E Super Hornet; 1 × F/A-18F Super Hornet; 1 × EA-18G Growler; 1 × E-2D Advanced Hawkeye; 1 × CMV-22B Osprey; 1 × MH-60R Seahawk; 1 × MH-60S Seahawk
Deck mass budget
300 t · game limit
Tier
5
Physical length
337.11 m · published
Outer beam / deck width
78.03 m · published
Height envelope
65 m · representative
Hull beam
40.84 m

Prerequisites and production

  • Producer: Naval Complex Disko Bay
  • A completed research facility
  • Navigable water beside the producer

Use it

  • Protect the flight deck and keep supply available for its queue.

Counter it

  • Threaten the production platform to interrupt reinforcement.

Release game source · Reference artwork; it may differ from the in-game model. · Link to this entry

USS Westmark (LHD-26) reference artwork USS Westmark (LHD-26) Amphibious assault ship · Jewish Space Laser Command Expanded production

A large amphibious ship combining a five-aircraft default group, ground-cargo space and two included LCACs. Produces aircraft.

The expeditionary roster emphasizes specialized equipment working together. USS Westmark (LHD-26) fills its mobile aircraft production position.

The completed ship includes its default air group once. These small game complements are not real squadron totals. Launch and recover actual aircraft through the ship controls.

Auto complement starts off. Enable it to replace lost default aircraft and landing craft with paid production. It waits for supply, research, queue room and deck limits; surviving deployed aircraft still count and are not duplicated.

Compatible alternatives may join the ship even when they are not its normal air group. Deck controls check launch category, operating clearance, storage space, aircraft count and a local mass budget. These game limits are not certified deck ratings.

Fuel, consumables and routine aviation sustainment are not simulated. An aircraft that fits does not acquire a new weapon or mission system.

Well-deck craft launch and recover only through the stern gate.

Ground cargo uses 24 payload points. One Merkava uses 8 points, a light vehicle 4, and a rifle infantry unit 1. These are game load limits, separate from aircraft deck space.

Transfer nearby ground units to the ship or its docked LCAC, launch the craft, then choose a clear beach. A beach-assault order follows a traversable route and unloads only when clear ground is available. Recover the surviving craft for reuse.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Ship height is a representative waterline-to-mast visual envelope.

Game stats

Supply
3600
Training
62 s
Health
841
Armor reduction
12%
Domain
naval
Speed
62
Weapon
Unarmed
Ground payload points
24
Flight deck
STOVL / rotorcraft
Aircraft capacity
8
Included aircraft
5
Default air group
1 × F-35B Lightning II; 1 × MV-22B Osprey; 1 × CH-53K King Stallion; 1 × AH-1Z Viper; 1 × UH-1Y Venom
Deck mass budget
180 t · game limit
Included LCACs
2
Tier
4
Physical length
257.25 m · published
Outer beam / deck width
42 m · representative
Height envelope
55 m · representative
Hull beam
32.31 m

Prerequisites and production

  • Producer: Naval Complex Disko Bay
  • A completed research facility
  • Navigable water beside the producer

Use it

  • Keep the ship offshore while aircraft and landing craft deliver the force.
  • Stage cargo in docked LCACs before launching the assault.

Counter it

  • Concentrated naval and air attacks.
  • Loss of embarked units when their transport is destroyed.

Release game source · Reference artwork; it may differ from the in-game model. · Link to this entry

LCAC Shoal (LCAC-180) reference artwork LCAC Shoal (LCAC-180) Amphibious landing connector · Jewish Space Laser Command Included ship complement

An unarmed air-cushion landing craft that carries actual ground units from its LHD across water and onto clear land.

The expeditionary roster emphasizes specialized equipment working together. LCAC Shoal (LCAC-180) fills its transport position.

Well-deck craft launch and recover only through the stern gate.

Ground cargo uses 8 payload points. One Merkava uses 8 points, a light vehicle 4, and a rifle infantry unit 1. These are game load limits, separate from aircraft deck space.

Transfer nearby ground units to the ship or its docked LCAC, launch the craft, then choose a clear beach. A beach-assault order follows a traversable route and unloads only when clear ground is available. Recover the surviving craft for reuse.

The LHD includes exactly two LCACs in its purchase price. This craft is not sold as an ordinary standalone unit. Lost craft use paid ship replenishment; the listed supply and time are replacement values.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Ship height is a representative waterline-to-mast visual envelope.

Game stats

Replacement supply
750
Replacement time
20 s
Health
368
Armor reduction
12%
Domain
naval
Speed
85
Weapon
Unarmed
Ground payload points
8
Tier
4
Physical length
28 m · published
Outer beam / deck width
14.7 m · published
Height envelope
7 m · representative

Prerequisites and production

  • Two craft included with a completed USS Westmark (LHD-26)
  • Lost craft: enable paid Auto complement on the ship; supply, research and queue requirements still apply

Use it

  • Protect the beach approach before committing a loaded craft.
  • Use the same surviving craft for repeated trips.

Counter it

  • Enemy fire during launch or beach approach.
  • Blocked shore routes and crowded unloading ground.

Release game source · Reference artwork; it may differ from the in-game model. · Link to this entry

Maccabee Laser Drill Close assault · Jewish Space Laser Command Expanded production

A short-range attacker that trades safe reach for a heavier hit.

Maccabee is a fictional breach machine whose drill makes its engineering purpose visible at a glance.

A surface unit does not by itself create an underground route or invasion squad.

Deep-node interaction depends on the match’s underground connection; ordinary surface detection does not reveal every underground node.

Size is an authored physical envelope for this fictional design.

Game stats

Supply
1750
Training
35 s
Health
119
Armor reduction
12%
Domain
ground
Speed
70
Base damage
30
Range
65
Reload
0.55 s
Targets
ground, naval
Actions
demolish, deep strike
Tier
4
Physical length
10 m · fictional
Body width
4 m · fictional
Physical height
4 m · fictional

Prerequisites and production

  • Producer: Motor Pool
  • A completed research facility

Use it

  • Approach behind a screen, then close on a vulnerable structure or unit.
  • Demolish: approach a visible surface target for a single enhanced hit.
  • Deep strike: attack a currently revealed underground structure within reach. Three successful penetrations can remove a full-health target; a drill must approach closely.
  • Actions share one readiness timer: demolish 20s, deep strike 12s. Using an action briefly reveals the unit.

Counter it

  • Keep distance and fire during its approach.

Release game source · Link to this entry

HQ Command reference artwork HQ Command Base infrastructure · Jewish Space Laser Command Expanded production

Game stats

Purpose
Command core. Builds your builders. +50 power.
Upgrades
None
Unlocks
PM-2A Reactor · Logistics Exchange · Watch Post · Wendy's Mobile Expeditionary Trailer
Supply
2000
Construction
35 s
Health
2286
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Tier
1

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Reference artwork; it may differ from the in-game model. · Link to this entry

PM-2A Reactor Base infrastructure · Jewish Space Laser Command Expanded production

Game stats

Purpose
Nuclear power, +100 each. Every factory draws on it.
Upgrades
None
Unlocks
Arrow Interceptor · Centurion C-RAM (Land CIWS) · David's Sling · Iron Dome · Operator School · Rapier Emplacement
Supply
800
Construction
16 s
Health
634
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Tier
1

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Logistics Exchange Base infrastructure · Jewish Space Laser Command Expanded production

Game stats

Purpose
Supply drop-off. Harvesters unload here.
Upgrades
None
Unlocks
Drone Foundry · Motor Pool
Supply
950
Construction
20 s
Health
598
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Passive supply
4.75/s
Tier
1

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Operator School Base infrastructure · Jewish Space Laser Command Expanded production

Game stats

Purpose
Trains infantry.
Upgrades
Upgraded Operator School (bigger footprint)
Unlocks
Aegis Bunker
Supply
700
Construction
17 s
Health
588
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Tier
1

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Motor Pool Base infrastructure · Jewish Space Laser Command Expanded production

Game stats

Purpose
Builds ground vehicles.
Upgrades
Upgraded Motor Pool (bigger footprint) · Composite Plating · Field Trauma Kits · Networked Optics · Orbital Re-Entry Heat Shielding · Orbital SAR Bathymetric Radar Scan
Unlocks
Airfield · Airfield Revetment Baffle Tent · Hardened Aircraft Shelter (Mega-HAS) · Helipad · Naval Complex Disko Bay · Naval Yard · Repair Depot
Supply
1650
Construction
30 s
Health
693
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Tier
2

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Flight Wing Base infrastructure · Jewish Space Laser Command Expanded production

Game stats

Purpose
Paved runway. Fixed-wing production, refuel, rearm.
Upgrades
Aviary (next rung: 2× the size, weapons built in) · Advanced Avionics · Advanced Pilot Helmet HUD (DASH/TARGO) · Aerial Refueling Logistics Doctrine · Carrier Strike Certification · Conformal Fuel Tanks (CFT) · Helmet-Mounted Display (HMD) · JSLC C4I Tactical Datalink Uplink · Reactive Countermeasures · Seahawk Bridle Synchronization · CH-47 Tandem Bridle Rigging
Unlocks
Analysis Bureau · Aviary · Forward Airstrip · Strategic Vault
Supply
1550
Construction
30 s
Health
689
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Tier
2

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Analysis Bureau Base infrastructure · Jewish Space Laser Command Expanded production

Game stats

Purpose
The research lab. Most upgrades are bought here.
Upgrades
Adaptive Camouflage · Covenant Anthem Hypersonic Missiles · Expanded Orbital Cryo-Bays · Expeditionary Logistics · Hardened Datalinks · JSLC Defensive Shield Umbrella (18% Intercept) · Ferro-Titanium Blast Shielding · Quantum Beacon Drop Guidance · Rapid Suborbital Magnetic Sling · Smart Munitions · Subsurface Synthetic Aperture · Tomahawk Cruise Missile Loadout · Triple-Pulse Penetrator
Unlocks
Iron Beam HEL · JSL Orbital Platform · Orbital Relay · Trade Uplink
Supply
2100
Construction
38 s
Health
862
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Tier
3

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Orbital Relay Base infrastructure · Jewish Space Laser Command Expanded production

Game stats

Purpose
Support and intelligence from orbit.
Upgrades
None
Supply
2500
Construction
45 s
Health
862
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Surface detection
320
Tier
4

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Drone Foundry Base infrastructure · Jewish Space Laser Command Expanded production

Game stats

Purpose
Builds drones.
Upgrades
None
Supply
1700
Construction
32 s
Health
762
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Tier
3

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Repair Depot Base infrastructure · Jewish Space Laser Command Expanded production

Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.

Game stats

Purpose
Repairs and services vehicles.
Upgrades
None
Supply
900
Construction
20 s
Health
663
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Equipment repair
12 HP/s
Tier
2

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Trade Uplink Base infrastructure · Jewish Space Laser Command Expanded production

Game stats

Purpose
Turns trade into credits.
Upgrades
None
Supply
2600
Construction
42 s
Health
798
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Passive supply
13/s
Tier
3

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Strategic Vault Base infrastructure · Jewish Space Laser Command Expanded production

Building or training this asset does not itself activate the separate strategic-power catalog.

Game stats

Purpose
Strategic weapons store.
Upgrades
None
Supply
3200
Construction
55 s
Health
957
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Tier
5

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Naval Complex Disko Bay Base infrastructure · Jewish Space Laser Command Expanded production

Game stats

Purpose
Naval production complex.
Upgrades
None
Supply
2800
Construction
48 s
Health
874
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Tier
4

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

JSL Orbital Platform Base infrastructure · Jewish Space Laser Command Expanded production

JCOM ground link that deploys the Space Dreidel. The satellite is the platform the orbital laser fires from.

Building or training this asset does not itself activate the separate strategic-power catalog.

Deep-node interaction depends on the match’s underground connection; ordinary surface detection does not reveal every underground node.

Game stats

Purpose
Deploys the Space Dreidel. The laser fires from it.
Upgrades
Expanded Orbital Cryo-Bays (research)
Supply
3600
Construction
60 s
Health
973
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Surface detection
320
Deep detection
480
Actions
deep scan
Tier
5

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Deep scan: choose a point within 480; reveals underground structures in the scan area for 20 seconds. The onboard sensor also refreshes nearby contacts automatically.
  • Actions share one readiness timer: deep scan 20s. Using an action briefly reveals the unit.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Forward Dirt Airfield Base infrastructure · Jewish Space Laser Command Expanded production

Game stats

Purpose
Austere graded strip near the front. C-130, C-17, A-10, F-35B.
Upgrades
Airfield (next rung)
Supply
750
Construction
15 s
Health
590
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Tier
1

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Wendy's Mobile Expeditionary Trailer reference artwork Wendy's Mobile Expeditionary Trailer Base infrastructure · Jewish Space Laser Command Expanded production

Game stats

Purpose
Forward morale and supply aura. Flown in by C-130 or heavy helo.
Upgrades
None
Supply
600
Construction
12 s
Health
584
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Tier
1

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Reference artwork; it may differ from the in-game model. · Link to this entry

Arrow Interceptor reference artwork Arrow Interceptor Fixed defense · Jewish Space Laser Command Expanded production

A stationary weapon or defensive support position.

Point defense removes an incoming ordinary projectile within reach, then waits its interception cooldown. This readiness is separate from the attack timer; it is not a stored shield.

While completed and operational, this installation joins the layered strategic defense. Distinct eligible defense types contribute to one interception chance, capped at 92%; duplicates do not add another roll. Notice and laser strikes are not intercepted.

Game stats

Purpose
Stops ballistic missiles, in space.
Upgrades
Defensive Shield Umbrella (research)
Supply
1800
Construction
30 s
Health
834
Armor reduction
20%
Domain
ground
Base damage
36
Range
360
Reload
0.9 s
Targets
air
Tier
4

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Cover an approach that enemies must use and support any gaps in its target coverage.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • Outrange it, bypass its position or attack from an unsupported domain.

Release game source · Reference artwork; it may differ from the in-game model. · Link to this entry

David's Sling reference artwork David's Sling Fixed defense · Jewish Space Laser Command Expanded production

A stationary weapon or defensive support position.

While completed and operational, this installation joins the layered strategic defense. Distinct eligible defense types contribute to one interception chance, capped at 92%; duplicates do not add another roll. Notice and laser strikes are not intercepted.

Game stats

Purpose
Stops aircraft and cruise missiles.
Upgrades
Defensive Shield Umbrella (research)
Supply
1250
Construction
25 s
Health
744
Armor reduction
20%
Domain
ground
Base damage
32
Range
360
Reload
0.9 s
Targets
air
Tier
3

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Cover an approach that enemies must use and support any gaps in its target coverage.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • Outrange it, bypass its position or attack from an unsupported domain.

Release game source · Reference artwork; it may differ from the in-game model. · Link to this entry

Watch Post Fixed defense · Jewish Space Laser Command Expanded production

A stationary weapon or defensive support position.

Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

Game stats

Purpose
Spotting and a small garrison.
Upgrades
None
Supply
500
Construction
12 s
Health
580
Armor reduction
20%
Domain
ground
Base damage
23
Range
190
Reload
0.9 s
Targets
ground, naval
Passenger capacity
6
Surface detection
320
Tier
1

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Cover an approach that enemies must use and support any gaps in its target coverage.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • Outrange it, bypass its position or attack from an unsupported domain.

Release game source · Link to this entry

Rapier Emplacement Fixed defense · Jewish Space Laser Command Expanded production

A stationary weapon or defensive support position.

Rapier is this roster’s fixed cannon emplacement; its name does not identify the real Rapier missile system.

Game stats

Purpose
Ground attack.
Upgrades
None
Supply
900
Construction
18 s
Health
663
Armor reduction
20%
Domain
ground
Base damage
26
Range
190
Reload
0.9 s
Targets
ground, naval
Tier
2

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Cover an approach that enemies must use and support any gaps in its target coverage.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • Outrange it, bypass its position or attack from an unsupported domain.

Release game source · Link to this entry

Iron Dome reference artwork Iron Dome Fixed defense · Jewish Space Laser Command Expanded production

A stationary weapon or defensive support position.

While completed and operational, this installation joins the layered strategic defense. Distinct eligible defense types contribute to one interception chance, capped at 92%; duplicates do not add another roll. Notice and laser strikes are not intercepted.

Game stats

Purpose
Stops rockets, shells and drones.
Upgrades
Defensive Shield Umbrella (research)
Supply
1050
Construction
20 s
Health
669
Armor reduction
20%
Domain
ground
Base damage
29
Range
360
Reload
0.9 s
Targets
air
Tier
2

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Cover an approach that enemies must use and support any gaps in its target coverage.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • Outrange it, bypass its position or attack from an unsupported domain.

Release game source · Reference artwork; it may differ from the in-game model. · Link to this entry

Centurion C-RAM (Land CIWS) Fixed defense · Jewish Space Laser Command Expanded production

A stationary weapon or defensive support position.

Point defense removes an incoming ordinary projectile within reach, then waits its interception cooldown. This readiness is separate from the attack timer; it is not a stored shield.

Game stats

Purpose
Last-ditch gatling point defence.
Upgrades
Defensive Shield Umbrella (research)
Supply
1100
Construction
20 s
Health
671
Armor reduction
20%
Domain
ground
Base damage
29
Range
360
Reload
0.9 s
Targets
air
Tier
2

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Cover an approach that enemies must use and support any gaps in its target coverage.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • Outrange it, bypass its position or attack from an unsupported domain.

Release game source · Link to this entry

Iron Beam HEL reference artwork Iron Beam HEL Fixed defense · Jewish Space Laser Command Expanded production

A stationary weapon or defensive support position.

The real Iron Beam identity suggests a directed-energy installation. Its game behavior is the explicitly listed point-defense and targeting system.

Point defense removes an incoming ordinary projectile within reach, then waits its interception cooldown. This readiness is separate from the attack timer; it is not a stored shield.

While completed and operational, this installation joins the layered strategic defense. Distinct eligible defense types contribute to one interception chance, capped at 92%; duplicates do not add another roll. Notice and laser strikes are not intercepted.

Game stats

Purpose
Laser point defence.
Upgrades
Defensive Shield Umbrella (research)
Supply
1450
Construction
25 s
Health
752
Armor reduction
20%
Domain
ground
Base damage
30
Range
360
Reload
0.9 s
Targets
air
Tier
3

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Cover an approach that enemies must use and support any gaps in its target coverage.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • Outrange it, bypass its position or attack from an unsupported domain.

Release game source · Reference artwork; it may differ from the in-game model. · Link to this entry

Aegis Bunker Fixed defense · Jewish Space Laser Command Expanded production

A stationary weapon or defensive support position.

Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

Game stats

Purpose
Infantry garrison.
Upgrades
None
Supply
900
Construction
19 s
Health
1094
Armor reduction
40%
Domain
ground
Base damage
26
Range
190
Reload
0.9 s
Targets
ground, naval
Passenger capacity
6
Tier
2

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Cover an approach that enemies must use and support any gaps in its target coverage.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • Outrange it, bypass its position or attack from an unsupported domain.

Release game source · Link to this entry

Airfield Revetment Baffle Tent Fixed defense · Jewish Space Laser Command Expanded production

A stationary weapon or defensive support position.

Game stats

Purpose
Hides parked aircraft from radar.
Upgrades
None
Supply
500
Construction
12 s
Health
580
Armor reduction
20%
Domain
ground
Base damage
23
Range
190
Reload
0.9 s
Targets
ground, naval
Concealment
Revealed by detection or firing
Tier
1

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Cover an approach that enemies must use and support any gaps in its target coverage.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • Outrange it, bypass its position or attack from an unsupported domain.

Release game source · Link to this entry

Hardened Aircraft Shelter (Mega-HAS) Fixed defense · Jewish Space Laser Command Expanded production

A stationary weapon or defensive support position.

Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

Game stats

Purpose
Hardened shelter. Fits one aircraft up to E-4B size.
Upgrades
Ferro-Titanium Blast Shielding (research)
Supply
1350
Construction
25 s
Health
681
Armor reduction
20%
Domain
ground
Base damage
27
Range
190
Reload
0.9 s
Targets
ground, naval
Passenger capacity
6
Tier
2

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Cover an approach that enemies must use and support any gaps in its target coverage.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • Outrange it, bypass its position or attack from an unsupported domain.

Release game source · Link to this entry

Composite Plating Reference upgrade · Jewish Space Laser Command Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Composite Plating serves the coalition roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
1200 research
Catalog tier
2

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Networked Optics Reference upgrade · Jewish Space Laser Command Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Networked Optics serves the coalition roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
1000 research
Catalog tier
2

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Smart Munitions Reference upgrade · Jewish Space Laser Command Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Smart Munitions serves the coalition roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
1500 research
Catalog tier
3

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Field Trauma Kits Reference upgrade · Jewish Space Laser Command Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Field Trauma Kits serves the coalition roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
800 research
Catalog tier
2

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Advanced Avionics Reference upgrade · Jewish Space Laser Command Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Advanced Avionics serves the coalition roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
1750 research
Catalog tier
3

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Reactive Countermeasures Reference upgrade · Jewish Space Laser Command Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Reactive Countermeasures serves the coalition roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
1600 research
Catalog tier
3

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Expeditionary Logistics Reference upgrade · Jewish Space Laser Command Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Expeditionary Logistics serves the coalition roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
1400 research
Catalog tier
3

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Adaptive Camouflage Reference upgrade · Jewish Space Laser Command Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Adaptive Camouflage serves the coalition roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
1900 research
Catalog tier
4

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

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Hardened Datalinks Reference upgrade · Jewish Space Laser Command Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Hardened Datalinks serves the coalition roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
2100 research
Catalog tier
4

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

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Subsurface Synthetic Aperture Reference upgrade · Jewish Space Laser Command Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Subsurface Synthetic Aperture serves the coalition roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
2300 research
Catalog tier
4

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

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Carrier Strike Certification Reference upgrade · Jewish Space Laser Command Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Carrier Strike Certification serves the coalition roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
1800 research
Catalog tier
4

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

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Triple-Pulse Penetrator Reference upgrade · Jewish Space Laser Command Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Triple-Pulse Penetrator serves the coalition roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
2500 research
Catalog tier
5

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

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Conformal Fuel Tanks (CFT) Reference upgrade · Jewish Space Laser Command Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

IAF-engineered conformal fuselage fuel tanks for F-16I Sufa, F-15I Ra'am, and F-35 Adir. Extends combat radius and flight loiter time by +40% without sacrificing underwing weapon pylons.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
1200 research
Catalog tier
2

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

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Advanced Pilot Helmet HUD (DASH/TARGO) Reference upgrade · Jewish Space Laser Command Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Elbit DASH / TARGO high-off-boresight helmet-mounted display system. Allows pilots to lock missiles and sensors simply by looking at targets, granting instant target acquisition and +35% missile engagement range.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
1400 research
Catalog tier
3

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

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JSLC C4I Tactical Datalink Uplink Reference upgrade · Jewish Space Laser Command Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Integrates F-35, F-16, and F-15 avionics directly with the JSL C4I battlefield management network. Enables aircraft to coordinate real-time orbital laser strikes and instant sensor-to-shooter targeting.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
1800 research
Catalog tier
4

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

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JSLC Defensive Shield Umbrella (18% Intercept) Reference upgrade · Jewish Space Laser Command Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Networked missile and strike defense linking aircraft sensor fusion with ground-based Iron Dome, Iron Beam, and Arrow batteries. Provides an active 18% likelihood that any incoming hostile strike or missile is intercepted and defeated by a JSLC defensive shot.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
2200 research
Catalog tier
4

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

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Orbital Re-Entry Heat Shielding Reference upgrade · Jewish Space Laser Command Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Advanced ceramic ablation tiles and retro-thrusters. Eliminates landing attrition damage when deploying ground forces from the JSL Orbital Platform.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
1100 research
Catalog tier
2

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

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Quantum Beacon Drop Guidance Reference upgrade · Jewish Space Laser Command Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Quantum entanglement beacon coordinates with JSL satellite telemetry, reducing orbital insertion drop scatter from +/-80m to 0m pinpoint accuracy.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
1350 research
Catalog tier
3

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

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Expanded Orbital Cryo-Bays Reference upgrade · Jewish Space Laser Command Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Expands JSL Orbital Platform cargo berths from 2 light units to 6 heavy combat vehicles (enabling orbital drops of Paladin Tanks, Bulldozers, and Heavy Rigs).

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
1750 research
Catalog tier
4

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Rapid Suborbital Magnetic Sling Reference upgrade · Jewish Space Laser Command Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Superconducting magnetic mass-driver accelerates orbital drop reload cycles, slashing JSL transport cooldown from 90s to 45s.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
2000 research
Catalog tier
4

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Tomahawk Cruise Missile Loadout Reference upgrade · Jewish Space Laser Command Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Outfits B-52H Stratofortress and F-15I Ra'am with terrain-following BGM-109 Tomahawk land-attack cruise missiles (+100% range, terrain contour masking).

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
1500 research
Catalog tier
3

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

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Covenant Anthem Hypersonic Missiles Reference upgrade · Jewish Space Laser Command Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Outfits B-52H and F-15 with next-generation Covenant Anthem hypersonic stealth cruise missiles with quantum terminal tracking, bypassing Point Defense grids.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
2200 research
Catalog tier
4

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Aerial Refueling Logistics Doctrine Reference upgrade · Jewish Space Laser Command Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Establishes institutional aerial tanker integration. Increases all tactical combat aircraft speed by +20%, extends loiter duration by +50%, and enables automatic in-flight payload replenishments.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
1500 research
Catalog tier
3

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

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Ferro-Titanium Blast Shielding Reference upgrade · Jewish Space Laser Command Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Upgrades all Hardened Aircraft Shelters with multi-layer ferro-titanium blast doors and subterranean shock absorption, raising shelter HP by +50% and granting complete EMP immunity.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
1250 research
Catalog tier
3

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

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Strategic Aerial Refueling (KC-135 / KC-46) Reference support · Jewish Space Laser Command Reference design

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Superpower: Scrambles an off-map KC-135 Stratotanker / KC-46 Pegasus in a sweeping aerial refueling orbit, instantly refuelling and rearming all airborne combat aircraft (+35% speed, +50% range, restored munitions).

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
0 command
Catalog tier
1
Listed cooldown
75 s

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

JSL Orbital Drop Transport Reference support · Jewish Space Laser Command Reference design

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Suborbital tactical insertion from the JSL Orbital Platform. Drops combat units directly anywhere on the map with orbital heat shielding and beacon guidance.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
2 command
Catalog tier
2
Listed cooldown
90 s

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

USAF Pararescue (PJ) CSAR Extraction Reference support · Jewish Space Laser Command Reference design

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Periodic Superpower: Deploys an elite USAF Pararescue (PJ) team and combat hoist helicopter to extract stranded or downed pilots anywhere on the map, restoring +20% PR Legitimacy.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
600 command
Catalog tier
2
Listed cooldown
90 s

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Bribe Bedouin River Guides Reference support · Jewish Space Laser Command Reference design

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Pay $150 supply to local Bedouin scouts to reveal shallow river fords, gravel sandbars, and fordable crossings across the river.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
150 command
Catalog tier
1
Listed cooldown
40 s

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Combat Engineer Bridge Demolition (C4) Reference support · Jewish Space Laser Command Reference design

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Orders Combat Engineers or strike elements to plant demolition charges on a river bridge, collapsing the deck into the water. Drops ground transit and opens the canal waterway for capital warships.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
150 command
Catalog tier
1
Listed cooldown
30 s

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Combat Engineer Pontoon Bridge Repair Reference support · Jewish Space Laser Command Reference design

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Dispatches Combat Engineers (D9 Bulldozer / SCV) to reconstruct a collapsed bridge using heavy modular steel pontoons and Bailey trusses, restoring ground transit.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
250 command
Catalog tier
1
Listed cooldown
45 s

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Deploy USACE Cutwater (HD-18) Reference support · Jewish Space Laser Command Reference design

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Deploys a specialized amphibious/naval engineering hopper dredger. Uses hydraulic suction cutterheads to deepen shallow canal shoals and widen waterways (+4ft depth per cycle), allowing heavy destroyers and corvettes to transit inland.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
400 command
Catalog tier
2
Listed cooldown
60 s

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Orbital SAR Bathymetric Radar Scan Reference upgrade · Jewish Space Laser Command Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Space-based synthetic aperture radar continuously maps river depth contours and reveals all shallow fords and sandbars in real-time.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
800 research
Catalog tier
2

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Supply Pallets Reference support · Jewish Space Laser Command Reference design

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Supply Pallets serves the coalition roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
1 command
Catalog tier
1
Listed cooldown
90 s

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Recon Sweep Reference support · Jewish Space Laser Command Reference design

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Recon Sweep serves the coalition roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
1 command
Catalog tier
1
Listed cooldown
75 s

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Rapid Deployment Reference support · Jewish Space Laser Command Reference design

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Rapid Deployment serves the coalition roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
2 command
Catalog tier
2
Listed cooldown
120 s

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Signal Blackout Reference support · Jewish Space Laser Command Reference design

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Signal Blackout serves the coalition roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
3 command
Catalog tier
3
Listed cooldown
150 s

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Precision Salvo Reference support · Jewish Space Laser Command Reference design

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Precision Salvo serves the coalition roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
3 command
Catalog tier
3
Listed cooldown
180 s

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Wing Command Reference support · Jewish Space Laser Command Reference design

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Wing Command serves the coalition roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
4 command
Catalog tier
4
Listed cooldown
210 s

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Orbital Ground Scan Reference support · Jewish Space Laser Command Reference design

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Orbital Ground Scan serves the coalition roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
3 command
Catalog tier
3
Listed cooldown
135 s

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Skyglass Lance Reference support · Jewish Space Laser Command Reference design

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Skyglass Lance serves the coalition roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
4 command
Catalog tier
4
Listed cooldown
220 s

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Skyglass Sweep Reference support · Jewish Space Laser Command Reference design

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Skyglass Sweep serves the coalition roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
4 command
Catalog tier
4
Listed cooldown
230 s

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

High-Orbit Impact Reference support · Jewish Space Laser Command Reference design

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

High-Orbit Impact serves the coalition roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
5 command
Catalog tier
5
Listed cooldown
360 s

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Call Battlestar Zion Reference support · Jewish Space Laser Command Reference design

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Calls the orbital carrier into theater with four Raptors and eight Vipers.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
5 command
Catalog tier
5
Listed cooldown
420 s

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Penguin Emperor Zealot reference artwork Penguin Emperor Zealot Line infantry · Penguins Expanded production

An affordable infantry body for the front line and nearby objectives.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Penguin Emperor Zealot fills its line infantry position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
175
Training
6 s
Health
81
Armor reduction
0%
Domain
ground
Speed
70
Base damage
8
Range
90
Reload
0.55 s
Targets
ground, naval
Tier
1
Physical length
0.8 m · representative
Body width
0.65 m · representative
Physical height
1.8 m · representative

Prerequisites and production

  • Producer: Standard Barracks or People's Hall

Use it

  • Move with supporting weapons and avoid arriving one at a time.

Counter it

  • Concentrated fire and attacks from beyond its range.

Release game source · Reference artwork; it may differ from the in-game model. · Link to this entry

Penguin Heavy Zealot reference artwork Penguin Heavy Zealot Line infantry · Penguins Expanded production

An affordable infantry body for the front line and nearby objectives.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Penguin Heavy Zealot fills its line infantry position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
350
Training
10 s
Health
151
Armor reduction
35%
Domain
ground
Speed
56
Base damage
9
Range
90
Reload
0.55 s
Targets
ground, naval
Tier
2
Physical length
0.8 m · representative
Body width
0.65 m · representative
Physical height
1.8 m · representative

Prerequisites and production

  • Producer: Standard Barracks or People's Hall

Use it

  • Move with supporting weapons and avoid arriving one at a time.

Counter it

  • Concentrated fire and attacks from beyond its range.

Release game source · Reference artwork; it may differ from the in-game model. · Link to this entry

Conscript Section Line infantry · Penguins Expanded production

An affordable infantry body for the front line and nearby objectives.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Conscript Section fills its line infantry position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
150
Training
6 s
Health
81
Armor reduction
0%
Domain
ground
Speed
70
Base damage
8
Range
90
Reload
0.55 s
Targets
ground, naval
Tier
1
Physical length
0.8 m · representative
Body width
0.65 m · representative
Physical height
1.8 m · representative

Prerequisites and production

  • Producer: Standard Barracks or People's Hall

Use it

  • Move with supporting weapons and avoid arriving one at a time.

Counter it

  • Concentrated fire and attacks from beyond its range.

Release game source · Link to this entry

Storm Sapper Close assault · Penguins Expanded production

A short-range attacker that trades safe reach for a heavier hit.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Storm Sapper fills its close assault position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
325
Training
9 s
Health
82
Armor reduction
0%
Domain
ground
Speed
70
Base damage
20
Range
65
Reload
0.55 s
Targets
ground, naval
Actions
lay mine
Tier
1
Physical length
0.8 m · representative
Body width
0.65 m · representative
Physical height
1.8 m · representative

Prerequisites and production

  • Producer: Standard Barracks or People's Hall

Use it

  • Approach behind a screen, then close on a vulnerable structure or unit.
  • Lay mine: spend 25 supply on nearby clear ground. It arms after two seconds, lasts up to 180 seconds and triggers on approaching hostile ground troops. Limit: 32 active mines per owner.
  • Actions share one readiness timer: lay mine 8s. Using an action briefly reveals the unit.

Counter it

  • Keep distance and fire during its approach.

Release game source · Link to this entry

Polar Combat Engineer Field repair · Penguins Expanded production

An unarmed service unit that automatically restores your nearby equipment.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Polar Combat Engineer fills its field repair position.

Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.

R assigns this unit to repair friendly vehicles or completed structures, including allied assets and mechanical breakdowns at full health. Its automatic equipment-repair aura pauses during that assignment.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
275
Training
8 s
Health
214
Armor reduction
0%
Domain
ground
Speed
64
Weapon
Unarmed
Equipment repair
12 HP/s
Actions
capture
Tier
1
Physical length
0.8 m · representative
Body width
0.65 m · representative
Physical height
1.8 m · representative

Prerequisites and production

  • Producer: Standard Barracks or People's Hall

Use it

  • Keep damaged vehicles within its service radius and protect it from direct fire.
  • Capture: approach a completed hostile building at no more than 25% health; it must have no loaded passengers.
  • Actions share one readiness timer: capture 20s. Using an action briefly reveals the unit.

Counter it

  • Cut it off from the units it supports.

Release game source · Link to this entry

Directorate Field Surgeon Infantry medical support · Penguins Expanded production

An unarmed support unit that restores your nearby infantry.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Directorate Field Surgeon fills its infantry medical support position.

Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
325
Training
9 s
Health
91
Armor reduction
0%
Domain
ground
Speed
70
Weapon
Unarmed
Infantry healing
8 HP/s
Tier
2
Physical length
0.8 m · representative
Body width
0.65 m · representative
Physical height
1.8 m · representative

Prerequisites and production

  • Producer: Standard Barracks or People's Hall

Use it

  • Keep it close enough to help, behind the units taking fire.

Counter it

  • Separate it from its escort or focus the support unit.

Release game source · Link to this entry

Iron Lance Anti-vehicle support · Penguins Expanded production

A dedicated support weapon for engaging armored targets.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Iron Lance fills its anti-vehicle support position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
375
Training
10 s
Health
97
Armor reduction
0%
Domain
ground
Speed
48
Base damage
37
Range
190
Reload
1.35 s
Targets
ground, naval
Tier
2
Physical length
0.8 m · representative
Body width
0.65 m · representative
Physical height
1.8 m · representative

Prerequisites and production

  • Producer: Standard Barracks or People's Hall

Use it

  • Use a front line to buy time for repeated shots.

Counter it

  • Pressure the weapon before it can exploit its reach.

Release game source · Link to this entry

Frostbite Sniper Long-range infantry · Penguins Expanded production

A deliberate long-range shooter with a slower firing cycle.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Frostbite Sniper fills its long-range infantry position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
475
Training
12 s
Health
92
Armor reduction
0%
Domain
ground
Speed
70
Base damage
37
Range
260
Reload
1.8 s
Targets
ground, naval
Concealment
Revealed by detection or firing
Tier
2
Physical length
0.8 m · representative
Body width
0.65 m · representative
Physical height
1.8 m · representative

Prerequisites and production

  • Producer: Standard Barracks or People's Hall

Use it

  • Keep a clear gap between the shooter and approaching enemies.

Counter it

  • Close during reload or attack from multiple directions.

Release game source · Link to this entry

Skyguard Team Air defense · Penguins Expanded production

A weapon assigned to air targets by the current game rules.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Skyguard Team fills its air defense position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
400
Training
10 s
Health
184
Armor reduction
0%
Domain
ground
Speed
80
Base damage
28
Range
170
Reload
0.4 s
Targets
air
Tier
2
Physical length
0.8 m · representative
Body width
0.65 m · representative
Physical height
1.8 m · representative

Prerequisites and production

  • Producer: Standard Barracks or People's Hall

Use it

  • Cover valuable units and check the listed target domains before deploying.

Counter it

  • Attack from a domain it cannot engage or overwhelm its reload cycle.

Release game source · Link to this entry

Banner Officer Command support · Penguins Expanded production

An unarmed specialist whose value comes from its listed support and tactical actions.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Banner Officer fills its command support position.

The command bonus affects nearby expanded weapons. Multiple providers do not stack this bonus.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
650
Training
15 s
Health
283
Armor reduction
0%
Domain
ground
Speed
55
Weapon
Unarmed
Command support
+15% expanded weapon damage within 150
Tier
3
Physical length
0.8 m · representative
Body width
0.65 m · representative
Physical height
1.8 m · representative

Prerequisites and production

  • Producer: Standard Barracks or People's Hall
  • A completed research facility

Use it

  • Use only the actions shown in its current loadout; keep a combat escort.

Counter it

  • Pressure the escort, then the support unit.

Release game source · Link to this entry

Spectre Ghost Agent Line infantry · Penguins Expanded production

An affordable infantry body for the front line and nearby objectives.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Spectre Ghost Agent fills its line infantry position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1250
Training
26 s
Health
106
Armor reduction
0%
Domain
ground
Speed
70
Base damage
11
Range
90
Reload
0.55 s
Targets
ground, naval
Actions
demolish
Concealment
Revealed by detection or firing
Tier
3
Physical length
0.8 m · representative
Body width
0.65 m · representative
Physical height
1.8 m · representative

Prerequisites and production

  • Producer: Standard Barracks or People's Hall
  • A completed research facility

Use it

  • Move with supporting weapons and avoid arriving one at a time.
  • Demolish: approach a visible surface target for a single enhanced hit.
  • Actions share one readiness timer: demolish 20s. Using an action briefly reveals the unit.

Counter it

  • Concentrated fire and attacks from beyond its range.

Release game source · Link to this entry

Ghost Minister Special operations · Penguins Expanded production

An expensive infantry specialist with a stronger attack and selected tactical actions.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Ghost Minister fills its special operations position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1600
Training
32 s
Health
118
Armor reduction
0%
Domain
ground
Speed
70
Base damage
35
Range
90
Reload
0.55 s
Targets
ground, naval
Actions
capture
Tier
4
Physical length
0.8 m · representative
Body width
0.65 m · representative
Physical height
1.8 m · representative

Prerequisites and production

  • Producer: Standard Barracks or People's Hall
  • A completed research facility

Use it

  • Use the listed abilities against exposed targets; preserve the unit between engagements.
  • Capture: approach a completed hostile building at no more than 25% health; it must have no loaded passengers.
  • Actions share one readiness timer: capture 20s. Using an action briefly reveals the unit.

Counter it

  • Detection and concentrated fire punish an isolated specialist.

Release game source · Link to this entry

Gentle Worker Elephant reference artwork Gentle Worker Elephant Construction and support · Penguins Expanded production

A worker that places and completes expanded structures.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Gentle Worker Elephant fills its construction and support position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
450
Training
12 s
Health
217
Armor reduction
12%
Domain
ground
Speed
64
Weapon
Unarmed
Tier
1
Physical length
6 m · representative
Body width
2.5 m · representative
Physical height
3 m · representative

Prerequisites and production

  • Producer: Standard Headquarters or Central Directorate or Armored Works

Use it

  • Keep it alive until construction finishes and leave room around the foundation.

Counter it

  • Interrupt construction by threatening the assigned worker.

Release game source · Reference artwork; it may differ from the in-game model. · Link to this entry

Atlantean Dragoon Walker reference artwork Atlantean Dragoon Walker Direct-fire vehicle · Penguins Expanded production

A mobile combat vehicle for sustained pressure on surface targets.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Atlantean Dragoon Walker fills its direct-fire vehicle position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
450
Training
18 s
Health
253
Armor reduction
12%
Domain
ground
Speed
55
Base damage
25
Range
120
Reload
0.9 s
Targets
ground, naval
Tier
2
Physical length
7 m · representative
Body width
2.8 m · representative
Physical height
3 m · representative

Prerequisites and production

  • Producer: Armored Works

Use it

  • Advance with scouts and support instead of driving beyond the rest of the force.

Counter it

  • Use the listed range and armor to choose a favorable engagement.

Release game source · Reference artwork; it may differ from the in-game model. · Link to this entry

Prospector Truck Resource collection · Penguins Expanded production

A worker that converts resource patches into spendable supply.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Prospector Truck fills its resource collection position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1100
Training
21 s
Health
194
Armor reduction
12%
Domain
ground
Speed
58
Weapon
Unarmed
Tier
1
Physical length
8 m · representative
Body width
2.5 m · representative
Physical height
3.5 m · representative

Prerequisites and production

  • Producer: Standard Headquarters or Central Directorate or Armored Works

Use it

  • Keep a short, defended route to a completed drop-off point.

Counter it

  • Pressure the worker or its return route.

Release game source · Link to this entry

Lynx Scout Car Reconnaissance · Penguins Expanded production

A mobile observer that helps expose concealed opposition.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Lynx Scout Car fills its reconnaissance position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
500
Training
13 s
Health
98
Armor reduction
12%
Domain
ground
Speed
118.12
Base damage
13
Range
145
Reload
0.7 s
Targets
ground, naval
Tier
1
Physical length
5 m · representative
Body width
2.1 m · representative
Physical height
2.3 m · representative

Prerequisites and production

  • Producer: Armored Works

Use it

  • Probe before committing expensive units and use its detection radius.

Counter it

  • Intercept the scout before its main force arrives.

Release game source · Link to this entry

Redoubt Carrier Transport · Penguins Expanded production

A carrier for nearby friendly ground troops, with capacity defined by its loadout.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Redoubt Carrier fills its transport position.

Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
700
Training
17 s
Health
273
Armor reduction
12%
Domain
ground
Speed
85
Base damage
13
Range
85
Reload
0.6 s
Targets
ground, naval
Passenger capacity
6
Tier
1
Physical length
7 m · representative
Body width
2.8 m · representative
Physical height
2.6 m · representative

Prerequisites and production

  • Producer: Armored Works

Use it

  • Load before crossing dangerous terrain and unload onto clear land.

Counter it

  • Destroying a loaded transport also loses its passengers.

Release game source · Link to this entry

Foundry Tank Direct-fire vehicle · Penguins Expanded production

A mobile combat vehicle for sustained pressure on surface targets.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Foundry Tank fills its direct-fire vehicle position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
900
Training
21 s
Health
261
Armor reduction
25%
Domain
ground
Speed
55
Base damage
26
Range
120
Reload
0.9 s
Targets
ground, naval
Tier
2
Crew repair / order
Up to 15% maximum HP
Crew repair rate
2% maximum HP/s
Crew preparation
3 s
Crew cooldown
60 s
Physical length
9 m · representative
Body width
3.6 m · representative
Physical height
2.8 m · representative

Prerequisites and production

  • Producer: Armored Works

Use it

  • Advance with scouts and support instead of driving beyond the rest of the force.
  • R can start a limited crew repair after 8 seconds without damage or firing. Stop in cover; the crew cannot move or fight while working.
  • Health ceilings depend on starting damage: 90% for light damage, 70% for moderate damage. Below 35% health, bring a specialist. A separate mechanical breakdown still follows its own repair process.

Counter it

  • Use the listed range and armor to choose a favorable engagement.

Release game source · Link to this entry

Twinfang Flak Air defense · Penguins Expanded production

A weapon assigned to air targets by the current game rules.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Twinfang Flak fills its air defense position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1000
Training
22 s
Health
191
Armor reduction
12%
Domain
ground
Speed
80
Base damage
29
Range
170
Reload
0.4 s
Targets
air, ground, naval
Tier
2
Physical length
8 m · representative
Body width
3 m · representative
Physical height
4 m · representative

Prerequisites and production

  • Producer: Armored Works

Use it

  • Cover valuable units and check the listed target domains before deploying.

Counter it

  • Attack from a domain it cannot engage or overwhelm its reload cycle.

Release game source · Link to this entry

Seismic Cannon Fire support · Penguins Expanded production

A ranged support weapon with an impact area around its target.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Seismic Cannon fills its fire support position.

Splash can hit your own units and allies inside the blast radius. Keep the assault screen away from the impact point.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1400
Training
29 s
Health
188
Armor reduction
12%
Domain
ground
Speed
42
Base damage
87
Range
300
Reload
2.2 s
Targets
ground, naval
Splash radius
38
Tier
3
Physical length
10 m · representative
Body width
3.2 m · representative
Physical height
3.4 m · representative

Prerequisites and production

  • Producer: Armored Works
  • A completed research facility

Use it

  • Keep an escort and target groups rather than pursuing isolated scouts.

Counter it

  • Approach from an unguarded direction and force it away from the firing position.

Release game source · Link to this entry

Furnace Projector Close assault · Penguins Expanded production

A short-range attacker that trades safe reach for a heavier hit.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Furnace Projector fills its close assault position.

Splash can hit your own units and allies inside the blast radius. Keep the assault screen away from the impact point.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1150
Training
24 s
Health
106
Armor reduction
12%
Domain
ground
Speed
70
Base damage
26
Range
65
Reload
0.55 s
Targets
ground, naval
Splash radius
38
Tier
3
Physical length
7 m · representative
Body width
2.8 m · representative
Physical height
3 m · representative

Prerequisites and production

  • Producer: Armored Works
  • A completed research facility

Use it

  • Approach behind a screen, then close on a vulnerable structure or unit.

Counter it

  • Keep distance and fire during its approach.

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Rolling Bastion Direct-fire vehicle · Penguins Expanded production

A mobile combat vehicle for sustained pressure on surface targets.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Rolling Bastion fills its direct-fire vehicle position.

Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
2050
Training
38 s
Health
547
Armor reduction
35%
Domain
ground
Speed
44
Base damage
33
Range
120
Reload
0.9 s
Targets
ground, naval
Passenger capacity
6
Tier
4
Physical length
9 m · representative
Body width
3.6 m · representative
Physical height
2.8 m · representative

Prerequisites and production

  • Producer: Armored Works
  • A completed research facility

Use it

  • Advance with scouts and support instead of driving beyond the rest of the force.

Counter it

  • Use the listed range and armor to choose a favorable engagement.

Release game source · Link to this entry

Signal Breaker Command support · Penguins Expanded production

An unarmed specialist whose value comes from its listed support and tactical actions.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Signal Breaker fills its command support position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1300
Training
27 s
Health
293
Armor reduction
12%
Domain
ground
Speed
55
Weapon
Unarmed
Actions
disable
Tier
3
Physical length
7 m · representative
Body width
2.8 m · representative
Physical height
3 m · representative

Prerequisites and production

  • Producer: Armored Works
  • A completed research facility

Use it

  • Use only the actions shown in its current loadout; keep a combat escort.
  • Disable: stop a visible hostile target within 180 for five seconds.
  • Actions share one readiness timer: disable 20s. Using an action briefly reveals the unit.

Counter it

  • Pressure the escort, then the support unit.

Release game source · Link to this entry

Convoy Repairer Field repair · Penguins Expanded production

An unarmed service unit that automatically restores your nearby equipment.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Convoy Repairer fills its field repair position.

Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.

R assigns this unit to repair friendly vehicles or completed structures, including allied assets and mechanical breakdowns at full health. Its automatic equipment-repair aura pauses during that assignment.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
950
Training
21 s
Health
249
Armor reduction
12%
Domain
ground
Speed
64
Weapon
Unarmed
Equipment repair
12 HP/s
Tier
2
Physical length
8 m · representative
Body width
2.5 m · representative
Physical height
3.5 m · representative

Prerequisites and production

  • Producer: Armored Works

Use it

  • Keep damaged vehicles within its service radius and protect it from direct fire.

Counter it

  • Cut it off from the units it supports.

Release game source · Link to this entry

Ancient Puddle Jumper reference artwork Ancient Puddle Jumper Strike aircraft · Penguins Expanded production

An aircraft that delivers attacks according to its listed target domains.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Ancient Puddle Jumper fills its strike aircraft position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
750
Training
22 s
Health
200
Armor reduction
0%
Domain
air
Speed
105
Altitude
130
Base damage
56
Range
165
Reload
1.35 s
Targets
ground, naval
Tier
2
Physical length
22 m · representative
Wingspan / outer width
18 m · representative
Physical height
6 m · representative
Gross mass reference
45 t · representative

Prerequisites and production

  • Producer: Aviation Yard

Use it

  • Approach through gaps in air defense and leave room to return for rearming when needed.

Counter it

  • Protect likely targets with air defense.

Release game source · Reference artwork; it may differ from the in-game model. · Link to this entry

Firecrest Interceptor Fighter · Penguins Expanded production

An aircraft focused on aerial engagements; some loadouts also attack surface targets.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Firecrest Interceptor fills its fighter position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1200
Training
26 s
Health
205
Armor reduction
0%
Domain
air
Speed
105
Altitude
130
Base damage
58
Range
165
Reload
1.35 s
Targets
air
Tier
2
Physical length
17 m · representative
Wingspan / outer width
12 m · representative
Physical height
4.8 m · representative
Gross mass reference
30 t · representative

Prerequisites and production

  • Producer: Aviation Yard

Use it

  • Check target domains and remaining missiles before committing.

Counter it

  • Layer air defense and exploit limited ammunition where listed.

Release game source · Link to this entry

Hammerfall Bomber Strike aircraft · Penguins Expanded production

An aircraft that delivers attacks according to its listed target domains.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Hammerfall Bomber fills its strike aircraft position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1750
Training
34 s
Health
232
Armor reduction
0%
Domain
air
Speed
105
Altitude
130
Base damage
66
Range
165
Reload
1.35 s
Targets
ground, naval
Tier
3
Physical length
22 m · representative
Wingspan / outer width
18 m · representative
Physical height
6 m · representative
Gross mass reference
45 t · representative

Prerequisites and production

  • Producer: Aviation Yard
  • A completed research facility

Use it

  • Approach through gaps in air defense and leave room to return for rearming when needed.

Counter it

  • Protect likely targets with air defense.

Release game source · Link to this entry

Kite Gunship Gunship · Penguins Expanded production

An armed aircraft for sustained pressure within its weapon range.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Kite Gunship fills its gunship position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off.

Game stats

Supply
1450
Training
30 s
Health
228
Armor reduction
0%
Domain
air
Speed
105
Altitude
65
Base damage
64
Range
165
Reload
1.35 s
Targets
ground, naval
Tier
3
Operating length
18 m · representative
Operating rotor width
15 m · representative
Physical height
4.8 m · representative
Gross mass reference
12 t · representative

Prerequisites and production

  • Producer: Aviation Yard
  • A completed research facility

Use it

  • Support the ground advance without lingering inside concentrated air defense.

Counter it

  • Use weapons that can reach its altitude.

Release game source · Link to this entry

Cloud Crane Transport · Penguins Expanded production

A carrier for nearby friendly ground troops, with capacity defined by its loadout.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Cloud Crane fills its transport position.

Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off.

Game stats

Supply
1100
Training
24 s
Health
312
Armor reduction
0%
Domain
air
Speed
85
Altitude
65
Weapon
Unarmed
Passenger capacity
6
Tier
2
Operating length
18 m · representative
Operating rotor width
15 m · representative
Physical height
4.8 m · representative
Gross mass reference
12 t · representative

Prerequisites and production

  • Producer: Aviation Yard

Use it

  • Load before crossing dangerous terrain and unload onto clear land.

Counter it

  • Destroying a loaded transport also loses its passengers.

Release game source · Link to this entry

Watchful Eye Reconnaissance · Penguins Expanded production

A mobile observer that helps expose concealed opposition.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Watchful Eye fills its reconnaissance position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
850
Training
19 s
Health
112
Armor reduction
0%
Domain
air
Speed
125
Altitude
75
Weapon
Unarmed
Surface detection
320
Tier
2
Physical length
5 m · representative
Wingspan / outer width
9 m · representative
Physical height
2 m · representative
Gross mass reference
1.5 t · representative

Prerequisites and production

  • Producer: Aviation Yard

Use it

  • Probe before committing expensive units and use its detection radius.

Counter it

  • Intercept the scout before its main force arrives.

Release game source · Link to this entry

Sunlance Prototype Strike aircraft · Penguins Expanded production

An aircraft that delivers attacks according to its listed target domains.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. Sunlance Prototype fills its strike aircraft position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
2300
Training
43 s
Health
259
Armor reduction
0%
Domain
air
Speed
105
Altitude
130
Base damage
73
Range
165
Reload
1.35 s
Targets
ground, naval
Tier
4
Physical length
22 m · representative
Wingspan / outer width
18 m · representative
Physical height
6 m · representative
Gross mass reference
45 t · representative

Prerequisites and production

  • Producer: Aviation Yard
  • A completed research facility

Use it

  • Approach through gaps in air defense and leave room to return for rearming when needed.

Counter it

  • Protect likely targets with air defense.

Release game source · Link to this entry

PDA Valkyrie Cryo-SAR Skiff Strike aircraft · Penguins Expanded production

An aircraft that delivers attacks according to its listed target domains.

The Directorate roster supplies the Penguin side with the authored industrial equipment shown here. PDA Valkyrie Cryo-SAR Skiff fills its strike aircraft position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1100
Training
20 s
Health
204
Armor reduction
0%
Domain
air
Speed
105
Altitude
130
Base damage
58
Range
165
Reload
1.35 s
Targets
ground, naval
Tier
2
Physical length
22 m · representative
Wingspan / outer width
18 m · representative
Physical height
6 m · representative
Gross mass reference
45 t · representative

Prerequisites and production

  • Producer: Aviation Yard

Use it

  • Approach through gaps in air defense and leave room to return for rearming when needed.

Counter it

  • Protect likely targets with air defense.

Release game source · Link to this entry

Central Directorate Base infrastructure · Penguins Expanded production

Game stats

Purpose
Command core. Builds your builders.
Upgrades
None
Unlocks
Ore Bureau · Reactor Block
Supply
2000
Construction
35 s
Health
2286
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Tier
1

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Reactor Block Base infrastructure · Penguins Expanded production

Game stats

Purpose
Power for the base.
Upgrades
None
Unlocks
Frost Spire Cryo-AA Battery · People's Hall · Storm Flak
Supply
700
Construction
15 s
Health
630
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Tier
1

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Ore Bureau Base infrastructure · Penguins Expanded production

Game stats

Purpose
Supply drop-off. Harvesters unload here.
Upgrades
None
Unlocks
Armored Works · Automated Foundry
Supply
900
Construction
19 s
Health
596
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Passive supply
4.5/s
Tier
1

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

People's Hall Base infrastructure · Penguins Expanded production

Game stats

Purpose
Trains infantry.
Upgrades
None
Unlocks
Broadcast Ministry · Frontier Bunker · Service Bunker
Supply
650
Construction
16 s
Health
586
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Tier
1

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Armored Works Base infrastructure · Penguins Expanded production

Game stats

Purpose
Builds vehicles.
Upgrades
Cadre Training · Gentle Elephant Knit Beanie · Incendiary Compound · Laminated Armor · Mass Production · Acoustic Dampening Silent Wake · Thermal Nanofiber Plumage
Unlocks
Aviation Yard · Dragon Cannon
Supply
1500
Construction
28 s
Health
687
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Tier
2

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Aviation Yard Base infrastructure · Penguins Expanded production

Game stats

Purpose
Builds aircraft.
Upgrades
None
Unlocks
Doctrine Institute · Strategic Command
Supply
1450
Construction
29 s
Health
685
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Tier
2

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Doctrine Institute Base infrastructure · Penguins Expanded production

Game stats

Purpose
Research. Upgrades are bought here.
Upgrades
Aurora Planetary Aegis · Counterbattery Radar · Cryo-Stasis Warheads · Experimental Reactor · Formation Datalink · National Mobilization · Overpressure Shells · Key-Light Overclock
Unlocks
Stronghold Node · Skyfire Array
Supply
2000
Construction
37 s
Health
857
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Tier
3

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Broadcast Ministry Base infrastructure · Penguins Expanded production

The command bonus affects nearby expanded weapons. Multiple providers do not stack this bonus.

Game stats

Purpose
Morale support for nearby units.
Upgrades
None
Supply
1700
Construction
31 s
Health
762
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Command support
+15% expanded weapon damage within 150
Tier
3

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Automated Foundry Base infrastructure · Penguins Expanded production

Game stats

Purpose
Steady income.
Upgrades
None
Supply
2400
Construction
40 s
Health
790
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Passive supply
12/s
Tier
3

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Service Bunker Base infrastructure · Penguins Expanded production

Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.

Game stats

Purpose
Repairs units and holds a garrison.
Upgrades
None
Supply
850
Construction
19 s
Health
661
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Passenger capacity
6
Equipment repair
12 HP/s
Tier
2

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Strategic Command Base infrastructure · Penguins Expanded production

Game stats

Purpose
Intelligence and support.
Upgrades
None
Supply
2600
Construction
46 s
Health
866
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Surface detection
320
Tier
4

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Skyfire Array Base infrastructure · Penguins Expanded production

Building or training this asset does not itself activate the separate strategic-power catalog.

Game stats

Purpose
Strategic superweapon.
Upgrades
None
Supply
3300
Construction
56 s
Health
961
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Tier
5

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Frontier Bunker Fixed defense · Penguins Expanded production

A stationary weapon or defensive support position.

Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

Game stats

Purpose
Garrison against ground attack.
Upgrades
None
Supply
450
Construction
11 s
Health
578
Armor reduction
20%
Domain
ground
Base damage
23
Range
190
Reload
0.9 s
Targets
ground, naval
Passenger capacity
6
Tier
1

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Cover an approach that enemies must use and support any gaps in its target coverage.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • Outrange it, bypass its position or attack from an unsupported domain.

Release game source · Link to this entry

Dragon Cannon Fixed defense · Penguins Expanded production

A stationary weapon or defensive support position.

Splash can hit your own units and allies inside the blast radius. Keep the assault screen away from the impact point.

Game stats

Purpose
Flame cannon against ground attack.
Upgrades
None
Supply
850
Construction
17 s
Health
661
Armor reduction
20%
Domain
ground
Base damage
26
Range
190
Reload
0.9 s
Targets
ground, naval
Splash radius
38
Tier
2

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Cover an approach that enemies must use and support any gaps in its target coverage.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • Outrange it, bypass its position or attack from an unsupported domain.

Release game source · Link to this entry

Storm Flak Fixed defense · Penguins Expanded production

A stationary weapon or defensive support position.

Splash can hit your own units and allies inside the blast radius. Keep the assault screen away from the impact point.

Game stats

Purpose
Air defence.
Upgrades
None
Supply
950
Construction
18 s
Health
665
Armor reduction
20%
Domain
ground
Base damage
29
Range
360
Reload
0.9 s
Targets
air
Splash radius
38
Tier
2

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Cover an approach that enemies must use and support any gaps in its target coverage.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • Outrange it, bypass its position or attack from an unsupported domain.

Release game source · Link to this entry

Stronghold Node Fixed defense · Penguins Expanded production

A stationary weapon or defensive support position.

The command bonus affects nearby expanded weapons. Multiple providers do not stack this bonus.

Game stats

Purpose
Fortification that buffs nearby defences.
Upgrades
None
Supply
1400
Construction
24 s
Health
1238
Armor reduction
40%
Domain
ground
Base damage
29
Range
190
Reload
0.9 s
Targets
ground, naval
Command support
+15% expanded weapon damage within 150
Tier
3

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Cover an approach that enemies must use and support any gaps in its target coverage.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • Outrange it, bypass its position or attack from an unsupported domain.

Release game source · Link to this entry

Mass Production Reference upgrade · Penguins Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Mass Production serves the directorate roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
1200 research
Catalog tier
2

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Laminated Armor Reference upgrade · Penguins Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Laminated Armor serves the directorate roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
1400 research
Catalog tier
2

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Incendiary Compound Reference upgrade · Penguins Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Incendiary Compound serves the directorate roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
1100 research
Catalog tier
2

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Cadre Training Reference upgrade · Penguins Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Cadre Training serves the directorate roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
900 research
Catalog tier
2

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Formation Datalink Reference upgrade · Penguins Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Formation Datalink serves the directorate roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
1600 research
Catalog tier
3

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Overpressure Shells Reference upgrade · Penguins Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Overpressure Shells serves the directorate roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
1750 research
Catalog tier
3

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Counterbattery Radar Reference upgrade · Penguins Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Counterbattery Radar serves the directorate roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
1300 research
Catalog tier
3

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Experimental Reactor Reference upgrade · Penguins Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Experimental Reactor serves the directorate roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
2200 research
Catalog tier
4

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

National Mobilization Reference upgrade · Penguins Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

National Mobilization serves the directorate roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
2000 research
Catalog tier
4

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Reserve Column Reference support · Penguins Reference design

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Reserve Column serves the directorate roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
1 command
Catalog tier
1
Listed cooldown
90 s

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Wideband Survey Reference support · Penguins Reference design

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Wideband Survey serves the directorate roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
1 command
Catalog tier
1
Listed cooldown
70 s

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Fortify Sector Reference support · Penguins Reference design

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Fortify Sector serves the directorate roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
2 command
Catalog tier
2
Listed cooldown
120 s

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Rolling Barrage Reference support · Penguins Reference design

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Rolling Barrage serves the directorate roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
3 command
Catalog tier
3
Listed cooldown
170 s

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Air Cordon Reference support · Penguins Reference design

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Air Cordon serves the directorate roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
3 command
Catalog tier
3
Listed cooldown
165 s

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Shock Formation Reference support · Penguins Reference design

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Shock Formation serves the directorate roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
4 command
Catalog tier
4
Listed cooldown
210 s

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Solar Tempest Reference support · Penguins Reference design

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Solar Tempest serves the directorate roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
5 command
Catalog tier
5
Listed cooldown
360 s

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Cryo-Stasis Aerial Recovery Reference support · Penguins Reference design

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Periodic Superpower: Activates an orbital cryo-beam sweep from the Antarctic Outpost, recovering all downed flight crews into deep stasis.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
550 command
Catalog tier
2
Listed cooldown
85 s

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Civilians Tricked by Ms. Rachel reference artwork Civilians Tricked by Ms. Rachel Construction and support · AoI Expanded production

A worker that places and completes expanded structures.

The Network roster combines improvised equipment with dispersed support. Civilians Tricked by Ms. Rachel fills its construction and support position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
150
Training
6 s
Health
212
Armor reduction
0%
Domain
ground
Speed
64
Weapon
Unarmed
Tier
1
Physical length
0.8 m · representative
Body width
0.65 m · representative
Physical height
1.8 m · representative

Prerequisites and production

  • Producer: Standard Headquarters or Standard Barracks or Council House or Arms Bazaar

Use it

  • Keep it alive until construction finishes and leave room around the foundation.

Counter it

  • Interrupt construction by threatening the assigned worker.

Release game source · Reference artwork; it may differ from the in-game model. · Link to this entry

Militia Infantry reference artwork Militia Infantry Line infantry · AoI Expanded production

An affordable infantry body for the front line and nearby objectives.

The Network roster combines improvised equipment with dispersed support. Militia Infantry fills its line infantry position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
125
Training
5 s
Health
81
Armor reduction
0%
Domain
ground
Speed
70
Base damage
8
Range
90
Reload
0.55 s
Targets
ground, naval
Tier
1
Physical length
0.8 m · representative
Body width
0.65 m · representative
Physical height
1.8 m · representative

Prerequisites and production

  • Producer: Standard Barracks or Arms Bazaar

Use it

  • Move with supporting weapons and avoid arriving one at a time.

Counter it

  • Concentrated fire and attacks from beyond its range.

Release game source · Reference artwork; it may differ from the in-game model. · Link to this entry

Militia Combat Sapper Field repair · AoI Expanded production

An unarmed service unit that automatically restores your nearby equipment.

The Network roster combines improvised equipment with dispersed support. Militia Combat Sapper fills its field repair position.

Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.

R assigns this unit to repair friendly vehicles or completed structures, including allied assets and mechanical breakdowns at full health. Its automatic equipment-repair aura pauses during that assignment.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
250
Training
7 s
Health
214
Armor reduction
0%
Domain
ground
Speed
64
Weapon
Unarmed
Equipment repair
12 HP/s
Actions
capture
Tier
1
Physical length
0.8 m · representative
Body width
0.65 m · representative
Physical height
1.8 m · representative

Prerequisites and production

  • Producer: Standard Barracks or Arms Bazaar

Use it

  • Keep damaged vehicles within its service radius and protect it from direct fire.
  • Capture: approach a completed hostile building at no more than 25% health; it must have no loaded passengers.
  • Actions share one readiness timer: capture 20s. Using an action briefly reveals the unit.

Counter it

  • Cut it off from the units it supports.

Release game source · Link to this entry

Scrap Gunner Line infantry · AoI Expanded production

An affordable infantry body for the front line and nearby objectives.

The Network roster combines improvised equipment with dispersed support. Scrap Gunner fills its line infantry position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
275
Training
8 s
Health
82
Armor reduction
0%
Domain
ground
Speed
70
Base damage
8
Range
90
Reload
0.55 s
Targets
ground, naval
Tier
1
Physical length
0.8 m · representative
Body width
0.65 m · representative
Physical height
1.8 m · representative

Prerequisites and production

  • Producer: Standard Barracks or Arms Bazaar

Use it

  • Move with supporting weapons and avoid arriving one at a time.

Counter it

  • Concentrated fire and attacks from beyond its range.

Release game source · Link to this entry

Tube Hunter Anti-vehicle support · AoI Expanded production

A dedicated support weapon for engaging armored targets.

The Network roster combines improvised equipment with dispersed support. Tube Hunter fills its anti-vehicle support position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
325
Training
9 s
Health
87
Armor reduction
0%
Domain
ground
Speed
48
Base damage
33
Range
190
Reload
1.35 s
Targets
ground, naval
Tier
1
Physical length
0.8 m · representative
Body width
0.65 m · representative
Physical height
1.8 m · representative

Prerequisites and production

  • Producer: Standard Barracks or Arms Bazaar

Use it

  • Use a front line to buy time for repeated shots.

Counter it

  • Pressure the weapon before it can exploit its reach.

Release game source · Link to this entry

Cell Medic Infantry medical support · AoI Expanded production

An unarmed support unit that restores your nearby infantry.

The Network roster combines improvised equipment with dispersed support. Cell Medic fills its infantry medical support position.

Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
300
Training
9 s
Health
91
Armor reduction
0%
Domain
ground
Speed
70
Weapon
Unarmed
Infantry healing
8 HP/s
Tier
2
Physical length
0.8 m · representative
Body width
0.65 m · representative
Physical height
1.8 m · representative

Prerequisites and production

  • Producer: Standard Barracks or Arms Bazaar

Use it

  • Keep it close enough to help, behind the units taking fire.

Counter it

  • Separate it from its escort or focus the support unit.

Release game source · Link to this entry

Wire Cutter Command support · AoI Expanded production

An unarmed specialist whose value comes from its listed support and tactical actions.

The Network roster combines improvised equipment with dispersed support. Wire Cutter fills its command support position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
450
Training
11 s
Health
253
Armor reduction
0%
Domain
ground
Speed
55
Weapon
Unarmed
Actions
disable
Tier
2
Physical length
0.8 m · representative
Body width
0.65 m · representative
Physical height
1.8 m · representative

Prerequisites and production

  • Producer: Standard Barracks or Arms Bazaar

Use it

  • Use only the actions shown in its current loadout; keep a combat escort.
  • Disable: stop a visible hostile target within 180 for five seconds.
  • Actions share one readiness timer: disable 20s. Using an action briefly reveals the unit.

Counter it

  • Pressure the escort, then the support unit.

Release game source · Link to this entry

Shadow Marksman Long-range infantry · AoI Expanded production

A deliberate long-range shooter with a slower firing cycle.

The Network roster combines improvised equipment with dispersed support. Shadow Marksman fills its long-range infantry position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
575
Training
14 s
Health
102
Armor reduction
0%
Domain
ground
Speed
70
Base damage
41
Range
260
Reload
1.8 s
Targets
ground, naval
Concealment
Revealed by detection or firing
Tier
3
Physical length
0.8 m · representative
Body width
0.65 m · representative
Physical height
1.8 m · representative

Prerequisites and production

  • Producer: Standard Barracks or Arms Bazaar
  • A completed research facility

Use it

  • Keep a clear gap between the shooter and approaching enemies.

Counter it

  • Close during reload or attack from multiple directions.

Release game source · Link to this entry

Shadow Saboteur Line infantry · AoI Expanded production

An affordable infantry body for the front line and nearby objectives.

The Network roster combines improvised equipment with dispersed support. Shadow Saboteur fills its line infantry position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
625
Training
13 s
Health
93
Armor reduction
0%
Domain
ground
Speed
70
Base damage
9
Range
90
Reload
0.55 s
Targets
ground, naval
Actions
demolish
Concealment
Revealed by detection or firing
Tier
2
Physical length
0.8 m · representative
Body width
0.65 m · representative
Physical height
1.8 m · representative

Prerequisites and production

  • Producer: Standard Barracks or Arms Bazaar

Use it

  • Move with supporting weapons and avoid arriving one at a time.
  • Demolish: approach a visible surface target for a single enhanced hit.
  • Actions share one readiness timer: demolish 20s. Using an action briefly reveals the unit.

Counter it

  • Concentrated fire and attacks from beyond its range.

Release game source · Link to this entry

Wandering Engineer Special operations · AoI Expanded production

An expensive infantry specialist with a stronger attack and selected tactical actions.

The Network roster combines improvised equipment with dispersed support. Wandering Engineer fills its special operations position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1400
Training
29 s
Health
117
Armor reduction
0%
Domain
ground
Speed
70
Base damage
35
Range
90
Reload
0.55 s
Targets
ground, naval
Actions
demolish
Tier
4
Physical length
0.8 m · representative
Body width
0.65 m · representative
Physical height
1.8 m · representative

Prerequisites and production

  • Producer: Standard Barracks or Arms Bazaar
  • A completed research facility

Use it

  • Use the listed abilities against exposed targets; preserve the unit between engagements.
  • Demolish: approach a visible surface target for a single enhanced hit.
  • Actions share one readiness timer: demolish 20s. Using an action briefly reveals the unit.

Counter it

  • Detection and concentrated fire punish an isolated specialist.

Release game source · Link to this entry

Toyota Hilux Technical reference artwork Toyota Hilux Technical Direct-fire vehicle · AoI Expanded production

A mobile combat vehicle for sustained pressure on surface targets.

The Network roster combines improvised equipment with dispersed support. Toyota Hilux Technical fills its direct-fire vehicle position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
400
Training
11 s
Health
226
Armor reduction
12%
Domain
ground
Speed
74.25
Base damage
23
Range
120
Reload
0.9 s
Targets
ground, naval
Tier
1
Physical length
5 m · representative
Body width
2.1 m · representative
Physical height
2.3 m · representative

Prerequisites and production

  • Producer: Salvage Yard or Service Gallery

Use it

  • Advance with scouts and support instead of driving beyond the rest of the force.

Counter it

  • Use the listed range and armor to choose a favorable engagement.

Release game source · Reference artwork; it may differ from the in-game model. · Link to this entry

Market Pickup Transport · AoI Expanded production

A carrier for nearby friendly ground troops, with capacity defined by its loadout.

The Network roster combines improvised equipment with dispersed support. Market Pickup fills its transport position.

Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
400
Training
11 s
Health
267
Armor reduction
12%
Domain
ground
Speed
114.75
Base damage
12
Range
85
Reload
0.6 s
Targets
ground, naval
Passenger capacity
3
Tier
1
Physical length
5.33 m · representative
Body width
1.85 m · representative
Physical height
2.6 m · representative

Prerequisites and production

  • Producer: Salvage Yard or Service Gallery

Use it

  • Load before crossing dangerous terrain and unload onto clear land.

Counter it

  • Destroying a loaded transport also loses its passengers.

Release game source · Link to this entry

ZU-23-2 Flak Technical Air defense · AoI Expanded production

A weapon assigned to air targets by the current game rules.

The Network roster combines improvised equipment with dispersed support. ZU-23-2 Flak Technical fills its air defense position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
750
Training
16 s
Health
169
Armor reduction
12%
Domain
ground
Speed
108
Base damage
25
Range
170
Reload
0.4 s
Targets
air
Tier
1
Physical length
8 m · representative
Body width
3 m · representative
Physical height
4 m · representative

Prerequisites and production

  • Producer: Salvage Yard or Service Gallery

Use it

  • Cover valuable units and check the listed target domains before deploying.

Counter it

  • Attack from a domain it cannot engage or overwhelm its reload cycle.

Release game source · Link to this entry

Tractor reference artwork Tractor Resource collection · AoI Expanded production

A worker that converts resource patches into spendable supply.

The Network roster combines improvised equipment with dispersed support. Tractor fills its resource collection position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
900
Training
19 s
Health
192
Armor reduction
12%
Domain
ground
Speed
58
Weapon
Unarmed
Tier
1
Physical length
8 m · representative
Body width
2.5 m · representative
Physical height
3.5 m · representative

Prerequisites and production

  • Producer: Standard Headquarters or Council House or Salvage Yard or Service Gallery

Use it

  • Keep a short, defended route to a completed drop-off point.

Counter it

  • Pressure the worker or its return route.

Release game source · Reference artwork; it may differ from the in-game model. · Link to this entry

Tunnel Resource Worker Construction and support · AoI Expanded production

A worker that places and completes expanded structures.

The Network roster combines improvised equipment with dispersed support. Tunnel Resource Worker fills its construction and support position.

A surface unit does not by itself create an underground route or invasion squad.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
650
Training
16 s
Health
220
Armor reduction
12%
Domain
ground
Speed
64
Weapon
Unarmed
Tier
1
Physical length
8 m · representative
Body width
2.5 m · representative
Physical height
3.5 m · representative

Prerequisites and production

  • Producer: Standard Headquarters or Council House or Salvage Yard or Service Gallery

Use it

  • Keep it alive until construction finishes and leave room around the foundation.

Counter it

  • Interrupt construction by threatening the assigned worker.

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Recoilless Buggy Anti-vehicle support · AoI Expanded production

A dedicated support weapon for engaging armored targets.

The Network roster combines improvised equipment with dispersed support. Recoilless Buggy fills its anti-vehicle support position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
650
Training
15 s
Health
89
Armor reduction
12%
Domain
ground
Speed
64.8
Base damage
33
Range
190
Reload
1.35 s
Targets
ground, naval
Tier
1
Physical length
4 m · representative
Body width
2 m · representative
Physical height
2.3 m · representative

Prerequisites and production

  • Producer: Salvage Yard or Service Gallery

Use it

  • Use a front line to buy time for repeated shots.

Counter it

  • Pressure the weapon before it can exploit its reach.

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Scrap Armor Direct-fire vehicle · AoI Expanded production

A mobile combat vehicle for sustained pressure on surface targets.

The Network roster combines improvised equipment with dispersed support. Scrap Armor fills its direct-fire vehicle position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
800
Training
19 s
Health
259
Armor reduction
25%
Domain
ground
Speed
55
Base damage
26
Range
120
Reload
0.9 s
Targets
ground, naval
Tier
2
Crew repair / order
Up to 15% maximum HP
Crew repair rate
2% maximum HP/s
Crew preparation
3 s
Crew cooldown
60 s
Physical length
9 m · representative
Body width
3.6 m · representative
Physical height
2.8 m · representative

Prerequisites and production

  • Producer: Salvage Yard or Service Gallery

Use it

  • Advance with scouts and support instead of driving beyond the rest of the force.
  • R can start a limited crew repair after 8 seconds without damage or firing. Stop in cover; the crew cannot move or fight while working.
  • Health ceilings depend on starting damage: 90% for light damage, 70% for moderate damage. Below 35% health, bring a specialist. A separate mechanical breakdown still follows its own repair process.

Counter it

  • Use the listed range and armor to choose a favorable engagement.

Release game source · Link to this entry

Grad Truck reference artwork Grad Truck Air defense · AoI Expanded production

A weapon assigned to air targets by the current game rules.

The authored Grad Truck name and missile equipment are retained. Its current air-defense assignment is a game balance choice, not a real-world role description.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
950
Training
21 s
Health
190
Armor reduction
12%
Domain
ground
Speed
80
Base damage
29
Range
170
Reload
0.4 s
Targets
air
Tier
2
Physical length
8 m · representative
Body width
3 m · representative
Physical height
4 m · representative

Prerequisites and production

  • Producer: Salvage Yard or Service Gallery

Use it

  • Cover valuable units and check the listed target domains before deploying.

Counter it

  • Attack from a domain it cannot engage or overwhelm its reload cycle.

Release game source · Reference artwork; it may differ from the in-game model. · Link to this entry

HY-2 Silkworm Launcher reference artwork HY-2 Silkworm Launcher Fire support · AoI Expanded production

A ranged support weapon with an impact area around its target.

The Network roster combines improvised equipment with dispersed support. HY-2 Silkworm Launcher fills its fire support position.

Splash can hit your own units and allies inside the blast radius. Keep the assault screen away from the impact point.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1350
Training
26 s
Health
187
Armor reduction
12%
Domain
ground
Speed
42
Base damage
87
Range
300
Reload
2.2 s
Targets
ground, naval
Splash radius
38
Tier
3
Physical length
10 m · representative
Body width
3.2 m · representative
Physical height
3.4 m · representative

Prerequisites and production

  • Producer: Salvage Yard or Service Gallery
  • A completed research facility

Use it

  • Keep an escort and target groups rather than pursuing isolated scouts.

Counter it

  • Approach from an unguarded direction and force it away from the firing position.

Release game source · Reference artwork; it may differ from the in-game model. · Link to this entry

Dust Mortar Fire support · AoI Expanded production

A ranged support weapon with an impact area around its target.

The Network roster combines improvised equipment with dispersed support. Dust Mortar fills its fire support position.

Splash can hit your own units and allies inside the blast radius. Keep the assault screen away from the impact point.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1050
Training
23 s
Health
167
Armor reduction
12%
Domain
ground
Speed
42
Base damage
78
Range
300
Reload
2.2 s
Targets
ground, naval
Splash radius
38
Tier
2
Physical length
10 m · representative
Body width
3.2 m · representative
Physical height
3.4 m · representative

Prerequisites and production

  • Producer: Salvage Yard or Service Gallery

Use it

  • Keep an escort and target groups rather than pursuing isolated scouts.

Counter it

  • Approach from an unguarded direction and force it away from the firing position.

Release game source · Link to this entry

Jury-Rigged Howitzer Fire support · AoI Expanded production

A ranged support weapon with an impact area around its target.

The Network roster combines improvised equipment with dispersed support. Jury-Rigged Howitzer fills its fire support position.

Splash can hit your own units and allies inside the blast radius. Keep the assault screen away from the impact point.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1300
Training
28 s
Health
187
Armor reduction
12%
Domain
ground
Speed
42
Base damage
87
Range
300
Reload
2.2 s
Targets
ground, naval
Splash radius
38
Tier
3
Physical length
10 m · representative
Body width
3.2 m · representative
Physical height
3.4 m · representative

Prerequisites and production

  • Producer: Salvage Yard or Service Gallery
  • A completed research facility

Use it

  • Keep an escort and target groups rather than pursuing isolated scouts.

Counter it

  • Approach from an unguarded direction and force it away from the firing position.

Release game source · Link to this entry

Smoke Van Command support · AoI Expanded production

An unarmed specialist whose value comes from its listed support and tactical actions.

The Network roster combines improvised equipment with dispersed support. Smoke Van fills its command support position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
850
Training
18 s
Health
260
Armor reduction
12%
Domain
ground
Speed
55
Weapon
Unarmed
Concealment
Revealed by detection or firing
Tier
2
Physical length
7 m · representative
Body width
2.8 m · representative
Physical height
3 m · representative

Prerequisites and production

  • Producer: Salvage Yard or Service Gallery

Use it

  • Use only the actions shown in its current loadout; keep a combat escort.

Counter it

  • Pressure the escort, then the support unit.

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Armored Caravan Transport · AoI Expanded production

A carrier for nearby friendly ground troops, with capacity defined by its loadout.

The Network roster combines improvised equipment with dispersed support. Armored Caravan fills its transport position.

Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1250
Training
26 s
Health
346
Armor reduction
12%
Domain
ground
Speed
85
Base damage
16
Range
85
Reload
0.6 s
Targets
ground, naval
Passenger capacity
6
Tier
3
Physical length
7 m · representative
Body width
2.8 m · representative
Physical height
2.6 m · representative

Prerequisites and production

  • Producer: Salvage Yard or Service Gallery
  • A completed research facility

Use it

  • Load before crossing dangerous terrain and unload onto clear land.

Counter it

  • Destroying a loaded transport also loses its passengers.

Release game source · Link to this entry

Salvage Behemoth Direct-fire vehicle · AoI Expanded production

A mobile combat vehicle for sustained pressure on surface targets.

The Network roster combines improvised equipment with dispersed support. Salvage Behemoth fills its direct-fire vehicle position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1700
Training
33 s
Health
538
Armor reduction
35%
Domain
ground
Speed
44
Base damage
33
Range
120
Reload
0.9 s
Targets
ground, naval
Tier
4
Physical length
9 m · representative
Body width
3.6 m · representative
Physical height
2.8 m · representative

Prerequisites and production

  • Producer: Salvage Yard or Service Gallery
  • A completed research facility

Use it

  • Advance with scouts and support instead of driving beyond the rest of the force.

Counter it

  • Use the listed range and armor to choose a favorable engagement.

Release game source · Link to this entry

Paramotor Scout reference artwork Paramotor Scout Reconnaissance · AoI Expanded production

A mobile observer that helps expose concealed opposition.

The Network roster combines improvised equipment with dispersed support. Paramotor Scout fills its reconnaissance position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
450
Training
12 s
Health
98
Armor reduction
0%
Domain
air
Speed
125
Altitude
75
Weapon
Unarmed
Surface detection
320
Tier
1
Physical length
4 m · representative
Wingspan / outer width
11 m · representative
Physical height
5 m · representative
Gross mass reference
0.3 t · representative

Prerequisites and production

  • Producer: Service Gallery

Use it

  • Probe before committing expensive units and use its detection radius.

Counter it

  • Intercept the scout before its main force arrives.

Release game source · Reference artwork; it may differ from the in-game model. · Link to this entry

DJI Spotter Quadcopter Reconnaissance · AoI Expanded production

A mobile observer that helps expose concealed opposition.

The Network roster combines improvised equipment with dispersed support. DJI Spotter Quadcopter fills its reconnaissance position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
350
Training
8 s
Health
97
Armor reduction
0%
Domain
air
Speed
125
Altitude
75
Weapon
Unarmed
Surface detection
320
Tier
1
Physical length
5 m · representative
Wingspan / outer width
9 m · representative
Physical height
2 m · representative
Gross mass reference
1.5 t · representative

Prerequisites and production

  • Producer: Service Gallery

Use it

  • Probe before committing expensive units and use its detection radius.

Counter it

  • Intercept the scout before its main force arrives.

Release game source · Link to this entry

Courier Gyro Transport · AoI Expanded production

A carrier for nearby friendly ground troops, with capacity defined by its loadout.

The Network roster combines improvised equipment with dispersed support. Courier Gyro fills its transport position.

Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Operating dimensions include rotor clearance. A folded storage footprint does not provide room to take off.

Game stats

Supply
750
Training
18 s
Health
305
Armor reduction
0%
Domain
air
Speed
85
Altitude
65
Weapon
Unarmed
Passenger capacity
6
Tier
2
Operating length
6 m · representative
Operating rotor width
8.5 m · representative
Physical height
3 m · representative
Gross mass reference
1 t · representative

Prerequisites and production

  • Producer: Service Gallery

Use it

  • Load before crossing dangerous terrain and unload onto clear land.

Counter it

  • Destroying a loaded transport also loses its passengers.

Release game source · Link to this entry

Shahed Drone reference artwork Shahed Drone Strike aircraft · AoI Expanded production

An aircraft that delivers attacks according to its listed target domains.

The catalog names the Shahed family without choosing a numbered model. Its unmanned strike identity does not imply a one-way attack mechanic.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
850
Training
20 s
Health
201
Armor reduction
0%
Domain
air
Speed
105
Altitude
75
Base damage
57
Range
165
Reload
1.35 s
Targets
ground, naval
Tier
2
Physical length
3.5 m · representative
Wingspan / outer width
3 m · representative
Physical height
1 m · representative
Gross mass reference
0.3 t · representative

Prerequisites and production

  • Producer: Service Gallery

Use it

  • Approach through gaps in air defense and leave room to return for rearming when needed.

Counter it

  • Protect likely targets with air defense.

Release game source · Reference artwork; it may differ from the in-game model. · Link to this entry

Night Courier Transport · AoI Expanded production

A carrier for nearby friendly ground troops, with capacity defined by its loadout.

The Network roster combines improvised equipment with dispersed support. Night Courier fills its transport position.

Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1200
Training
27 s
Health
345
Armor reduction
0%
Domain
air
Speed
85
Altitude
110
Weapon
Unarmed
Passenger capacity
6
Concealment
Revealed by detection or firing
Tier
3
Physical length
40 m · representative
Wingspan / outer width
38 m · representative
Physical height
12 m · representative
Gross mass reference
100 t · representative

Prerequisites and production

  • Producer: Service Gallery
  • A completed research facility

Use it

  • Load before crossing dangerous terrain and unload onto clear land.

Counter it

  • Destroying a loaded transport also loses its passengers.

Release game source · Link to this entry

Assault Paraglider Strike aircraft · AoI Expanded production

An aircraft that delivers attacks according to its listed target domains.

The Network roster combines improvised equipment with dispersed support. Assault Paraglider fills its strike aircraft position.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
525
Training
13 s
Health
176
Armor reduction
0%
Domain
air
Speed
105
Altitude
45
Base damage
50
Range
165
Reload
1.35 s
Targets
ground, naval
Tier
1
Physical length
4 m · representative
Wingspan / outer width
11 m · representative
Physical height
5 m · representative
Gross mass reference
0.3 t · representative

Prerequisites and production

  • Producer: Service Gallery

Use it

  • Approach through gaps in air defense and leave room to return for rearming when needed.

Counter it

  • Protect likely targets with air defense.

Release game source · Link to this entry

Repurposed Civilian Airliner Transport · AoI Expanded production

A carrier for nearby friendly ground troops, with capacity defined by its loadout.

The Network roster combines improvised equipment with dispersed support. Repurposed Civilian Airliner fills its transport position.

Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

This is an unarmed decoy structure; it does not compel enemy targeting.

Representative measurements are approximate physical envelopes; published measurements are labeled separately.

Game stats

Supply
1850
Training
32 s
Health
357
Armor reduction
0%
Domain
air
Speed
85
Altitude
110
Weapon
Unarmed
Passenger capacity
6
Tier
3
Physical length
40 m · representative
Wingspan / outer width
38 m · representative
Physical height
12 m · representative
Gross mass reference
100 t · representative

Prerequisites and production

  • Producer: Service Gallery
  • A completed research facility

Use it

  • Load before crossing dangerous terrain and unload onto clear land.

Counter it

  • Destroying a loaded transport also loses its passengers.

Release game source · Link to this entry

Council House Base infrastructure · AoI Expanded production

Game stats

Purpose
Command core. Builds your builders.
Upgrades
Distributed Command · EMP Jamming Bursts · Hidden Waystations · Precision Workshops · Reinforced Galleries · Shahed Swarm Mesh Datalink · Silkworm Solid Rocket Boosters · Ventilation Grid
Unlocks
Decoy Compound · Deep Shelter · Earthshaker Vault · Freight Tunnel · Hidden Interchange · Listening Vault · Open Market · Service Gallery · Trading Caravan · Tunnel Ambush Port · Tunnel Node
Supply
1700
Construction
31 s
Health
2243
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Tier
1

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Generator Shed Base infrastructure · AoI Expanded production

Game stats

Purpose
Power for the base.
Upgrades
None
Supply
550
Construction
12 s
Health
624
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Tier
1

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Open Market Base infrastructure · AoI Expanded production

Game stats

Purpose
Supply drop-off. Harvesters unload here.
Upgrades
None
Supply
750
Construction
16 s
Health
590
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Passive supply
3.75/s
Tier
1

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Arms Bazaar reference artwork Arms Bazaar Base infrastructure · AoI Expanded production

Game stats

Purpose
Trains infantry.
Upgrades
Dust Camouflage · Field Scavengers · Improvised Plating · Ms. Rachel Work Songs · Overcharged Rockets · Reinforced Technical Chassis · Salvage Doctrine · Reinforced Subterranean Tunnels · Temu Express Logistics
Unlocks
Concealed Cannon · HY-2 Silkworm Coastal Battery · Helipad · Salvage Yard · Surface Airfield
Supply
550
Construction
14 s
Health
582
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Tier
1

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Reference artwork; it may differ from the in-game model. · Link to this entry

Salvage Yard Base infrastructure · AoI Expanded production

Game stats

Purpose
Builds vehicles.
Upgrades
None
Supply
1250
Construction
25 s
Health
677
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Tier
2

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Fabrication Bazaar Base infrastructure · AoI Expanded production

Game stats

Purpose
Research. Upgrades are bought here.
Upgrades
None
Supply
1750
Construction
33 s
Health
846
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Tier
3

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Trading Caravan Base infrastructure · AoI Expanded production

Game stats

Purpose
Steady income.
Upgrades
None
Supply
2050
Construction
36 s
Health
776
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Passive supply
10.25/s
Tier
3

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Tunnel Node reference artwork Tunnel Node Base infrastructure · AoI Expanded production

Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

Local matches connect completed underground buildings to the tunnel view. Expanded structures do not count as the core Tunnel Nodes used by the headquarters-survival rule.

Game stats

Purpose
Tunnel entrance. Moves units underground.
Upgrades
None
Supply
450
Construction
10 s
Health
578
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Passenger capacity
6
Concealment
Revealed by detection or firing
Tier
1

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Reference artwork; it may differ from the in-game model. · Link to this entry

Freight Tunnel Base infrastructure · AoI Expanded production

Local matches connect completed underground buildings to the tunnel view. Expanded structures do not count as the core Tunnel Nodes used by the headquarters-survival rule.

Game stats

Purpose
Underground freight route.
Upgrades
None
Supply
700
Construction
15 s
Health
588
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Concealment
Revealed by detection or firing
Tier
1

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Concealed Store Base infrastructure · AoI Expanded production

Local matches connect completed underground buildings to the tunnel view. Expanded structures do not count as the core Tunnel Nodes used by the headquarters-survival rule.

Game stats

Purpose
Hidden underground store.
Upgrades
None
Unlocks
Arms Bazaar · Buried Workshop · Fabrication Bazaar · Scrap Flak
Supply
800
Construction
17 s
Health
659
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Passive supply
4/s
Concealment
Revealed by detection or firing
Tier
2

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Buried Workshop Base infrastructure · AoI Expanded production

Automatic support works within 120 on your own units and structures, according to its healing or repair role. It does not heal the provider itself or the separately owned forces of a teammate.

Local matches connect completed underground buildings to the tunnel view. Expanded structures do not count as the core Tunnel Nodes used by the headquarters-survival rule.

Game stats

Purpose
Underground repair shop.
Upgrades
None
Supply
950
Construction
20 s
Health
665
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Equipment repair
12 HP/s
Concealment
Revealed by detection or firing
Tier
2

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Deep Shelter Base infrastructure · AoI Expanded production

Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

Local matches connect completed underground buildings to the tunnel view. Expanded structures do not count as the core Tunnel Nodes used by the headquarters-survival rule.

Game stats

Purpose
Underground garrison.
Upgrades
None
Supply
1000
Construction
21 s
Health
667
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Passenger capacity
6
Concealment
Revealed by detection or firing
Tier
2

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Service Gallery Base infrastructure · AoI Expanded production

Local matches connect completed underground buildings to the tunnel view. Expanded structures do not count as the core Tunnel Nodes used by the headquarters-survival rule.

Game stats

Purpose
Underground production.
Upgrades
None
Supply
1150
Construction
23 s
Health
740
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Concealment
Revealed by detection or firing
Tier
3

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Listening Vault Base infrastructure · AoI Expanded production

Local matches connect completed underground buildings to the tunnel view. Expanded structures do not count as the core Tunnel Nodes used by the headquarters-survival rule.

Game stats

Purpose
Underground listening post.
Upgrades
None
Supply
1250
Construction
24 s
Health
744
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Surface detection
320
Concealment
Revealed by detection or firing
Tier
3

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Hidden Interchange Base infrastructure · AoI Expanded production

Local matches connect completed underground buildings to the tunnel view. Expanded structures do not count as the core Tunnel Nodes used by the headquarters-survival rule.

Game stats

Purpose
Underground junction for fast redeployment.
Upgrades
None
Supply
1450
Construction
27 s
Health
752
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Concealment
Revealed by detection or firing
Tier
3

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Deep Command Post Base infrastructure · AoI Expanded production

Local matches connect completed underground buildings to the tunnel view. Expanded structures do not count as the core Tunnel Nodes used by the headquarters-survival rule.

Game stats

Purpose
Underground command post. Holds the side in the match.
Upgrades
None
Unlocks
Concealed Store · Council House · Generator Shed · Sandbag Nest
Supply
2200
Construction
39 s
Health
850
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Concealment
Revealed by detection or firing
Tier
4

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Earthshaker Vault Base infrastructure · AoI Expanded production

Building or training this asset does not itself activate the separate strategic-power catalog.

Game stats

Purpose
Strategic superweapon.
Upgrades
None
Supply
3000
Construction
52 s
Health
949
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Concealment
Revealed by detection or firing
Tier
5

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Finish its prerequisites and defend it while the builder works.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • An unfinished or isolated installation is easier to deny.

Release game source · Link to this entry

Sandbag Nest Fixed defense · AoI Expanded production

A stationary weapon or defensive support position.

Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

Game stats

Purpose
Garrison that cuts down infantry.
Upgrades
None
Supply
300
Construction
8 s
Health
572
Armor reduction
20%
Domain
ground
Base damage
22
Range
190
Reload
0.9 s
Targets
ground, naval
Passenger capacity
6
Tier
1

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Cover an approach that enemies must use and support any gaps in its target coverage.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • Outrange it, bypass its position or attack from an unsupported domain.

Release game source · Link to this entry

Concealed Cannon Fixed defense · AoI Expanded production

A stationary weapon or defensive support position.

Game stats

Purpose
Hidden gun against ground attack.
Upgrades
None
Supply
700
Construction
15 s
Health
655
Armor reduction
20%
Domain
ground
Base damage
26
Range
190
Reload
0.9 s
Targets
ground, naval
Concealment
Revealed by detection or firing
Tier
2

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Cover an approach that enemies must use and support any gaps in its target coverage.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • Outrange it, bypass its position or attack from an unsupported domain.

Release game source · Link to this entry

Scrap Flak Fixed defense · AoI Expanded production

A stationary weapon or defensive support position.

Game stats

Purpose
Air defence.
Upgrades
None
Supply
800
Construction
16 s
Health
659
Armor reduction
20%
Domain
ground
Base damage
28
Range
360
Reload
0.9 s
Targets
air
Tier
2

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Cover an approach that enemies must use and support any gaps in its target coverage.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • Outrange it, bypass its position or attack from an unsupported domain.

Release game source · Link to this entry

Tunnel Ambush Port Fixed defense · AoI Expanded production

A stationary weapon or defensive support position.

Carries infantry only; loading needs nearby friendly troops. Unloading needs clear land within 140.

A surface unit does not by itself create an underground route or invasion squad.

Game stats

Purpose
Underground garrison.
Upgrades
None
Supply
850
Construction
17 s
Health
661
Armor reduction
20%
Domain
ground
Base damage
26
Range
190
Reload
0.9 s
Targets
ground, naval
Passenger capacity
6
Concealment
Revealed by detection or firing
Tier
2

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Cover an approach that enemies must use and support any gaps in its target coverage.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • Outrange it, bypass its position or attack from an unsupported domain.

Release game source · Link to this entry

Decoy Compound Fixed defense · AoI Expanded production

A stationary weapon or defensive support position.

This is an unarmed decoy structure; it does not compel enemy targeting.

Game stats

Purpose
Decoy. Draws fire and attention.
Upgrades
None
Supply
950
Construction
19 s
Health
732
Armor reduction
20%
Domain
ground
Weapon
Unarmed
Concealment
Revealed by detection or firing
Tier
3

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Cover an approach that enemies must use and support any gaps in its target coverage.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • Outrange it, bypass its position or attack from an unsupported domain.

Release game source · Link to this entry

HY-2 Silkworm Coastal Battery reference artwork HY-2 Silkworm Coastal Battery Fixed defense · AoI Expanded production

A stationary weapon or defensive support position.

Game stats

Purpose
Coastal battery against ships.
Upgrades
None
Supply
1200
Construction
22 s
Health
675
Armor reduction
20%
Domain
ground
Base damage
27
Range
190
Reload
0.9 s
Targets
ground, naval
Tier
2

Prerequisites and production

  • An available construction worker; clear land within 650 of the worker

Use it

  • Cover an approach that enemies must use and support any gaps in its target coverage.
  • Repair the completed structure for supply, or sell it for a health-scaled refund of up to half its price.

Counter it

  • Outrange it, bypass its position or attack from an unsupported domain.

Release game source · Reference artwork; it may differ from the in-game model. · Link to this entry

Salvage Doctrine Reference upgrade · AoI Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Salvage Doctrine serves the network roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
700 research
Catalog tier
1

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Improvised Plating Reference upgrade · AoI Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Improvised Plating serves the network roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
900 research
Catalog tier
2

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Overcharged Rockets Reference upgrade · AoI Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Overcharged Rockets serves the network roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
1100 research
Catalog tier
2

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Dust Camouflage Reference upgrade · AoI Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Dust Camouflage serves the network roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
1000 research
Catalog tier
2

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Field Scavengers Reference upgrade · AoI Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Field Scavengers serves the network roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
850 research
Catalog tier
2

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Reinforced Galleries Reference upgrade · AoI Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Reinforced Galleries serves the network roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
1300 research
Catalog tier
3

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Ventilation Grid Reference upgrade · AoI Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Ventilation Grid serves the network roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
1200 research
Catalog tier
3

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Hidden Waystations Reference upgrade · AoI Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Hidden Waystations serves the network roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
1450 research
Catalog tier
3

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Distributed Command Reference upgrade · AoI Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Distributed Command serves the network roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
1600 research
Catalog tier
4

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Precision Workshops Reference upgrade · AoI Reference design

A research concept in the reference catalog. It currently has no purchase action or applied stat change.

Precision Workshops serves the network roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
1800 research
Catalog tier
4

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Temu Supply Drop Reference support · AoI Reference design

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Calls in an ultra-low-cost, uncertified orange Temu cargo drop. Opening grants random battlefield surplus: ammo refuel, knock-off drone parts, discount armor, or extra credits!

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
1 command
Catalog tier
1
Listed cooldown
60 s

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Salvage Drop Reference support · AoI Reference design

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Salvage Drop serves the network roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
1 command
Catalog tier
1
Listed cooldown
75 s

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Lookout Network Reference support · AoI Reference design

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Lookout Network serves the network roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
1 command
Catalog tier
1
Listed cooldown
65 s

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Hidden Route Reference support · AoI Reference design

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Hidden Route serves the network roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
2 command
Catalog tier
2
Listed cooldown
100 s

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Dust Ambush Reference support · AoI Reference design

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Dust Ambush serves the network roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
3 command
Catalog tier
3
Listed cooldown
150 s

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Scrap Storm Reference support · AoI Reference design

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Scrap Storm serves the network roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
3 command
Catalog tier
3
Listed cooldown
165 s

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Network Uprising Reference support · AoI Reference design

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Network Uprising serves the network roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
4 command
Catalog tier
4
Listed cooldown
210 s

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Faultline Charge Reference support · AoI Reference design

A support concept in the reference catalog. Choose a separately implemented power for a battlefield action.

Faultline Charge serves the network roster.

Selecting this reference entry does not spend its listed cost or activate the described effect.

Reference design stats

Listed cost
5 command
Catalog tier
5
Listed cooldown
360 s

Prerequisites and production

  • Reference catalog

Use it

  • Use the playable production entries and the actions shown by the current match.

Counter it

Release game source · Link to this entry

Orbital Spectrum Sweep recon · Jewish Space Laser Command Reference design

This support concept appears in the catalog, but activation currently produces a launch notice without the described battlefield effect.

A command option whose effect depends on the system available in the current match.

Catalog cooldowns can still apply; do not spend an activation expecting the reference effect.

This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Reference design stats

Catalog cooldown
70 s
Command level
1

Prerequisites and production

  • Local Arsenal · Powers

Use it

  • Choose a standard action or implemented special system for an immediate effect.

Counter it

Release game source · Link to this entry

Boy George 'Od Nirkod' Wave fire support · Jewish Space Laser Command Local special system

Restores up to 25 legitimacy and delays nearby enemy weapon timers for at least eight seconds.

A command option whose effect depends on the system available in the current match.

This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Game stats

Catalog cooldown
90 s
Command level
1
Effect radius
450

Prerequisites and production

  • Local Arsenal · Powers

Use it

  • Use the pause in enemy fire to withdraw or reorganize.

Counter it

Release game source · Link to this entry

Orbital Subsurface Scan recon · Jewish Space Laser Command Local special system

Reveals local underground nodes for 26 seconds within the scan area.

A command option whose effect depends on the system available in the current match.

This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Game stats

Catalog cooldown
105 s
Command level
2
Reveal duration
26 s

Prerequisites and production

  • Local Arsenal · Powers
  • Catalog prerequisites are commissioned in this local full-roster mode.

Use it

  • Select a revealed node before following with a breach action.

Counter it

Release game source · Link to this entry

Forward Supply Capsule logistics · Jewish Space Laser Command Local special system

Immediately grants 1200 supply.

A command option whose effect depends on the system available in the current match.

This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Game stats

Catalog cooldown
115 s
Command level
1
Supply grant
1200

Prerequisites and production

  • Local Arsenal · Powers

Use it

  • Spend the grant where it changes the next engagement.

Counter it

Release game source · Link to this entry

Strategic Aerial Refueling Orbit logistics · Jewish Space Laser Command Reference design

This support concept appears in the catalog, but activation currently produces a launch notice without the described battlefield effect.

A command option whose effect depends on the system available in the current match.

Catalog cooldowns can still apply; do not spend an activation expecting the reference effect.

This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Reference design stats

Catalog cooldown
75 s
Command level
1

Prerequisites and production

  • Local Arsenal · Powers

Use it

  • Choose a standard action or implemented special system for an immediate effect.

Counter it

Release game source · Link to this entry

Aegis Drone Screen denial · Jewish Space Laser Command Reference design

This support concept appears in the catalog, but activation currently produces a launch notice without the described battlefield effect.

A command option whose effect depends on the system available in the current match.

Catalog cooldowns can still apply; do not spend an activation expecting the reference effect.

This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Reference design stats

Catalog cooldown
105 s
Command level
2

Prerequisites and production

  • Local Arsenal · Powers

Use it

  • Choose a standard action or implemented special system for an immediate effect.

Counter it

Release game source · Link to this entry

Orbital Pinpoint Beam fire support · Jewish Space Laser Command Local special system

Arms the standard laser targeting order; choose a battlefield point to fire.

A command option whose effect depends on the system available in the current match.

Uses the standard laser action, not the catalog’s standalone damage number.

This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Game stats

Catalog cooldown
95 s
Command level
2

Prerequisites and production

  • Local Arsenal · Powers
  • Catalog prerequisites are commissioned in this local full-roster mode.

Use it

  • Check the live laser cost and cooldown before committing.

Counter it

Release game source · Link to this entry

Orbital Containment Grid denial · Jewish Space Laser Command Local special system

Locks the selected revealed underground node for 16 seconds.

A command option whose effect depends on the system available in the current match.

This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Game stats

Catalog cooldown
180 s
Command level
3
Lock duration
16 s

Prerequisites and production

  • Local Arsenal · Powers
  • Catalog prerequisites are commissioned in this local full-roster mode.

Use it

  • Reveal and select the node before activation.

Counter it

Release game source · Link to this entry

INS Adir (CVN-107) Interdiction fire support · Jewish Space Laser Command Reference design

This support concept appears in the catalog, but activation currently produces a launch notice without the described battlefield effect.

A command option whose effect depends on the system available in the current match.

Catalog cooldowns can still apply; do not spend an activation expecting the reference effect.

This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Reference design stats

Catalog cooldown
145 s
Command level
2

Prerequisites and production

  • Local Arsenal · Powers

Use it

  • Choose a standard action or implemented special system for an immediate effect.

Counter it

Release game source · Link to this entry

Land-Based Bunker Strike fire support · Jewish Space Laser Command Local special system

Applies one breach hit to a currently satellite-revealed underground node.

A command option whose effect depends on the system available in the current match.

Targets the local underground system, not every ordinary building with a bunker-like appearance.

This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Game stats

Catalog cooldown
155 s
Command level
3
Layers / hit
1

Prerequisites and production

  • Local Arsenal · Powers
  • Catalog prerequisites are commissioned in this local full-roster mode.

Use it

  • Keep the node revealed and repeat breach actions until its three layers are removed.

Counter it

Release game source · Link to this entry

Carrier Bunker Strike fire support · Jewish Space Laser Command Local special system

Applies one breach hit to a currently satellite-revealed underground node.

A command option whose effect depends on the system available in the current match.

Targets the local underground system, not every ordinary building with a bunker-like appearance.

This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Game stats

Catalog cooldown
135 s
Command level
4
Layers / hit
1

Prerequisites and production

  • Local Arsenal · Powers
  • Catalog prerequisites are commissioned in this local full-roster mode.

Use it

  • Keep the node revealed and repeat breach actions until its three layers are removed.

Counter it

Release game source · Link to this entry

Disko Bay Response Group reinforcement · Jewish Space Laser Command Local special system

Queues one standard vehicle through the normal producer.

A command option whose effect depends on the system available in the current match.

The catalog’s named group is represented by one standard vehicle request.

This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Game stats

Catalog cooldown
185 s
Command level
3

Prerequisites and production

  • Local Arsenal · Powers
  • Catalog prerequisites are commissioned in this local full-roster mode.

Use it

  • Maintain a producer and the supply needed for training.

Counter it

Release game source · Link to this entry

Grid Silencer denial · Jewish Space Laser Command Reference design

This support concept appears in the catalog, but activation currently produces a launch notice without the described battlefield effect.

A command option whose effect depends on the system available in the current match.

Catalog cooldowns can still apply; do not spend an activation expecting the reference effect.

This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Reference design stats

Catalog cooldown
210 s
Command level
3

Prerequisites and production

  • Local Arsenal · Powers

Use it

  • Choose a standard action or implemented special system for an immediate effect.

Counter it

Release game source · Link to this entry

Call Battlestar Zion reinforcement · Jewish Space Laser Command Local special system

Brings the fictional Battlestar support system on station and records its launch stock.

A command option whose effect depends on the system available in the current match.

Expanded Raptor and Viper production has its own finite launch authorization through research and compatible producers; this support button is not required.

This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Game stats

Catalog cooldown
420 s
Command level
5
Raptor launch stock
4
Viper launch stock
8

Prerequisites and production

  • Local Arsenal · Powers
  • Catalog prerequisites are commissioned in this local full-roster mode.

Use it

  • Treat the support status separately from expanded aircraft production.

Counter it

Release game source · Link to this entry

Orbital Defense Platform Strike strategic weapon · Jewish Space Laser Command Local special system

Arms the standard laser targeting order; choose a battlefield point to fire.

A command option whose effect depends on the system available in the current match.

Uses the standard laser action, not the catalog’s standalone damage number.

This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Game stats

Catalog cooldown
330 s
Command level
5

Prerequisites and production

  • Local Arsenal · Powers
  • Catalog prerequisites are commissioned in this local full-roster mode.

Use it

  • Check the live laser cost and cooldown before committing.

Counter it

Release game source · Link to this entry

Theater Restoration logistics · Jewish Space Laser Command Reference design

This support concept appears in the catalog, but activation currently produces a launch notice without the described battlefield effect.

A command option whose effect depends on the system available in the current match.

Catalog cooldowns can still apply; do not spend an activation expecting the reference effect.

This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Reference design stats

Catalog cooldown
235 s
Command level
4

Prerequisites and production

  • Local Arsenal · Powers

Use it

  • Choose a standard action or implemented special system for an immediate effect.

Counter it

Release game source · Link to this entry

USAF Pararescue (PJ) CSAR Extraction reinforcement · Jewish Space Laser Command Local special system

Queues one standard vehicle through the normal producer.

A command option whose effect depends on the system available in the current match.

The catalog’s named group is represented by one standard vehicle request.

This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Game stats

Catalog cooldown
90 s
Command level
2

Prerequisites and production

  • Local Arsenal · Powers

Use it

  • Maintain a producer and the supply needed for training.

Counter it

Release game source · Link to this entry

Subspace Resonance Pulse recon · Penguins Reference design

This support concept appears in the catalog, but activation currently produces a launch notice without the described battlefield effect.

Antarctic command gives this battlefield role its own fictional equipment and character.

Catalog cooldowns can still apply; do not spend an activation expecting the reference effect.

This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Reference design stats

Catalog cooldown
80 s
Command level
1

Prerequisites and production

  • Local Arsenal · Powers

Use it

  • Choose a standard action or implemented special system for an immediate effect.

Counter it

Release game source · Link to this entry

ZPM Vacuum Energy Harvest logistics · Penguins Local special system

Immediately grants 1,500 supply.

Antarctic command gives this battlefield role its own fictional equipment and character.

This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Game stats

Catalog cooldown
150 s
Command level
1
Supply grant
1500

Prerequisites and production

  • Local Arsenal · Powers

Use it

  • Turn the grant into queued units or the next structure.

Counter it

Release game source · Link to this entry

Ancient Drone Salvo fire support · Penguins Local special system

A local-match fictional drone swarm delivers five expanding damage waves, including your forces caught in the area, at a cost of 20 legitimacy.

Antarctic command gives this battlefield role its own fictional equipment and character.

This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Game stats

Catalog cooldown
135 s
Command level
2
Damage / wave
460
Waves
5
Legitimacy cost
20

Prerequisites and production

  • Local Arsenal · Powers

Use it

  • Keep your own and allied forces clear of the impact area; account for the legitimacy cost.

Counter it

Release game source · Link to this entry

Dragoon Vanguard Warp-In reinforcement · Penguins Local special system

Queues a standard vehicle through the normal producer.

Antarctic command gives this battlefield role its own fictional equipment and character.

A standard training request, not a free group appearing at a chosen point.

This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Game stats

Catalog cooldown
205 s
Command level
2

Prerequisites and production

  • Local Arsenal · Powers

Use it

  • Keep a valid producer and enough supply available.

Counter it

Release game source · Link to this entry

Lantean Phase Cloak denial · Penguins Reference design

This support concept appears in the catalog, but activation currently produces a launch notice without the described battlefield effect.

Antarctic command gives this battlefield role its own fictional equipment and character.

Catalog cooldowns can still apply; do not spend an activation expecting the reference effect.

This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Reference design stats

Catalog cooldown
175 s
Command level
3

Prerequisites and production

  • Local Arsenal · Powers

Use it

  • Choose a standard action or implemented special system for an immediate effect.

Counter it

Release game source · Link to this entry

Puddle Jumper Strike Wing reinforcement · Penguins Local special system

Queues a standard bomber through the normal producer.

Antarctic command gives this battlefield role its own fictional equipment and character.

A standard training request, not a free group appearing at a chosen point.

This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Game stats

Catalog cooldown
250 s
Command level
4

Prerequisites and production

  • Local Arsenal · Powers

Use it

  • Keep a valid producer and enough supply available.

Counter it

Release game source · Link to this entry

South Pole Ancient Weapons Platform strategic weapon · Penguins Local special system

A local-match fictional drone swarm delivers five expanding damage waves, including your forces caught in the area, at a cost of 20 legitimacy.

Antarctic command gives this battlefield role its own fictional equipment and character.

This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Game stats

Catalog cooldown
360 s
Command level
5
Damage / wave
460
Waves
5
Legitimacy cost
20

Prerequisites and production

  • Local Arsenal · Powers
  • Catalog prerequisites are commissioned in this local full-roster mode.

Use it

  • Keep your own and allied forces clear of the impact area; account for the legitimacy cost.

Counter it

Release game source · Link to this entry

Plasma Shield Overcharge logistics · Penguins Local special system

Restores up to 750 health to each damaged allied entity, capped by maximum health.

Antarctic command gives this battlefield role its own fictional equipment and character.

Restores health; it does not create a separate stored shield pool.

This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Game stats

Catalog cooldown
190 s
Command level
3

Prerequisites and production

  • Local Arsenal · Powers

Use it

  • Activate after your force has taken damage.

Counter it

Release game source · Link to this entry

Cryo-Stasis Aerial Recovery reinforcement · Penguins Local special system

Queues one standard vehicle through the normal producer.

Antarctic command gives this battlefield role its own fictional equipment and character.

The catalog’s named group is represented by one standard vehicle request.

This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Game stats

Catalog cooldown
85 s
Command level
2

Prerequisites and production

  • Local Arsenal · Powers

Use it

  • Maintain a producer and the supply needed for training.

Counter it

Release game source · Link to this entry

Chinese Radar Scan (BeiDou Sweep) recon · AoI Reference design

This support concept appears in the catalog, but activation currently produces a launch notice without the described battlefield effect.

A command option whose effect depends on the system available in the current match.

Catalog cooldowns can still apply; do not spend an activation expecting the reference effect.

This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Reference design stats

Catalog cooldown
60 s
Command level
1

Prerequisites and production

  • Local Arsenal · Powers

Use it

  • Choose a standard action or implemented special system for an immediate effect.

Counter it

Release game source · Link to this entry

Observer Web recon · AoI Reference design

This support concept appears in the catalog, but activation currently produces a launch notice without the described battlefield effect.

A command option whose effect depends on the system available in the current match.

Catalog cooldowns can still apply; do not spend an activation expecting the reference effect.

This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Reference design stats

Catalog cooldown
65 s
Command level
1

Prerequisites and production

  • Local Arsenal · Powers

Use it

  • Choose a standard action or implemented special system for an immediate effect.

Counter it

Release game source · Link to this entry

Salvage Convoy logistics · AoI Local special system

Immediately grants 1050 supply.

A command option whose effect depends on the system available in the current match.

This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Game stats

Catalog cooldown
125 s
Command level
1
Supply grant
1050

Prerequisites and production

  • Local Arsenal · Powers

Use it

  • Spend the grant where it changes the next engagement.

Counter it

Release game source · Link to this entry

Hidden Muster reinforcement · AoI Local special system

Queues one standard vehicle through the normal producer.

A command option whose effect depends on the system available in the current match.

The catalog’s named group is represented by one standard vehicle request.

This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Game stats

Catalog cooldown
135 s
Command level
2

Prerequisites and production

  • Local Arsenal · Powers

Use it

  • Maintain a producer and the supply needed for training.

Counter it

Release game source · Link to this entry

Signal Ghosts denial · AoI Reference design

This support concept appears in the catalog, but activation currently produces a launch notice without the described battlefield effect.

A command option whose effect depends on the system available in the current match.

Catalog cooldowns can still apply; do not spend an activation expecting the reference effect.

This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Reference design stats

Catalog cooldown
120 s
Command level
2

Prerequisites and production

  • Local Arsenal · Powers

Use it

  • Choose a standard action or implemented special system for an immediate effect.

Counter it

Release game source · Link to this entry

Saturation Salvo fire support · AoI Local special system

Arms the standard rocket strike targeting order.

A command option whose effect depends on the system available in the current match.

Uses the standard strike action; catalog damage is not a separate damage model.

This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Game stats

Catalog cooldown
155 s
Command level
3

Prerequisites and production

  • Local Arsenal · Powers

Use it

  • Choose a battlefield point and check the live strike requirements.

Counter it

Release game source · Link to this entry

Infrastructure Sabotage denial · AoI Local special system

Arms the standard rocket strike targeting order.

A command option whose effect depends on the system available in the current match.

Uses the standard strike action; catalog damage is not a separate damage model.

This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Game stats

Catalog cooldown
195 s
Command level
3

Prerequisites and production

  • Local Arsenal · Powers

Use it

  • Choose a battlefield point and check the live strike requirements.

Counter it

Release game source · Link to this entry

Cache Network logistics · AoI Reference design

This support concept appears in the catalog, but activation currently produces a launch notice without the described battlefield effect.

A command option whose effect depends on the system available in the current match.

Catalog cooldowns can still apply; do not spend an activation expecting the reference effect.

This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Reference design stats

Catalog cooldown
220 s
Command level
4

Prerequisites and production

  • Local Arsenal · Powers

Use it

  • Choose a standard action or implemented special system for an immediate effect.

Counter it

Release game source · Link to this entry

Deep-Bore Detonation strategic weapon · AoI Local special system

Arms the standard long-range ballistic strike targeting order.

A command option whose effect depends on the system available in the current match.

Uses the standard strike action; catalog damage is not a separate damage model.

This catalog activation uses the local-match controller. Online modes require a separately deployed authoritative service.

Game stats

Catalog cooldown
345 s
Command level
5

Prerequisites and production

  • Local Arsenal · Powers
  • Catalog prerequisites are commissioned in this local full-roster mode.

Use it

  • Choose a battlefield point and check the live strike requirements.

Counter it

Release game source · Link to this entry

Faction tech trees

These native construction chains use completed buildings. Production also requires enough supply and a surviving builder.

Jewish Space Laser Command

Start with Headquarters and an SCV. Each arrow means “requires a completed structure.”

  1. Tier 1 Fusion Plant Builder → Fusion Plant 450 supply · 8s
  2. Tier 2 Ground Command Fusion Plant → Ground Command 650 supply · 12s
  3. Tier 2 Supply Works Fusion Plant → Supply Works 700 supply · 14s
  4. Tier 3 Research Directorate Fusion Plant + Ground Command → Research Directorate 1050 supply · 18s
  5. Tier 4 Iron Dome Research Directorate → Iron Dome 900 supply · 16s
  6. Tier 4 David's Sling Research Directorate → David's Sling 1100 supply · 19s
  7. Tier 5 Iron Beam Iron Dome → Iron Beam 1400 supply · 22s
  8. Tier 5 Arrow Battery David's Sling → Arrow Battery 1550 supply · 24s
Expanded production and reference designs

Read each entry’s production status and prerequisites. Reference designs do not promise a playable ability.

AoI

Start with Headquarters and a Harvester. Each arrow means “requires a completed structure.”

  1. Tier 1 Generator Shed Builder → Generator Shed 300 supply · 7s
  2. Tier 2 Training Courtyard Generator Shed → Training Courtyard 450 supply · 10s
  3. Tier 2 Resource Plot Generator Shed → Resource Plot 350 supply · 8s
  4. Tier 3 Covered Workshop Resource Plot → Covered Workshop 500 supply · 11s
  5. Tier 3 Concealed Block Training Courtyard → Concealed Block 600 supply · 13s
  6. Tier 4 Tunnel Node Generator Shed + Training Courtyard → Tunnel Node 750 supply · 16s
Expanded production and reference designs

Read each entry’s production status and prerequisites. Reference designs do not promise a playable ability.

Penguins

Start with Headquarters and an SCV. Each arrow means “requires a completed structure.”

  1. Tier 1 Fish Reactor Builder → Fish Reactor 300 supply · 7s
  2. Tier 2 Waddle Academy Fish Reactor → Waddle Academy 500 supply · 10s
  3. Tier 2 Fish Depot Fish Reactor → Fish Depot 400 supply · 9s
Expanded production and reference designs

Read each entry’s production status and prerequisites. Reference designs do not promise a playable ability.

Campaign briefings

Two home bases. One strike from Cyprus.

HQ · Mission 1
Suppress the riots. Defend RAF Fairford from AoI attacks.
Undersea · Mission 1
Defend Oman.
Undersea · Mission 2
Take Hormuz.
Cyprus · New mission
Free the citizens of Gaza from AoI.
Next
More to come.

Build board, vote and comments

Eighteen authored mission briefings from the earlier draft. Their numbers are not the campaign order.

Only Operation Shorehead has a playable adaptation. It uses procedural terrain and adapted forces. Other authored missions remain unavailable.

Draft briefing 0A: The Sub-Abyssal Yard - Diego Garcia Undersea Base

Reference briefing; unavailable in this release

THE SECRET GENESIS: DEEP DIEGO GARCIA SUB-ABYSSAL YARD. Deep beneath the Indian Ocean coral reef of Diego Garcia lies JCOM's most guarded subterranean installation: the Sub-Abyssal Undersea Naval Yard (-820m).

Opening orders

  • Deploy Builder Drones to calibrate the circular Quantum Hydro-Barrier Emitters lining the abyssal cavern.
  • Neutralize hostile AoI stealth midget submarines and underwater demolition frogmen before they breach the drydock caissons.

Authored briefing, not a guarantee that every named unit or action is implemented.

Draft briefing 0B: Surface Ascension - The Adaptive Forcefield Lift

Reference briefing; unavailable in this release

ASCENSION TO THE SURFACE: THE BLUE AURORA BREACH. The JCOM Forcefield Elevator has engaged, breaching the surface of the Diego Garcia lagoon!

Opening orders

  • Maintain the circular Blue Aurora Forcefield perimeter until the entire Carrier Strike Group safely clears the vertical transit zone.
  • Clear hostile pirate reconnaissance skiffs and surveillance trawlers attempting to observe the secret ascension.

Authored briefing, not a guarantee that every named unit or action is implemented.

Draft briefing 1: Operation Shorehead

Playable adaptation available; procedural terrain and adapted forces

Welcome to JSLC Field Operations, Commander. Outpost Alpha is under active mortar attack.

Opening orders

  • Repel the initial hostile raiding party attacking Outpost Alpha.
  • Use the D9 Bulldozer to repair damaged Watch Posts and Fusion Yard.

Authored briefing, not a guarantee that every named unit or action is implemented.

Draft briefing 2: Iron Convoy & Resupply Imperative

Reference briefing; unavailable in this release

Commander, combat units pushing deep into hostile territory (>750px) suffer severe morale collapse, 50% damage reduction, and continuous 1.5 HP/sec attrition! To sustain our offensive through the pass, you must escort our logistics convoy and call down a Wendy's Mobile Expeditionary Trailer to establish a forward morale anchor.

Opening orders

  • Escort the logistics supply convoy across the desert highway.
  • THE RESUPPLY IMPERATIVE: Air-drop a Wendy's Mobile Expeditionary Trailer to anchor 115% Baconator morale and negate out-of-supply attrition.

Authored briefing, not a guarantee that every named unit or action is implemented.

Draft briefing 3: Maritime Lifeline

Reference briefing; unavailable in this release

Deep in the Atlantic, our naval task force must punch through an enemy naval blockade. Crucial Lesson: Warships operating outside base waters exhaust ammunition and suffer deadly attrition!

Opening orders

  • Escort the naval strike force through the archipelago.
  • THE RESUPPLY IMPERATIVE: Tether empty warships to USNS Manna (T-AOE-26) ships to reload missiles and repair hulls at sea.

Authored briefing, not a guarantee that every named unit or action is implemented.

Draft briefing 4: Amphibious Thrust & Carrier Arrival

Reference briefing; unavailable in this release

Command the Expeditionary Strike Group flagship: the USS Westmark (LHD-26) (Landing Helicopter Dock). Flood the well deck, dispatch high-speed LCAC hovercraft carrying Paladin tanks over the surf and seawall, and establish a forward base.

Opening orders

  • Neutralize coastal anti-air missile batteries using Destroyer Tomahawk salvos.
  • Deploy LCAC hovercraft from the LHD well deck to storm the beachhead with Paladin armor.

Authored briefing, not a guarantee that every named unit or action is implemented.

Draft briefing 5: Hormuz Gatekeepers

Reference briefing; unavailable in this release

We are entering the narrow gates of the Strait of Hormuz. Hostile AoI forces have fortified the northern cliffs with early warning radars, HY-2 Silkworm missile batteries, and Shahed drone launch rails.

Opening orders

  • Conduct electronic warfare sweeps to jam hostile coastal early-warning radar arrays.
  • Neutralize 4 HY-2 Silkworm anti-ship missile batteries with F-35C precision strikes.

Authored briefing, not a guarantee that every named unit or action is implemented.

Draft briefing 6: Subsurface Duel

Reference briefing; unavailable in this release

AoI stealth submarines have slipped into the deep maritime trench to ambush our fleet. Deploy MH-60R Seahawk helicopters with dipping sonars to track underwater acoustic signatures, deploy Seawolf attack submarines to hunt them down, and obliterate the sub pens!

Opening orders

  • Screen the Carrier Strike Group using MH-60R dipping sonars to detect submerged contacts.
  • Hunt down and sink 5 AoI stealth attack submarines prowling the trench.

Authored briefing, not a guarantee that every named unit or action is implemented.

Draft briefing 7: Bandar Abbas Breach

Reference briefing; unavailable in this release

The mainland harbor of Bandar Abbas is the staging ground for AoI missile strikes across the Gulf. Concrete tank traps and seawalls line the harbor.

Opening orders

  • Land D9 Bulldozers and armor directly onto the dockyard via LCAC hovercraft.
  • Use D9 Bulldozers to demolish concrete tank traps and clear dockyard breaches under artillery fire.

Authored briefing, not a guarantee that every named unit or action is implemented.

Draft briefing 8: Strait of Fire

Reference briefing; unavailable in this release

We are transiting the narrowest pinch-point of the Persian Gulf. AoI is launching an all-out saturation strike: coordinated waves of Nadhir skiffs (SB-70), Shahed kamikaze drones, and HY-2 Silkworm cruise missiles!

Opening orders

  • Defend the INS Adir (CVN-107) and USS Westmark (LHD-26) through 5 massive saturation attack waves.
  • Maintain fleet supply status above 70% using USNS Harvest (T-AOE-36) replenishment tenders under fire.

Authored briefing, not a guarantee that every named unit or action is implemented.

Draft briefing 9: Kharg Outer Terminals

Reference briefing; unavailable in this release

We have reached the outer perimeter of Kharg Island. AoI has occupied the offshore deep-water sea-island loading platforms and wired the crude oil manifolds with demolition charges.

Opening orders

  • Insert Marine assault teams and Ghost Operatives onto 3 offshore oil loading platforms via LCAC and Seahawk.
  • Disarm the demolition timers before AoI forces scuttle the offshore crude manifolds.

Authored briefing, not a guarantee that every named unit or action is implemented.

Draft briefing 10: Operation Kharg Bastion - Rescuing Kharg Island

Reference briefing; unavailable in this release

THIS IS IT, COMMANDER. Operation Kharg Bastion: The liberation of Kharg Island!

Opening orders

  • Launch LCAC hovercraft from the USS Westmark (LHD-26) to storm Kharg Island's southern beachhead.
  • Air-drop Wendy's Mobile Expeditionary Trailer to supply the landing force with the 125% Baconator Morale Surge.

Authored briefing, not a guarantee that every named unit or action is implemented.

Draft briefing 11A: Operation Atom Shield - Bushehr Reactor

Reference briefing; unavailable in this release

BRANCH A: INTO SOUTHERN IRAN. Intelligence reports an AoI rogue faction preparing to sabotage the coastal Bushehr nuclear facility across from Kharg Island.

Opening orders

  • Deploy LCAC hovercraft across the surf to establish the Bushehr beachhead.
  • Deploy Combat Engineers to disarm sabotage explosive charges on the primary cooling loops.

Authored briefing, not a guarantee that every named unit or action is implemented.

Draft briefing 12A: Zagros Switchbacks - Mountain War

Reference briefing; unavailable in this release

Advancing into the interior of southern Iran requires climbing the treacherous Zagros Mountains. AoI defenders have dynamited rockslides across the road and dug missile pads into the high peaks.

Opening orders

  • Use D9 Bulldozers to clear boulder blockades and rockslide barricades along the switchback pass.
  • Air-drop Wendy's Mobile Expeditionary Trailer at the mid-elevation plateau to cancel altitude attrition.

Authored briefing, not a guarantee that every named unit or action is implemented.

Draft briefing 13A: The Buried Stronghold - Shiraz Deep Silos

Reference briefing; unavailable in this release

THE IRANIAN INTERIOR CLIMAX. Deep beneath the mountains outside Shiraz lies the AoI's premier subterranean ballistic missile bastion.

Opening orders

  • Deploy the Maccabee Laser Drill to penetrate the reinforced mountain blast doors.
  • Infiltrate Ghost Operatives inside the subterranean complex to plant C4 on the ballistic missile power generators.

Authored briefing, not a guarantee that every named unit or action is implemented.

Draft briefing 11B: Socotra Waypoint - Deepwater Anchorage

Reference briefing; unavailable in this release

BRANCH B: TOWARDS SOUTH YEMEN. Heading southwest out of the Gulf to reopen the Red Sea, the Expeditionary Strike Group must secure the strategic island of Socotra.

Opening orders

  • Neutralize hostile armed speedboats and coastal torpedo tubes guarding Socotra lagoon.
  • Escort the USNS Harvest (T-AOE-36) and USS Westmark (LHD-26) into the protected deepwater anchorage.

Authored briefing, not a guarantee that every named unit or action is implemented.

Draft briefing 12B: Gulf of Aden Convoy - Swarm Interdiction

Reference briefing; unavailable in this release

International energy traffic is paralyzed by AoI saturation strikes in the Gulf of Aden. You must escort a vital convoy of four crude supertankers through the corridor.

Opening orders

  • Escort all 4 international commercial supertankers safely through the Gulf of Aden.
  • Shoot down incoming Shahed drone swarms and interdict Nadhir skiffs (SB-70).

Authored briefing, not a guarantee that every named unit or action is implemented.

Draft briefing 13B: Gate of Tears - South Yemen Cliff Batteries

Reference briefing; unavailable in this release

THE RED SEA GRAND FINALE: The Bab-el-Mandeb Strait ('Gate of Tears'). AoI forces have tunneled deep into the volcanic cliffs of South Yemen and Perim Island, mounting heavy Silkworm anti-ship batteries that have shut down the Suez route.

Opening orders

  • Land Marines via LCAC to capture the radar station on Perim Island.
  • Deploy LCAC hovercraft carrying Paladins and D9 Bulldozers through the cliff breach.

Authored briefing, not a guarantee that every named unit or action is implemented.

Multiplayer today

Static release availability

This deployment provides Single player and Skirmish. Matchmaking and Private match remain unavailable until an authoritative match service is deployed.

The game shows this limit in its launcher. A map label or lobby option does not establish an online service.

Computer opponents

Local computer opponents use the built-in commander. All local difficulty choices work without a model service.

Model-assisted opponents remain unavailable in the static release.

Tips and strategy

Keep the queue alive

Invest in protected income before filling every producer. Replace lost workers promptly.

Check each entry’s production status, prerequisites and listed abilities before choosing a specialist.

Fight with a purpose

Scout the approach, concentrate fire, then withdraw damaged valuable units when the route permits.

Raid power or production to slow replacements. A base siege becomes easier when its economy cannot pay for another army.

Finish the actual win condition

Against AoI, locate surviving core tunnels after destroying headquarters.

Protect your own command structures and your team. Legitimacy does not replace the release win condition.

Learn one theatre

Repeat a seed while practicing build order and camera controls. Change one strategic choice at a time.

On ocean maps, plan an air route to inland targets before investing everything in ships.

Glossary

Supply / credits
The same spendable economy resource in different parts of the interface.
Command
A separate ability resource; it is not supply.
Native unit
A distinct unit type supported by ordinary simulation production.
Proxy
A named catalog choice that delivers an existing generic unit or structure.
Prerequisite
A completed structure required to unlock another structure.
Producer
A building that can train the selected native unit.
Attack-move
Move toward a point while engaging encountered enemies.
Veteran / Elite
Promotions at three and ten credited projectile kills.
World units
Game-space distance, not meters.
Scenario only
An entity placed or created by a scenario, without normal production.
Reference design
A catalog entry without its complete battlefield action.
PR / legitimacy
A status meter; it does not replace the command-structure win condition.
UNREP
Underway replenishment. Inspect each ship’s listed game behavior; routine fuel sustainment is not simulated.

About this edition

Game data and behavior take precedence over the catalog’s sales pitch. This edition separates standard production, expanded production, local systems and reference designs.

Counter advice is tactical guidance, not an undocumented damage bonus. Standard values are faction-adjusted simulation values. Expanded values come from the release roster.

Data versions and sources
  • Native simulation · 4da784bfd3ff
    game/src/factions/defs.ts, game/src/core/techTree.ts, game/src/core/sim.ts
  • Release game source · 762b5d578e3d
    src/guide/content.ts, src/guide/techTree.ts, src/content/classicRoster.ts, src/gameplay/expandedRoster.ts, src/gameplay/campaignRuntime.ts, the match capabilities manifest

Thumbnail art and catalog coverage use the accompanying roster audit. Art denotes an available illustration, not proof of an in-game model.

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